WEAPON CONTROL · TIMING · STAMINA

Epic Fight turns equipment choices into movement and attack decisions. Learn a weapon in a safe area, then combine its reach and recovery with your class statistics. Classes & professions changes attributes; Epic Fight's combat skills are a separate system.

Your first training session

Check Options → Controls for combat-mode, dodge, guard and special-attack bindings. Toggle combat mode, practise an attack chain, then test how quickly you can move or defend afterwards. Repeat with the equipment you actually intend to wear.

Watch stamina before committing to another attack. Armour weight affects stamina demands; impact helps overwhelm stun resistance, while armour negation changes how attacks penetrate protection. Damage alone does not describe a weapon's handling. Author gameplay guide.

Choose a fighting approach

These are practical playstyles, not an additional installed “Fighting Styles” mod.

Approach What to practise Useful comparisons
Agile melee Short commitments, repositioning and dodge timing Sword, dagger and fist weapons
Heavy pressure Spacing, recovery windows and impact Greatsword and greataxe-style weapons
Reach control Keep opponents near the end of your attack range Spear and polearm families
Technical defence Timing a block and preserving stamina Guard-compatible swords and katana families
Spellblade Alternate casts with safe melee openings Iron Spells integration plus a compatible weapon
Ranged support Maintain distance and a route to retreat Ranger attributes and ranged equipment

A class does not force an Epic Fight weapon family. Match its actual bonuses and penalties to your equipment rather than assuming a subclass name changes animation or combo rules.

Weapon families

The core compendium covers swords, axes, longswords, greatswords, spears, daggers, fists/gloves, tachi, uchigatana and bokken. Two items with the same family can still have different attributes. Addon weapons may use bespoke animations and skills.

Family Starting question Author reference
Greatsword Can I finish the attack before the enemy retaliates? Greatsword
Longsword Which stance and defensive skill fit this encounter? Longsword
Spear Where should I stand to use my reach? Spear
Tachi When can I safely commit and when should I defend? Tachi

Combat skills

Slot / skill Purpose Compatibility notes
Roll / Step Dodge and reposition Stamina cost is affected by equipment weight
Guard Block supported attacks Sword, axe, longsword, greatsword, spear, tachi, uchigatana
Parrying Timed defence Requires Guard; sword, longsword, tachi, uchigatana
Impact Guard More resilient blocking Requires Guard; spear, longsword, tachi, greatsword
Passive skills Alter stamina economy or combat attributes Examples: Technician, Berserker, Sword Master, Stamina Pillager
Mobility / revelation Special movement and encounter tools Examples: Demolition Leap, Phantom Ascent, Meteor Slam, Revelation

Skill-book access and numerical bonuses depend on the installed release and configuration. Read the current skill tooltip before selecting it. Epic Fight's Berserker skill and T&K's Berserker subclass are distinct choices. Author skill reference.

The alpha's combat addons

Weapons of Miracles supplies distinctive weapons and associated skills. The author's examples include Agony, Torment, Ruine, Antitheus, Satsujin, Herrscher, Moonless and Solar, alongside staffs, a greataxe and Ender Blaster. Practise each weapon's own mechanics; the project description is not an alpha loot table. Author project.

The alpha also lists Simply Swords, Integrated Simply Swords, Iron Spells X Epic Fight, Enhanced Animations, Ice and Fire X Epic Fight, Epic Fight: Curios Compat 2.0, Epic ParCool, ParCool and Minecolonies: Epicfied. These connect equipment, casting, movement or entities to combat. Inclusion does not prove that every third-party weapon has a correct moveset; check it in combat mode.

Troubleshooting & preparation

  • A weapon uses an unexpected animation: check its Epic Fight capability/compatibility patch rather than changing its name.
  • A defence skill will not activate: check the equipped skill, required predecessor, weapon family and stamina.
  • Spellcasting feels different in combat mode: inspect both Iron Spells and Epic Fight bindings, then test the selected integration.
  • Heavy armour leaves little room to dodge: compare a lighter loadout before adding more damage.

Before a boss, test a full attack–defend–retreat cycle. Bring a fallback weapon, food and an escape route. Explore encounters · Combat magic · Accessories.