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Towns & Kingdoms 3
Get to know the new pack: Create connects your workshop to magic, digital storage, expeditions and the Sovereign project.
T&K3 is in development. Chapters I–X connect Create, magic, AE2, airships, reactors and the Sovereign project.
I · RotationBlend, alloy and the first Rotation workshop.
II · SealedSealed mechanisms and fluid handling.
III · PrecisionHeat, deterministic assembly and sorting.
IV · CalculationAE2 processors and the connected workshop.
V · InductiveChromatic materials and starter Mekanism.
VI · ArcaneArs and Create manufacturing.
VII · Chemical EngineeringShadow Steel and retained focus tooling.
VIII · ContainmentFission, turbines and polonium.
IX · SingularityAntimatter, fusion and SPS.
X · Sovereign ProjectA renewable kingdom and final Keystone.
Choose your next step
Discover T&K3
Features & mods
Explore engineering, magic, world exploration and kingdoms.
OPEN GUIDEPlayer guide
Chapters & recipes
The complete ten-tier route and searchable recipe catalogue.
OPEN GUIDEInteractive
Visual recipe workshop
Watch inputs move through the actual ordered recipe operations.
OPEN GUIDEBuild and improve
Automation field guide
Useful starter factories, collection and troubleshooting.
OPEN GUIDECurrent foundation
Mod list
See the currently selected mods and their roles.
OPEN GUIDEWhat changed
Changelog
Track the rebuild and compare it with the legacy pack.
OPEN GUIDECharacter
Classes & professions
Current six-class design and profession branches.
OPEN GUIDE