10 PRODUCTION TIERS · 1,766 INTENDED RECIPES · SEPARATE 353-QUEST SNAPSHOT

The October 4 production reference follows Rotation, Sealed, Precision, Calculation, Inductive, Arcane, Chemical, Containment, Singularity and Sovereign manufacturing. Native world, combat and building systems remain available alongside that spine. The production review records the repaired construction routes, unique custom IDs and remaining Minecraft tests. The original quest snapshot still uses its own chapter names.

Create & integrations

Mod / integration Chapter Role
Create 1–10 Mechanical production, sequenced mechanisms, frames and logistics
Enchantment Industry 3–5 XP collection, printing, enchanting and liquid XP devices
Slice & Dice 1–2 Farmer’s Delight cutting, irrigation and fertilizer
Crafts & Additions 2–4 Rolling, capacitors and the rotational-power/FE bridge
MineColonies Link 3–7 Colony supply requests connected to Create logistics
Sophisticated Storage Create Integration 1–10 Supported storage upgrades on Create contraptions; integration has no new recipe-bearing items
Create: Ars Nouveau Compat 6–10 production Source processing and Source-powered machine upgrades; native character magic remains a parallel system
Dragons Plus 2–5 Fluid hatch, native freezing/ending processing and Dragon’s Breath
Aeronautics 3 / 7 Early stationary propellers; chapter 7 flight controls and expedition vessels
Compat Core 1–10 Shared addon support; no invented progression items
Hypertubes 3 Brass transport, frame-based entrances and accelerators
Wizardry 6–10 production Arcane sheets, Mana and Iron’s processing; native Mana collection remains a runtime test
Aquatic Ambitions 2 Calcium feed, prismarine alloy, conduit cage and native channeling

Technology

Mod / integration Chapter Role
Mekanism 5–10 Stage access and explicit starter circuits at 5; chemistry, HDPE, fission and antimatter later. Migrated chemistry constructors have unresolved tier-9 dependencies
Mekanism Generators 5–9 First Heat Generator, later renewables, gas power, turbine, fission and fusion
Mekanism Tools 5–10 Native tools and preserving paxels; current Chemical assembly finishes with a retained Nether Star Focus
Aeronautics Mekanism Compat 7–10 Mekanism systems on the moving expedition vessel
Applied Energistics 2 4–10 1k cells and network at 4; 4k at 6, 16k at 7, spatial at 8, 64k/quantum at 9, 256k at 10
Applied Mekanistics 6–10 Chemical cells, portable chemical cells and native preserving upgrades

Magic

Mod / integration Chapter Role
Ars Nouveau 1 / 6–10 production Native early Source and character tools; Arcane mechanism production at 6
Ars Creo 6–10 production Ars contraptions and Starbuncle Wheel; older tier-4 recipe groups now reference the tier-6 mechanism
Iron’s Spells ’n Spellbooks 1 / 6–10 production Native combat spells; factory ink and Arcane Essence production alongside the Arcane tier
Iron’s Gems ’n Jewelry 2–10 Copper workshop Jewelcrafting Station; native jewels, scrolls and jewelry data

World, building & equipment

Mod / integration Chapter Role
Architect’s Palette 1 Real Algal Blend and decorative materials
Apotheosis 4–10 Affix, gem and socket equipment alongside the factory; native loot and forging mechanics
Sophisticated Storage & Backpacks 1–10 Early collection and processing, tiered upgrades, preserving storage contents
Ice & Fire 7–8 Exploration and chapter 8 dragonforge workshops; corresponding dragon is still required
Cataclysm 7–9 Harbinger, Ignis and Ender Guardian permanent cores
Bosses’ Rise 1–10 Optional combat and exploration; no invented mob IDs or mandatory unverified drops
Alex’s Mobs 1–10 Wildlife and optional resource/exploration branches
Alex’s Caves 7–8 Expedition mining and late cave machinery
Farmer’s Delight 1–6 Food, cutting, crop integration, seals and Bio Fuel feedstock
Waystones 4–10 Travel alongside ships and quantum links
MineColonies 1 / 3–10 Settlement growth; brass logistics and supply integration
Upgrade Aquatic 2 Aquatic ecosystem linked with Aquatic Ambitions
Chipped 1 Frame-based decorative workbenches; decorative variants remain native
Mowzie’s Mobs 1–10 Optional encounters and native rewards
Twilight Forest 6 Twilight exploration and permanent Lich Sigil
AStages 1–10 Team milestone sync, device tiers, Nether at 3 and End at 5
Amendments 1–10 Useful native block interactions; no separate progression machinery
Supplementaries 1–10 Useful building, storage and interaction tools with native recipes

KubeJS & support

Mod / integration Chapter Role
KubeJS Ponder 1–10 Client tutorial authoring support; the website workshop shows the current exact recipes
LootJS 1–10 Player-kill modifiers for permanent boss cores
KubeJS Tweaks 1–10 Shared scripting and recipe support
KubeJS Curios 1–10 Equipment integration support; no custom slot progression added here
KubeJS Iron’s Spells 1–10 Cauldron brewing and bottling
KubeJS Mekanism 1–10 Native industrial processing and chemical schemas
KubeJS Ars Nouveau 1–10 Apparatus and Source recipes
Applied KubeJS 1–10 AE2 Charger and Inscriber processing
Create Heat JS 1–10 Heat scripting support; current alloy bootstraps use reachable Blaze heat
KubeJS Create 1–10 Sequenced assembly, deployment, stone and wood processing

Construction checks still open

  • Tier 2: the Empty Tube recipe needs a tier-3 Mechanical Crafter, and Sealed assembly needs a Spout constructed from its own finished mechanism.
  • Tier 5: the starter Basic Control Circuit uses Osmium, Redstone and an Electron Tube through Create; it does not require the first Infuser.
  • Repaired chemistry construction: PRC, Separator and Rotary use Inductive; Chemical Infuser and Osmium Compressor use Arcane. Source inputs are corrected directly, and the late overrides explicitly remove earlier custom additions.
  • Tier 9: SPS Casing uses the earlier Containment mechanism, Polonium and HDPE. Its HDPE dependency needs a reachable PRC before the first Singularity mechanism.

TEN CHAPTER PATHS → · All quests