DESIGN YOUR SPELL · GROW SOURCE · BUILD LIVING AUTOMATION

Ars Nouveau lets you assemble spells instead of only selecting predefined ones. Its personal mana powers your casting; Source supports magical machines and automation. Keep those resources distinct while learning the system. Browse the core glyph catalogue.

First spell

Obtain the starter spellbook using the recipe available in JEI. Open its spell editor, select a method, add an effect and save the spell in a slot. Learn more glyphs with the Scribe's Table and the ingredients shown in the installed guide. Higher book tiers unlock more advanced spellcraft. Author casting guide.

Begin with one effect you can understand. Test it on a safe target before adding complexity, especially for block-changing or area spells.

Understand the chain

Part Job Example
Method Determines how the spell reaches its target Touch, Projectile, Self or Underfoot
Effect Performs the operation Break, Harm, Heal, Light or Launch
Augment Modifies a compatible effect Amplify, AOE, Pierce or Extend Time

Augments modify the appropriate preceding effect; they are not independent attacks. A glyph's tier, compatibility and cost influence which chains you can build. The glyph catalogue shows the compatible augments explicitly found in the referenced source, with author links for inherited behaviour. Author glyph introduction.

Useful experiments

These are simple core-glyph combinations to try once their glyphs are unlocked. They are learning examples rather than the strongest build or a guaranteed starting-book unlock.

Spell idea Chain to test What to observe
Mining tool Touch → Break Harvest level, tool restrictions and mana cost
Ranged attack Projectile → Harm Travel time, aim and line of sight
Personal recovery Self → Heal Healing gained compared with mana consumed
Local lighting Touch → Light Target surface and placement
Movement Self → Launch Height, landing safety and surroundings

Add Amplify to an effect that supports it, then compare the result and cost. Add area or duration only after the basic spell behaves as expected. Avoid building a long chain whose effects compete with one another. Author spellcraft guide.

Mana and Source

Personal mana limits how often you cast. Source is collected by Sourcelinks and held in Source Jars, then moved through Source Relays to nearby consumers. Build a small generator, a jar and one consumer before making a large network. Check range, relay targeting and storage before assuming a machine is broken. Author Source guide.

Machines & magical helpers

System Role First thing to check
Imbuement Chamber Magical material preparation Correct ingredients and Source conditions
Enchanting Apparatus Higher magical crafting Pedestal setup and the installed recipe
Starbuncle Item transport Assigned routes and valid inventory access
Whirlisprig Plant-related automation Its supported environment and instructions
Drygmy Creature-related resource gathering Required nearby creatures and Source
Wixie Crafting/brewing automation Recipe instructions and available supplies
Bookwyrm / Storage Lectern Magical storage access Linked storage and interaction setup
Spell Turret Repeated spell operation Valid spell, targeting and Source supply

Start each helper as a small standalone system. Add buffers between collection and processing, then connect it to Create or digital storage. The installed book is the authority for exact ranges and setup details. Author automation guide.

The alpha's Ars addons

Ars Creo and Create: Ars Nouveau Compat link Ars and Create systems. Ars Sable documents improved Starbuncle pathing, Source interactions across sublevels/world boundaries and sublevel warp/render support. Its presence does not guarantee every contraption has been tested. Ars Sable author project.

Ars 'n Spells connects Ars and Iron's magic through configurable integration. Verify the active mode before treating both mana pools, regeneration or equipment bonuses as interchangeable. Integration reference.

Reliquified Ars Nouveau adds relic-based progression around Ars mechanics; see Artifacts & Relics. KubeJS Ars Nouveau enables scripted integrations. The wider Ars guide includes many optional addons: this wiki only treats projects in the alpha list as selected.

T&K workshop connection

The existing campaign guide connects Ars to chapter 4 Arcane Industry, with the Enchanting Apparatus, Arcane Mechanism and Arcane Machine route. Native Source collection and authored factory recipes are separate concerns. Follow the actual recipe workshop for T&K ingredients rather than copying an upstream crafting recipe.

Troubleshooting

  • Spell will not save: check glyph tier, chain structure and augment compatibility.
  • Spell casts but does little: check targeting, harvest level or affected entity/block conditions.
  • Machine stops: check Source, relay connections and output capacity.
  • Helper is idle: inspect its task assignment, environment and reachable inventory.

Core glyphs · Iron’s spells · Automation.