GROW SOURCE. SHAPE COMPONENTS. EQUIP YOUR CHARACTER.

Find your magic guide

Iron’s Spells & addons · Search spells · Ars Nouveau spellcraft · Core glyphs · Witchery · Witchery topics · Artifacts & Relics

The Alpha 1.0 project selection is taken from the supplied modlist.html inventory. The detailed guides distinguish pack facts from upstream release references.

Ars Nouveau · living automation

Native first-Source generation is available before the custom workshop. In chapter 4, a Precision Machine bootstraps the Enchanting Apparatus. Assemble an Arcane Mechanism, make Wizardry’s Arcane Casing, and deploy the mechanism to create an Arcane Machine. This is a parallel branch alongside first FE and ME.

Use Source links, relays, Whirlisprigs and other native automation helpers. Ars Creo and Create: Ars Nouveau Compat connect Ars with machinery and contraptions. Ars material recipes use the actual addon serializers and Source costs.

Iron’s Spells · spellcasting and materials

Use native spellbooks, spell progression and combat gear alongside factory development. Create: Wizardry connects Mana, arcane sheets, runes and Iron’s cauldron processing to the factory. Check Source, heat and fluid requirements before connecting automation.

Iron’s Gems ’n Jewelry

The chapter 2 Jewelcrafting Station uses the copper workshop. Its guide, scroll recipes, gemstones and jewelry data keep their native systems. Jewelcrafting supports equipment without becoming a compulsory ingredient in every machine.

Reusable boss catalysts

The Dragon, Twilight Lich, Harbinger, Ignis and Ender Guardian supply the five permanent imprints. Their retained deployment recipes improve throughput or attune a late component. The final Keystone records all five cores without consuming them.

CHAPTER PATHS → · Recipe workshop · Exploration & combat · Mods & tiers