4 October 2026 · Production repair

  • Added hand planks and early copper, Fluid Pipe, Spout, Pump and Empty Tube construction.
  • Removed overlapping custom declarations and moved the final whitelist after all recipe overrides.
  • Corrected early Ars/XP and Mekanism constructor inputs so chemical processing precedes antimatter.
  • Added separate Netherrack and Blackstone generator selectors.
  • Updated the wiki to the repaired ZIP: 1,972 unique custom recipe IDs and all ten main mechanisms reachable in the static dependency model.
  • Preserved the separate questbook and stage integration. Minecraft loading and sustained factory tests remain open.

Repair results and remaining tests

Living comparison log for Towns & Kingdoms 3.

Target: Minecraft 1.21.1 / NeoForge

This file tracks meaningful changes from the Towns & Kingdoms 2 era into T&K3. It is intentionally maintained alongside MODLIST.md.

Legacy reference

T&K2 public wiki references:

The legacy pages are comparison material only. T&K3 does not inherit a mod, config or script simply because it existed in T&K2.

Comparison labels

  • Returning — confirmed T&K2 concept/mod retained in T&K3.
  • Added — new to T&K3.
  • Replaced — T&K2 mod/system is intentionally superseded.
  • Removed — T&K2 mod/system is intentionally not returning.
  • Reworked — same broad feature remains but its implementation/progression changes substantially.
  • Candidate — under active review; not part of the final stable baseline yet.
  • Needs T&K2 audit — current T&K3 selection is known, but exact T&K2 comparison has not yet been verified against the legacy list.

3.0 baseline

Platform

  • Minecraft target moved to 1.21.1.
  • Loader baseline moved to NeoForge.
  • T&K3 is treated as a rebuild rather than an in-place port of T&K2.
  • T&K2 scripts, configs and assets are reference material only.

Progression architecture

  • FTB Quests is the visible campaign/progression layer.
  • AStages provides hard gameplay gating so recipes, machines, items and systems cannot be bypassed simply by obtaining a late-game item.
  • End Remastered is part of the End-access progression.
  • Boss and milestone progression can unlock reusable processing permissions/catalysts.

Character progression

  • Passive Skill Tree is the character-progression foundation.
  • T&K3 uses six definitive classes, eighteen subclasses and four professions.
  • Class identity is designed to interact with combat, equipment and progression instead of being a standalone stat screen.

Combat

  • Epic Fight is the combat framework.
  • Weapons of Miracles and Simply Swords are part of the selected weapon/combat stack.
  • Compatibility/movesets for the selected T&K3 stack are maintained by T&K3 instead of relying on a generic compatibility pack.

Gear & loot

  • Apotheosis / Apothic systems provide affixes, gems, sockets and related loot systems.
  • Default progression/balance is deliberately customized for T&K3.

Magic

  • Iron's Spells 'n Spellbooks is primarily the combat-spellcasting system.
  • Ars Nouveau is primarily the arcane crafting, processing and automation system.
  • Cross-mod progression is intentionally used to prevent the magic mods from becoming separate progression islands.
  • Just Another Witchery Remake is part of the selected magic stack.

Engineering, automation & storage

  • Create is the early/mid-game mechanical and processing backbone.
  • Mekanism + Mekanism Generators form a later technology layer.
  • Applied Energistics 2 is the late-game storage, logistics and autocrafting layer.
  • AE2 should support intended processing chains rather than bypass them.
  • Create Aeronautics is planned as a meaningful travel/engineering progression system.
  • Automation is intentionally compact; T&K3 avoids unnecessary multi-step material bloat.

Integration layer

  • KubeJS, ProbeJS and LootJS are part of the foundation.
  • Locked KubeJS integrations:
    • KubeJS Create
    • KubeJS Mekanism
    • KubeJS Ars Nouveau
    • KubeJS Iron's Spells
    • Applied KubeJS
  • Cross-mod recipes and compatibility are an intentional pack feature rather than incidental mod overlap.

Bosses, mobs & dimensions

Current selected content includes:

  • Cataclysm
  • Alex's Mobs community 1.21.1 NeoForge port
  • Alex's Caves community 1.21.1 NeoForge port
  • Ice and Fire: Community Edition
  • Bosses' Rise
  • Mowzie's Mobs
  • The Twilight Forest
  • Amplified Nether

Towns, kingdoms & multiplayer

  • MineColonies is selected as the primary settlement/kingdom system for T&K3. MCA Reborn was only considered during early T&K3 planning and was not part of T&K2.
  • MineColonies: Epicfied (Epic Colonies) is now the primary Epic Fight integration candidate for MineColonies.
  • Epic Fight X Minecolonies Compat remains the fallback bridge if Epic Colonies fails compatibility or stability testing.
  • Create: MineColonies Link is selected to connect colony supply requests to Create logistics.
  • A dedicated multiplayer performance baseline is being introduced for colony population, claims, chunk-loading, pathfinding and raid size.
  • FTB Chunks and FTB Teams provide the current claims/team foundation.
  • Additional kingdom/town integrations can still be selected where they add real cross-mod value.

Travel

  • Waystones is selected.
  • Create Aeronautics/Sable interactions with claims, teleportation, magic and machines require explicit multiplayer testing.

World generation

  • FreeTerraForged replaces ReTerraForged as the primary Overworld terrain candidate.
  • The selected Overworld test stack now combines FreeTerraForged with Alex's Caves, Biomes O' Plenty, Oh The Biomes We've Gone, Upgrade Aquatic, Atmospheric, Autumnity, Environmental and [Let's Do] BloomingNature.
  • The End test stack now uses BetterEnd: New Dawn as the primary overhaul, with Nullscape remaining the terrain-layer candidate.
  • YUNG's Better End Island has been rejected because BetterEnd already covers the central End experience and additional End structures; stacking another main-island overhaul adds unnecessary overlap.
  • End's Phantasm has been rejected for T&K3.
  • The Nether test stack uses Amplified Nether + BetterNether: New Dawn + YUNG's Better Nether Fortresses. Gardens of the Dead has been rejected for T&K3.
  • YUNG's Better Nether Fortresses is selected partly because its 1.21.1 NeoForge build includes optional built-in Create compatibility.
  • BOP's Nether/End biome injection will be configured independently from its Overworld role to avoid conflicts with dedicated dimension overhauls.

Dungeons & structures

The temporary definitive Overworld dungeon/structure baseline now includes:

  • Integrated Dungeons & Structures (IDAS)
  • Integrated Dungeons Arise (IDA)
  • Integrated Cataclysm
  • Integrated Stronghold
  • YUNG's Better Dungeons
  • Dungeons & Taverns

Large IDAS/IDA structures, especially Create-heavy dungeons, will be made rarer where needed so they remain major discoveries and do not bypass intended Create progression through salvage.

Optimization

The temporary definitive optimization baseline is:

  • Sodium
  • Lithium
  • ModernFix
  • FerriteCore
  • ImmediatelyFast
  • Entity Culling
  • BadOptimizations
  • Dynamic FPS
  • AllTheLeaks
  • Clumps
  • FastSuite
  • spark
  • Chunky

More invasive threading/worldgen/network optimizers remain outside the baseline until isolated compatibility testing.

Quality of life

The temporary definitive QoL baseline is:

  • JEI
  • Jade
  • Jade Addons
  • AppleSkin
  • Mouse Tweaks
  • Controlling
  • Shulker Box Tooltip
  • Lootr
  • Iris
  • BetterF3

Explorer's Compass is intentionally excluded because direct structure locating conflicts with the pack's exploration design.

Economy

  • Economy selection is still TBD.

Mod-by-mod comparison ledger

This is the working ledger used while finalizing the 3.0 pack. The T&K2 comparison column must be updated whenever a mod is locked, removed or replaced.

Category Mod / System T&K3 status T&K2 comparison Change
Progression FTB Quests Core Needs T&K2 audit Reworked
Progression AStages Core Needs T&K2 audit Added / Reworked
Progression End Remastered Core Needs T&K2 audit Needs audit
Character Passive Skill Tree Core Needs T&K2 audit Added / Reworked
Combat Epic Fight Core Needs T&K2 audit Added / Reworked
Combat Weapons of Miracles Core Needs T&K2 audit Added
Combat Simply Swords Core Needs T&K2 audit Needs audit
Gear Apotheosis / Apothic Core Needs T&K2 audit Reworked
Magic Ars Nouveau Core Needs T&K2 audit Needs audit
Magic Iron's Spells 'n Spellbooks Core Needs T&K2 audit Added / Needs audit
Magic Just Another Witchery Remake Core Needs T&K2 audit Added / Needs audit
Tech Create Core Needs T&K2 audit Reworked
Tech Mekanism Core Needs T&K2 audit Needs audit
Tech Mekanism Generators Core Needs T&K2 audit Needs audit
Storage Applied Energistics 2 Core Needs T&K2 audit Added / Needs audit
Travel / Tech Create Aeronautics Core Needs T&K2 audit Added
Bosses Cataclysm Core Needs T&K2 audit Needs audit
Mobs Alex's Mobs Core Needs T&K2 audit Needs audit
Exploration Alex's Caves Core Needs T&K2 audit Added / Needs audit
Mobs Ice and Fire: Community Edition Core Needs T&K2 audit Needs audit
Bosses Bosses' Rise Core Needs T&K2 audit Added
Mobs Mowzie's Mobs Core Needs T&K2 audit Needs audit
Dimensions The Twilight Forest Core Needs T&K2 audit Needs audit
Dimensions Amplified Nether Core Needs T&K2 audit Added / Needs audit
Towns MineColonies Core Needs T&K2 audit Added / Returning pending audit
Towns MCA Reborn Not selected Not present in T&K2 Early T&K3 candidate only
Integration MineColonies: Epicfied (Epic Colonies) Candidate / primary test New T&K3 bridge Candidate
Integration Epic Fight X Minecolonies Compat Fallback candidate New T&K3 bridge Candidate / fallback
Integration Create: MineColonies Link Integration New T&K3 bridge Added
Integration Compatibility addon for MineColonies Candidate New T&K3 bridge Candidate
Integration Tweaks addon for MineColonies Candidate New T&K3 bridge Candidate
Travel Waystones Core Needs T&K2 audit Needs audit
Multiplayer FTB Chunks Core Needs T&K2 audit Needs audit
Multiplayer FTB Teams Core Needs T&K2 audit Needs audit
Scripting KubeJS Core Needs T&K2 audit Reworked
Scripting ProbeJS Core Needs T&K2 audit Added / Needs audit
Scripting LootJS Core Needs T&K2 audit Added / Needs audit
Worldgen FreeTerraForged Candidate / primary Overworld test New T&K3 choice Replaces ReTerraForged
Worldgen ReTerraForged Dropped from primary test T&K3 pre-release candidate Replaced by FreeTerraForged
Overworld Biomes O' Plenty Selected test stack Needs T&K2 audit Returning / needs audit
Overworld Oh The Biomes We've Gone Selected test stack Needs T&K2 audit Added / needs audit
Overworld Upgrade Aquatic Selected test stack Needs T&K2 audit Returning / needs audit
Overworld Atmospheric Selected test stack Needs T&K2 audit Added / needs audit
Overworld Autumnity Selected test stack Needs T&K2 audit Added / needs audit
Overworld Environmental Selected test stack Needs T&K2 audit Added / needs audit
Overworld [Let's Do] BloomingNature Selected test stack Needs T&K2 audit Added / needs audit
End BetterEnd: New Dawn Selected test stack Needs T&K2 audit Added / needs audit
End YUNG's Better End Island Rejected Needs T&K2 audit Removed from T&K3 consideration
End Nullscape Candidate terrain layer Needs T&K2 audit Candidate
End End's Phantasm Rejected Needs T&K2 audit Removed from T&K3 consideration
Nether Amplified Nether Selected test stack Needs T&K2 audit Added / needs audit
Nether BetterNether: New Dawn Selected test stack Needs T&K2 audit Added / needs audit
Nether YUNG's Better Nether Fortresses Selected test stack Needs T&K2 audit Added / needs audit
Nether Gardens of the Dead Rejected Needs T&K2 audit Removed from T&K3 consideration
Structures Integrated Dungeons & Structures Temporary definitive baseline Needs T&K2 audit Selected
Structures Integrated Dungeons Arise Temporary definitive baseline Needs T&K2 audit Selected
Structures Integrated Cataclysm Temporary definitive baseline Needs T&K2 audit Selected
Structures Integrated Stronghold Temporary definitive baseline Needs T&K2 audit Selected
Structures YUNG's Better Dungeons Temporary definitive baseline Needs T&K2 audit Selected
Structures Dungeons & Taverns Temporary definitive baseline Needs T&K2 audit Selected
Optimization Sodium Temporary definitive baseline Needs T&K2 audit Selected
Optimization Lithium Temporary definitive baseline Needs T&K2 audit Selected
Optimization ModernFix Temporary definitive baseline Needs T&K2 audit Selected
Optimization FerriteCore Temporary definitive baseline Needs T&K2 audit Selected
Optimization ImmediatelyFast Temporary definitive baseline Needs T&K2 audit Selected
Optimization Entity Culling Temporary definitive baseline Needs T&K2 audit Selected
Optimization BadOptimizations Temporary definitive baseline Needs T&K2 audit Selected
Optimization Dynamic FPS Temporary definitive baseline Needs T&K2 audit Selected
Optimization AllTheLeaks Temporary definitive baseline Needs T&K2 audit Selected
Optimization Clumps Temporary definitive baseline Needs T&K2 audit Selected
Optimization FastSuite Temporary definitive baseline Needs T&K2 audit Selected
Tooling spark Temporary definitive baseline Needs T&K2 audit Selected
Tooling Chunky Temporary definitive baseline Needs T&K2 audit Selected
QoL JEI Temporary definitive baseline Needs T&K2 audit Selected
QoL Jade Temporary definitive baseline Needs T&K2 audit Selected
QoL Jade Addons Temporary definitive baseline Needs T&K2 audit Selected
QoL AppleSkin Temporary definitive baseline Needs T&K2 audit Selected
QoL Mouse Tweaks Temporary definitive baseline Needs T&K2 audit Selected
QoL Controlling Temporary definitive baseline Needs T&K2 audit Selected
QoL Shulker Box Tooltip Temporary definitive baseline Needs T&K2 audit Selected
Multiplayer QoL Lootr Temporary definitive baseline Needs T&K2 audit Selected
Client Iris Temporary definitive baseline Needs T&K2 audit Selected
Client BetterF3 Temporary definitive baseline Needs T&K2 audit Selected

MineColonies multiplayer baseline

Initial dedicated-server test limits:

  • maximum 100 citizens per colony
  • 12-chunk maximum colony radius
  • 12-chunk minimum colony distance
  • colony force-loading disabled
  • pathfinding node multiplier kept at 1
  • raids capped at 40 raiders
  • one active colony per player/team by default
  • no default permanent FTB Chunks force-loading of complete colonies

These values are deliberately conservative. They can be relaxed after real multiplayer profiling rather than assuming the default MineColonies limits are appropriate for a large T&K3 server.


Open comparison work

  • Import/verify the complete T&K2 1.20.1 mod list into the comparison ledger.
  • Mark each T&K3 mod as Returning, Added, Replaced or Removed relative to T&K2.
  • Record replacements where a T&K2 feature returns through a different mod.
  • Keep dependencies out of headline changelog sections unless they materially affect players.
  • Add final worldgen, economy, town/kingdom and QoL/performance decisions once locked.
  • Add exact jar versions only after the first assembled 1.21.1 NeoForge instance is version-locked.

Maintenance rule

Whenever the definitive mod selection changes:

  1. Update TK3/docs/MODLIST.md first.
  2. Update the relevant row/section in this changelog.
  3. Update the public-facing 3.0 wiki-source pages in TK3/wiki/.
  4. For a removed or replaced mod, record the reason if it affects progression, worlds, servers or player expectations.