10 PRODUCTION TIERS · 1,766 INTENDED RECIPES · SEPARATE 353-QUEST SNAPSHOT
The October 4 production reference follows Rotation, Sealed, Precision, Calculation, Inductive, Arcane, Chemical, Containment, Singularity and Sovereign manufacturing. Native world, combat and building systems remain available alongside that spine. The production review records the repaired construction routes, unique custom IDs and remaining Minecraft tests. The original quest snapshot still uses its own chapter names.
Create & integrations
| Mod / integration |
Chapter |
Role |
| Create |
1–10 |
Mechanical production, sequenced mechanisms, frames and logistics |
| Enchantment Industry |
3–5 |
XP collection, printing, enchanting and liquid XP devices |
| Slice & Dice |
1–2 |
Farmer’s Delight cutting, irrigation and fertilizer |
| Crafts & Additions |
2–4 |
Rolling, capacitors and the rotational-power/FE bridge |
| MineColonies Link |
3–7 |
Colony supply requests connected to Create logistics |
| Sophisticated Storage Create Integration |
1–10 |
Supported storage upgrades on Create contraptions; integration has no new recipe-bearing items |
| Create: Ars Nouveau Compat |
6–10 production |
Source processing and Source-powered machine upgrades; native character magic remains a parallel system |
| Dragons Plus |
2–5 |
Fluid hatch, native freezing/ending processing and Dragon’s Breath |
| Aeronautics |
3 / 7 |
Early stationary propellers; chapter 7 flight controls and expedition vessels |
| Compat Core |
1–10 |
Shared addon support; no invented progression items |
| Hypertubes |
3 |
Brass transport, frame-based entrances and accelerators |
| Wizardry |
6–10 production |
Arcane sheets, Mana and Iron’s processing; native Mana collection remains a runtime test |
| Aquatic Ambitions |
2 |
Calcium feed, prismarine alloy, conduit cage and native channeling |
Technology
| Mod / integration |
Chapter |
Role |
| Mekanism |
5–10 |
Stage access and explicit starter circuits at 5; chemistry, HDPE, fission and antimatter later. Migrated chemistry constructors have unresolved tier-9 dependencies |
| Mekanism Generators |
5–9 |
First Heat Generator, later renewables, gas power, turbine, fission and fusion |
| Mekanism Tools |
5–10 |
Native tools and preserving paxels; current Chemical assembly finishes with a retained Nether Star Focus |
| Aeronautics Mekanism Compat |
7–10 |
Mekanism systems on the moving expedition vessel |
| Applied Energistics 2 |
4–10 |
1k cells and network at 4; 4k at 6, 16k at 7, spatial at 8, 64k/quantum at 9, 256k at 10 |
| Applied Mekanistics |
6–10 |
Chemical cells, portable chemical cells and native preserving upgrades |
Magic
| Mod / integration |
Chapter |
Role |
| Ars Nouveau |
1 / 6–10 production |
Native early Source and character tools; Arcane mechanism production at 6 |
| Ars Creo |
6–10 production |
Ars contraptions and Starbuncle Wheel; older tier-4 recipe groups now reference the tier-6 mechanism |
| Iron’s Spells ’n Spellbooks |
1 / 6–10 production |
Native combat spells; factory ink and Arcane Essence production alongside the Arcane tier |
| Iron’s Gems ’n Jewelry |
2–10 |
Copper workshop Jewelcrafting Station; native jewels, scrolls and jewelry data |
World, building & equipment
| Mod / integration |
Chapter |
Role |
| Architect’s Palette |
1 |
Real Algal Blend and decorative materials |
| Apotheosis |
4–10 |
Affix, gem and socket equipment alongside the factory; native loot and forging mechanics |
| Sophisticated Storage & Backpacks |
1–10 |
Early collection and processing, tiered upgrades, preserving storage contents |
| Ice & Fire |
7–8 |
Exploration and chapter 8 dragonforge workshops; corresponding dragon is still required |
| Cataclysm |
7–9 |
Harbinger, Ignis and Ender Guardian permanent cores |
| Bosses’ Rise |
1–10 |
Optional combat and exploration; no invented mob IDs or mandatory unverified drops |
| Alex’s Mobs |
1–10 |
Wildlife and optional resource/exploration branches |
| Alex’s Caves |
7–8 |
Expedition mining and late cave machinery |
| Farmer’s Delight |
1–6 |
Food, cutting, crop integration, seals and Bio Fuel feedstock |
| Waystones |
4–10 |
Travel alongside ships and quantum links |
| MineColonies |
1 / 3–10 |
Settlement growth; brass logistics and supply integration |
| Upgrade Aquatic |
2 |
Aquatic ecosystem linked with Aquatic Ambitions |
| Chipped |
1 |
Frame-based decorative workbenches; decorative variants remain native |
| Mowzie’s Mobs |
1–10 |
Optional encounters and native rewards |
| Twilight Forest |
6 |
Twilight exploration and permanent Lich Sigil |
| AStages |
1–10 |
Team milestone sync, device tiers, Nether at 3 and End at 5 |
| Amendments |
1–10 |
Useful native block interactions; no separate progression machinery |
| Supplementaries |
1–10 |
Useful building, storage and interaction tools with native recipes |
KubeJS & support
| Mod / integration |
Chapter |
Role |
| KubeJS Ponder |
1–10 |
Client tutorial authoring support; the website workshop shows the current exact recipes |
| LootJS |
1–10 |
Player-kill modifiers for permanent boss cores |
| KubeJS Tweaks |
1–10 |
Shared scripting and recipe support |
| KubeJS Curios |
1–10 |
Equipment integration support; no custom slot progression added here |
| KubeJS Iron’s Spells |
1–10 |
Cauldron brewing and bottling |
| KubeJS Mekanism |
1–10 |
Native industrial processing and chemical schemas |
| KubeJS Ars Nouveau |
1–10 |
Apparatus and Source recipes |
| Applied KubeJS |
1–10 |
AE2 Charger and Inscriber processing |
| Create Heat JS |
1–10 |
Heat scripting support; current alloy bootstraps use reachable Blaze heat |
| KubeJS Create |
1–10 |
Sequenced assembly, deployment, stone and wood processing |
Construction checks still open
- Tier 2: the Empty Tube recipe needs a tier-3 Mechanical Crafter, and Sealed assembly needs a Spout constructed from its own finished mechanism.
- Tier 5: the starter Basic Control Circuit uses Osmium, Redstone and an Electron Tube through Create; it does not require the first Infuser.
- Repaired chemistry construction: PRC, Separator and Rotary use Inductive; Chemical Infuser and Osmium Compressor use Arcane. Source inputs are corrected directly, and the late overrides explicitly remove earlier custom additions.
- Tier 9: SPS Casing uses the earlier Containment mechanism, Polonium and HDPE. Its HDPE dependency needs a reachable PRC before the first Singularity mechanism.
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