T&K3Alpha 1.0Minecraft 1.21.1 · NeoForgeT&K2 archive
This page shows the separately published questbook. For the repaired October 4 production routes, use current progression and the production review.

353 QUESTS · 10 PROGRESSION CHAPTERS · 27 GUIDE PAGES
Follow the workshop campaign or choose a tutorial, character guide or optional project. Item and kill goals are detected in game; reading and activity checkmarks record your own progress. Class choices are personal investments in the skilltree.

◆ TOWN SQUARE

3 PAGES · 25 QUESTS

Welcome to Towns & Kingdoms · The First Few Days · The Town Project Board

Welcome to Towns & Kingdoms

Start here · quest types, controls and your first workshop · 11 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Your kingdom starts hereOptional branchFIELD GUIDE

◆ GOAL
Find your main progression route and the supporting guides.

Engineering, magic, exploration and settlement building share one adventure. Chapters I–X are the production spine. The other categories are guides and optional projects you can revisit at any time.

◇ HOW TO

  1. Read this welcome page.
  2. Find the six category headings in the chapter sidebar.
  3. Open Chapter I and locate its workshop plan.

✦ TIP
Open Mechanical Quests when you want the next machine; open Character Paths when choosing your build.

Read and understand this guideStart here—
Reading the quest boardOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Round item nodes detect an item in your inventory. Guide checkmarks mean you have read the explanation; activity checkmarks mean you have completed the described setup. Large gold milestones unlock the next workshop tier.

✦ TIP
Reading guides is safe for the whole team. You can compare all classes without selecting them.

! WATCH OUT
A checkmark does not automatically test a farm, choose a class or award skill points.

Read and understand this guideYour kingdom starts here—
Claim your workshop rewardsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Item goals do not consume your materials. Each chapter milestone awards its named unbreakable finishing tool once per player. Rewards use manual claiming, so revisit completed milestones and collect your own tool.

◇ HOW TO

  1. Open a completed milestone.
  2. Click its reward to claim it.
  3. Store your workshop tools separately from adventuring gear.

✦ TIP
Put the reward tool into the finishing Deployer; stock replaceable tools while you are still building the chapter.

Read and understand this guideYour kingdom starts here—
Teams and personal choicesOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The campaign uses FTB team quest progress. Workshop stages synchronize with completed milestones when a teammate next logs in. Your skilltree class, subclass and profession investments remain personal.

✦ TIP
Agree on who handles crops, processing and exploration, then share the finished supplies.

! WATCH OUT
A teammate completing a class guide does not choose that class for you.

Read and understand this guideYour kingdom starts here—
Set up your controlsOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Several mods add controls for quests, the map, parkour, combat and the skilltree. Open Minecraft Controls and search each mod name. Resolve conflicting keybinds before testing combat or a new movement ability.

◇ HOW TO

  1. Check FTB Quests and map controls.
  2. Check Epic Fight, ParCool and spell controls.
  3. Check the skilltree shortcut.

✦ TIP
Search Passive Skill Tree for the class tree. The supplied tree notes O as its intended shortcut, but your actual keybind may differ.

Complete this activityYour kingdom starts here—
Read the actual recipeOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Use JEI to look up an item’s recipe and uses, then check every process tab. This pack changes important machine and mechanism recipes. Item names alone do not tell you which frame or processing method is required.

◇ HOW TO

  1. Look up Algal Blend.
  2. Compare its manual and mixing routes.
  3. Look up the uses of a Kinetic Machine.

✦ TIP
JEI bookmarks make a useful shopping list. Keep the casing, mechanism and finishing tool together in your plan.

Complete this activityYour kingdom starts here—
Learn a machine with PonderOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Supported Create items have in-game Ponder scenes for placement, rotation and interactions. Follow the tooltip’s Ponder shortcut. Use JEI for the pack’s exact ingredients and the recipe workshop on the official wiki for assembly order.

◇ HOW TO

  1. Inspect a Deployer tooltip.
  2. Open its available Ponder scene.
  3. Compare the machine explanation with its T&K3 recipe.

✦ TIP
Ponder explains the machine; the T&K3 recipe entry tells you what this pack requires.

Complete this activityYour kingdom starts here—
Read the block in front of youOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Jade supplies block and entity information when available. Tooltips, machine screens and recipe viewers together help identify a stalled process: wrong ingredient, missing power, wrong side or an unavailable tier.

✦ TIP
Check the destination inventory first when a belt stops moving.

Read and understand this guideYour kingdom starts here—
Mark home and protect itOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Use the selected map and FTB Chunks tools to mark home, claim your workshop and review team permissions. Claims, loading limits and server permissions depend on the instance settings.

◇ HOW TO

  1. Create a home waypoint.
  2. Review your team’s claim permissions.
  3. Keep a clear route to the workshop.

✦ TIP
Name waypoints for farms, portals and unfinished projects, not just your main house.

Complete this activityYour kingdom starts here—
Know the workshop gatesOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Andesite starts the factory; Copper adds fields and fluids; Brass opens the Nether. Chapter IV adds AE2 and Mekanism. Chapter V opens End progression. Chemistry, expeditions, containment, quantum industry and the Sovereign project follow.

✦ TIP
A side guide may show a future project. Its TIER label and dependency indicate when you can complete it.

Read and understand this guideYour kingdom starts here—
A board full of useful symbolsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The supplied quest and information artwork is used as navigation art throughout this book. Books introduce guides, maps mark expeditions, job icons mark professions and large milestone nodes mark chapter completion.

✦ TIP
Quest/info icons are reading aids. They are not ingredients or items you must craft for progression.

Read and understand this guideYour kingdom starts here—

The First Few Days

Shelter, supplies and a workshop that can grow · 6 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Choose a place to beginOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Look for access to water, space for crops and a level workshop footprint. Leave room for belts, tanks, a stone generator and later machine rooms rather than fitting every process into your bedroom.

◇ HOW TO

  1. Set up shelter and a bed.
  2. Mark a workshop area.
  3. Reserve a separate storage corner.

✦ TIP
A workshop next to the farm shortens the first wheat and kelp supply routes.

Complete this activityStart here—
Keep your expedition fedOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Build a steady food supply before traveling far. Farmer’s Delight and the selected cooking mods offer useful meal choices. Check a meal’s tooltip and available ingredients before planning mass production.

✦ TIP
Carry one reliable food stack and reserve special meals for longer trips.

Complete this activityChoose a place to begin—
The first industrial cropsOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Wheat and kelp serve both food and machine progression. Clay feeds Algal Blend, and limestone processing can supply bone meal. Keep seeds and replanting stock out of the factory’s consumption buffer.

◇ HOW TO

  1. Plant wheat.
  2. Start a kelp patch in water.
  3. Reserve a chest for crops and seeds.

✦ TIP
A small reliable farm is more useful than a large farm with nowhere for its harvest to go.

Complete this activityChoose a place to begin—
Handcraft the starting frameOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Chapter I deliberately starts before automated mechanisms. Seven Andesite Alloy, a wooden slab and Andesite Casing craft the first Kinetic Machine. Use the manual route to obtain the machines that will automate the mechanisms.

◇ HOW TO

  1. Make Algal Blend and Andesite Alloy.
  2. Craft the manual Kinetic Machine.
  3. Craft the required starter machines with their frames and matching parts.

✦ TIP
Budget several starting frames plus machine parts. The first Press uses an Iron Block; later plate recipes need that Press.

Read and understand this guideChoose a place to begin—
Give every process an outputOptional branchACTIVITY

◆ GOAL
Complete the project described below.

A chest, hopper or an appropriate collection upgrade turns a working machine into a useful supply line. Decide where items arrive and what should happen when that inventory fills.

✦ TIP
Hopper Upgrades transfer to adjacent inventories. Pickup Upgrades collect dropped items; these are different jobs.

Complete this activityChoose a place to begin—
A working first workshopOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Finish a compact area with water power, a press, a mixer and deployers. Leave paths to access filters and replace tools. Continue Chapter I for the exact progression goals.

✦ TIP
Label the ingredient buffers so you can return after an expedition and understand your own factory.

Complete this activityChoose a place to begin—

The Town Project Board

Optional community builds · use the board as your settlement checklist · 8 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Pick a shared projectOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

This board is a collection of voluntary settlement goals. Choose projects that suit your team and current tier. The checkmarks record your work; the campaign milestones remain in Mechanical Quests.

✦ TIP
Write the project owner and required supplies on signs at the construction site.

Read and understand this guideStart here—
The town storehouseOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Build a central room with named storage, an incoming materials area and a tools shelf. Keep personal equipment apart from community ingredients.

✦ TIP
Reserve separate shelves for unfinished mechanisms and reusable boss cores.

Complete this activityPick a shared project—
The public kitchenOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Connect a crop store to a kitchen, prepare a repeatable meal and create an accessible food reserve for builders and adventurers.

✦ TIP
Keep seeds, animal feed and the next recipe batch in separate buffers.

Complete this activityPick a shared project—
The workshop roadOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Connect the workshop, homes and farms with a lit road. Leave clearance for carts, contraptions and future transport stations.

✦ TIP
Build the path before placing machines across the route.

Complete this activityPick a shared project—
The guild libraryOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Create a place for mod guides, enchanting supplies and the team’s build notes. Give magic experiments their own work surface.

✦ TIP
Put a sign beside each area listing its main ingredients and purpose.

Complete this activityPick a shared project—
The training yardOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Prepare a safe practice area away from villagers and factory equipment. Test weapon moves, spells and mobility before a difficult expedition.

✦ TIP
Use the selected Dummy mod for controlled equipment comparisons when its target is available.

Complete this activityPick a shared project—
The expedition lockerOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Prepare shared supplies for a trip: food, spare tools, blocks, a return plan and free loot space. Add a board for destinations and discovered structures.

✦ TIP
Keep a recovery kit at home instead of carrying every useful item into the same fight.

Complete this activityPick a shared project—
The kingdom museumOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Display important discoveries, decorative blocks and notes about boss victories. Keep working progression catalysts in secure storage rather than using them as disposable decorations.

✦ TIP
Make a labelled display copy where possible and retain the production original.

Complete this activityPick a shared project—

◆ CHARACTER PATHS

9 PAGES · 86 QUESTS

The Class Atlas · Path of the Warrior · Path of the Ranger · Path of the Rogue · Path of the Mage · Path of the Cleric · Path of the Occultist · Professions & Everyday Work · Combat, Movement & Equipment

The Class Atlas

6 classes · 18 subclasses · personal choices in the skilltree · 8 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Choose how you like to playOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Warrior, Ranger, Rogue, Mage, Cleric and Occultist offer different combat foundations. Read all six class pages, then make your actual choice in the personal skilltree.

✦ TIP
You can complete every reading guide here. The questbook does not lock your class choice.

! WATCH OUT
These quests grant no class, attribute modifier, skill point or reset item.

Read and understand this guideStart here—
One class, one subclassOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The supplied tree restricts you to one class root and one subclass root. Each class has three subclass options with positive bonuses and meaningful tradeoffs. Compare those tradeoffs before investing.

✦ TIP
Choose the playstyle you enjoy during ordinary fights, not only a boss damage screenshot.

Read and understand this guideChoose how you like to play—
Build the class foundationOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Each class has five mandatory inner branches with four nodes each: twenty foundation nodes. Follow the displayed prerequisite route through class mastery and the specialization gate to reach a subclass.

✦ TIP
The twenty foundation nodes are not the entire cost of reaching a subclass; approach, root and gate nodes also matter.

Read and understand this guideChoose how you like to play—
Every node is a decisionOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Every native node in the supplied tree costs one point. Point availability follows the installed Passive Skill Tree settings. A quest guide does not generate extra points or create a separate profession leveling system.

✦ TIP
Read the next node’s prerequisite and tradeoff before buying it.

! WATCH OUT
A recommended point budget in development notes is not a promise that your instance grants those points.

Read and understand this guideChoose how you like to play—
Three paths inside a subclassOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Each subclass has three independent fourteen-node paths. Follow each branch’s own learned-skill requirements. The optional synergy nodes are side destinations; they do not skip another path’s requirements.

✦ TIP
Focus on a useful path first. The all-path apex rewards completing the foundation of all three paths.

Read and understand this guideChoose how you like to play—
Read your apex carefullyOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The tree permits one subclass keystone. Advanced class branches and profession investments compete for the same points, so decide whether you want a broad character or deeper specialization.

✦ TIP
Sketch a point plan with your desired subclass path and professions before spending the last available points.

Read and understand this guideChoose how you like to play—
Professions alongside combatOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Seven profession islands support Mining, Logging, Hunting, Exploration, Fishing, Farming and Crafting. The supplied tree permits up to three profession masteries and up to three focus nodes within each profession.

✦ TIP
A class does not force a profession. A Mage can farm and a Warrior can craft.

Read and understand this guideChoose how you like to play—
Match equipment to your treeOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

A tree bonus only helps when its conditions and relevant attribute apply. Compare weapon type, school, casting cost, armor and movement rather than choosing equipment solely for its rarity.

✦ TIP
Use the item tooltip and the actual skill node as the final description of their effects.

Read and understand this guideChoose how you like to play—

Path of the Warrior

Class foundation · compare all three specializations · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Warrior at a glanceOptional branchFIELD GUIDE

◆ GOAL
Decide whether this combat foundation suits you.

Melee pressure, health and a durable frontline. Read the three specializations below, then make your personal investment in the skilltree.

✦ TIP
Reading this page does not select the class. Compare the root’s bonuses and penalties on the actual skill node.

Read and understand this guideStart here—
Build your foundationOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Your five inner branches are Weapon Training, Battle Rhythm, Endurance, Iron Guard and Pressure. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass.

✦ TIP
Twenty inner foundation nodes are only part of the route; account for entry, root, mastery and gate nodes too.

Read and understand this guideWarrior at a glance—
BerserkerOptional branchFIELD GUIDE

◆ GOAL
Understand the Berserker playstyle and its tradeoffs.

Higher attack damage and stronger critical damage; lower maximum health and reduced healing received. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Fury · Brutality · Blood Price.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Keep a reliable food and recovery supply. Trading defense for damage makes retreat timing more important.

Read and understand this guideBuild your foundation—
Berserker · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Berserker constellation contains three independent fourteen-node paths: Fury · Brutality · Blood Price. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideBerserker—
Weapon MasterOptional branchFIELD GUIDE

◆ GOAL
Understand the Weapon Master playstyle and its tradeoffs.

More attack damage and attack speed; lower armor at the subclass root. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Technique · Tempo · Precision.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Compare a weapon’s speed and moves as well as its listed damage before settling on a favorite.

Read and understand this guideBuild your foundation—
Weapon Master · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Weapon Master constellation contains three independent fourteen-node paths: Technique · Tempo · Precision. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideWeapon Master—
JuggernautOptional branchFIELD GUIDE

◆ GOAL
Understand the Juggernaut playstyle and its tradeoffs.

More armor, health and healing received; lower movement speed and attack damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Fortress · Vitality · Recovery.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Use your durability to control space, but keep an exit route when a boss forces movement.

Read and understand this guideBuild your foundation—
Juggernaut · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Juggernaut constellation contains three independent fourteen-node paths: Fortress · Vitality · Recovery. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideJuggernaut—
Try the playstyleOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Practice spacing, attack timing and recovery with one weapon before swapping between several movesets.

◇ HOW TO

  1. Equip suitable gear you already have.
  2. Practice in the town training yard.
  3. Write down one strength and one weakness you noticed.

✦ TIP
The activity check records your practice. It does not require you to spend points or commit to this class.

Complete this activityWarrior at a glance—

Path of the Ranger

Class foundation · compare all three specializations · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Ranger at a glanceOptional branchFIELD GUIDE

◆ GOAL
Decide whether this combat foundation suits you.

Projectile damage, movement and a mobile field-combat foundation. Read the three specializations below, then make your personal investment in the skilltree.

✦ TIP
Reading this page does not select the class. Compare the root’s bonuses and penalties on the actual skill node.

Read and understand this guideStart here—
Build your foundationOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Your five inner branches are Archery, Quick Draw, Trailcraft, Steady Aim and Fieldcraft. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass.

✦ TIP
Twenty inner foundation nodes are only part of the route; account for entry, root, mastery and gate nodes too.

Read and understand this guideRanger at a glance—
MarksmanOptional branchFIELD GUIDE

◆ GOAL
Understand the Marksman playstyle and its tradeoffs.

More projectile damage and faster bow drawing; lower movement speed. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Long Shot · Quick Draw · Deadeye.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Choose firing positions with a clear retreat path instead of relying on speed to escape.

Read and understand this guideBuild your foundation—
Marksman · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Marksman constellation contains three independent fourteen-node paths: Long Shot · Quick Draw · Deadeye. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideMarksman—
HunterOptional branchFIELD GUIDE

◆ GOAL
Understand the Hunter playstyle and its tradeoffs.

More movement, critical chance and a chance at duplicated mob loot; slower bow drawing. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Pursuit · Trophies · Killer Instinct.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Plan your reload window and carry enough ammunition for a long exploration route.

Read and understand this guideBuild your foundation—
Hunter · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Hunter constellation contains three independent fourteen-node paths: Pursuit · Trophies · Killer Instinct. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideHunter—
BeastmasterOptional branchFIELD GUIDE

◆ GOAL
Understand the Beastmaster playstyle and its tradeoffs.

More health, movement and mob experience; lower projectile damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Pack Endurance · Wild Pace · Beast Lore.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
This tree supports your endurance and exploration. Its name does not add pet commands or companion AI.

Read and understand this guideBuild your foundation—
Beastmaster · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Beastmaster constellation contains three independent fourteen-node paths: Pack Endurance · Wild Pace · Beast Lore. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideBeastmaster—
Try the playstyleOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Practice firing at a safe target while moving, then compare shots taken against ammunition used.

◇ HOW TO

  1. Equip suitable gear you already have.
  2. Practice in the town training yard.
  3. Write down one strength and one weakness you noticed.

✦ TIP
The activity check records your practice. It does not require you to spend points or commit to this class.

Complete this activityRanger at a glance—

Path of the Rogue

Class foundation · compare all three specializations · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Rogue at a glanceOptional branchFIELD GUIDE

◆ GOAL
Decide whether this combat foundation suits you.

Movement, critical hits and evasive melee play. Read the three specializations below, then make your personal investment in the skilltree.

✦ TIP
Reading this page does not select the class. Compare the root’s bonuses and penalties on the actual skill node.

Read and understand this guideStart here—
Build your foundationOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Your five inner branches are Light Feet, Dirty Fighting, Precision, Evasion and Quick Hands. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass.

✦ TIP
Twenty inner foundation nodes are only part of the route; account for entry, root, mastery and gate nodes too.

Read and understand this guideRogue at a glance—
AssassinOptional branchFIELD GUIDE

◆ GOAL
Understand the Assassin playstyle and its tradeoffs.

More movement and critical chance; lower maximum health. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Silent Step · Killer Instinct · Deathblow.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Avoid committing to a long attack while your escape route is blocked.

Read and understand this guideBuild your foundation—
Assassin · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Assassin constellation contains three independent fourteen-node paths: Silent Step · Killer Instinct · Deathblow. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideAssassin—
DuelistOptional branchFIELD GUIDE

◆ GOAL
Understand the Duelist playstyle and its tradeoffs.

More critical damage and dodge chance; lower armor. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Finesse · Footwork · Riposte.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Dodge chance is a probability, so keep practicing movement and attack timing.

Read and understand this guideBuild your foundation—
Duelist · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Duelist constellation contains three independent fourteen-node paths: Finesse · Footwork · Riposte. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideDuelist—
ShadowbladeOptional branchFIELD GUIDE

◆ GOAL
Understand the Shadowblade playstyle and its tradeoffs.

More critical chance and critical damage; lower armor and projectile damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Veil · Shadow Crit · Void Edge.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
The Void Edge path includes Ender-school support; check the actual ability and item school.

Read and understand this guideBuild your foundation—
Shadowblade · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Shadowblade constellation contains three independent fourteen-node paths: Veil · Shadow Crit · Void Edge. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideShadowblade—
Try the playstyleOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Use the training yard to test short attack windows, disengagement and stamina or cooldown recovery.

◇ HOW TO

  1. Equip suitable gear you already have.
  2. Practice in the town training yard.
  3. Write down one strength and one weakness you noticed.

✦ TIP
The activity check records your practice. It does not require you to spend points or commit to this class.

Complete this activityRogue at a glance—

Path of the Mage

Class foundation · compare all three specializations · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Mage at a glanceOptional branchFIELD GUIDE

◆ GOAL
Decide whether this combat foundation suits you.

Mana and spell power with a lower melee-damage foundation. Read the three specializations below, then make your personal investment in the skilltree.

✦ TIP
Reading this page does not select the class. Compare the root’s bonuses and penalties on the actual skill node.

Read and understand this guideStart here—
Build your foundationOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Your five inner branches are Arcane Power, Mana Reserve, Mana Flow, Focused Casting and Arcane Ward. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass.

✦ TIP
Twenty inner foundation nodes are only part of the route; account for entry, root, mastery and gate nodes too.

Read and understand this guideMage at a glance—
ElementalistOptional branchFIELD GUIDE

◆ GOAL
Understand the Elementalist playstyle and its tradeoffs.

Supports Fire, Ice and Lightning schools, with cooldown support where the attribute is available. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Fire Mastery · Ice Mastery · Lightning Mastery.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Compare the school on each spell; school bonuses do not automatically affect every addon spell.

Read and understand this guideBuild your foundation—
Elementalist · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Elementalist constellation contains three independent fourteen-node paths: Fire Mastery · Ice Mastery · Lightning Mastery. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideElementalist—
ArcanistOptional branchFIELD GUIDE

◆ GOAL
Understand the Arcanist playstyle and its tradeoffs.

More mana and spell power; lower melee damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Deep Reserves · Arcane Force · Flow.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Test sustained casting over several fights, not only one fully charged opening.

Read and understand this guideBuild your foundation—
Arcanist · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Arcanist constellation contains three independent fourteen-node paths: Deep Reserves · Arcane Force · Flow. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideArcanist—
BattlemageOptional branchFIELD GUIDE

◆ GOAL
Understand the Battlemage playstyle and its tradeoffs.

More melee damage and spell power; reduced mana regeneration and cooldown-reduction value. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Spellsteel · Battle Casting · Arcane Guard.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
The reduced cooldown-reduction value is a tradeoff. Plan longer gaps between casts, with a useful weapon in between.

Read and understand this guideBuild your foundation—
Battlemage · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Battlemage constellation contains three independent fourteen-node paths: Spellsteel · Battle Casting · Arcane Guard. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideBattlemage—
Try the playstyleOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Test one damage spell and one utility spell while watching cost, cooldown and regeneration.

◇ HOW TO

  1. Equip suitable gear you already have.
  2. Practice in the town training yard.
  3. Write down one strength and one weakness you noticed.

✦ TIP
The activity check records your practice. It does not require you to spend points or commit to this class.

Complete this activityMage at a glance—

Path of the Cleric

Class foundation · compare all three specializations · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Cleric at a glanceOptional branchFIELD GUIDE

◆ GOAL
Decide whether this combat foundation suits you.

Holy-school support, recovery and a sturdy support foundation. Read the three specializations below, then make your personal investment in the skilltree.

✦ TIP
Reading this page does not select the class. Compare the root’s bonuses and penalties on the actual skill node.

Read and understand this guideStart here—
Build your foundationOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Your five inner branches are Faith, Prayer, Grace, Sacred Guard and Wisdom. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass.

✦ TIP
Twenty inner foundation nodes are only part of the route; account for entry, root, mastery and gate nodes too.

Read and understand this guideCleric at a glance—
PriestOptional branchFIELD GUIDE

◆ GOAL
Understand the Priest playstyle and its tradeoffs.

More Holy power and mana regeneration; lower Blood power and melee damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Divine Channel · Prayer · Grace.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Select actual healing or support spells and read their targeting rules before helping a teammate.

Read and understand this guideBuild your foundation—
Priest · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Priest constellation contains three independent fourteen-node paths: Divine Channel · Prayer · Grace. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guidePriest—
CrusaderOptional branchFIELD GUIDE

◆ GOAL
Understand the Crusader playstyle and its tradeoffs.

More Holy power and armor; lower mana capacity and regeneration. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Consecrated Armor · Holy Power · Zeal.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Balance weapon attacks with spell windows so your smaller mana reserve can recover.

Read and understand this guideBuild your foundation—
Crusader · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Crusader constellation contains three independent fourteen-node paths: Consecrated Armor · Holy Power · Zeal. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideCrusader—
OracleOptional branchFIELD GUIDE

◆ GOAL
Understand the Oracle playstyle and its tradeoffs.

Supports free-enchant chance and mana capacity; lower spell power and melee damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Foresight · Deep Insight · Knowledge.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Free-enchant chance is a chance-based benefit, not an unlimited free crafting or enchanting recipe.

Read and understand this guideBuild your foundation—
Oracle · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Oracle constellation contains three independent fourteen-node paths: Foresight · Deep Insight · Knowledge. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideOracle—
Try the playstyleOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Practice a support or recovery spell in a safe space and carry a weapon for times when mana is low.

◇ HOW TO

  1. Equip suitable gear you already have.
  2. Practice in the town training yard.
  3. Write down one strength and one weakness you noticed.

✦ TIP
The activity check records your practice. It does not require you to spend points or commit to this class.

Complete this activityCleric at a glance—

Path of the Occultist

Class foundation · compare all three specializations · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Occultist at a glanceOptional branchFIELD GUIDE

◆ GOAL
Decide whether this combat foundation suits you.

Blood, Ender and Eldritch themes with a less forgiving health foundation. Read the three specializations below, then make your personal investment in the skilltree.

✦ TIP
Reading this page does not select the class. Compare the root’s bonuses and penalties on the actual skill node.

Read and understand this guideStart here—
Build your foundationOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Your five inner branches are Forbidden Study, Dark Reserve, Blood Rite, Void Study and Eldritch Study. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass.

✦ TIP
Twenty inner foundation nodes are only part of the route; account for entry, root, mastery and gate nodes too.

Read and understand this guideOccultist at a glance—
Blood MageOptional branchFIELD GUIDE

◆ GOAL
Understand the Blood Mage playstyle and its tradeoffs.

More Blood-school power; lower Holy power, maximum health and melee damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Sanguine Power · Sacrifice · Crimson Mastery.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Read health-related costs before casting. A low-health character needs a reliable recovery plan.

Read and understand this guideBuild your foundation—
Blood Mage · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Blood Mage constellation contains three independent fourteen-node paths: Sanguine Power · Sacrifice · Crimson Mastery. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideBlood Mage—
NecromancerOptional branchFIELD GUIDE

◆ GOAL
Understand the Necromancer playstyle and its tradeoffs.

Supports summon damage when that attribute exists, otherwise the script uses its spell-power fallback. More mana; lower Fire, Ice and Lightning power. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Summoning · Grave Reserve · Lord of the Dead.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
The tree strengthens supported summons; obtain and test the actual summon spell separately.

Read and understand this guideBuild your foundation—
Necromancer · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Necromancer constellation contains three independent fourteen-node paths: Summoning · Grave Reserve · Lord of the Dead. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideNecromancer—
VoidcallerOptional branchFIELD GUIDE

◆ GOAL
Understand the Voidcaller playstyle and its tradeoffs.

More Eldritch power, Ender power and mana; lower armor, health and melee damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals.

◇ HOW TO

  1. Compare the subclass root with your other two options.
  2. Inspect its three paths: Eldritch Power · Void Power · Abyssal Reserve.
  3. Choose and invest in the personal skilltree when you are ready.

✦ TIP
Carry a dependable escape tool and check which spells actually use your chosen school.

Read and understand this guideBuild your foundation—
Voidcaller · three pathsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The Voidcaller constellation contains three independent fourteen-node paths: Eldritch Power · Void Power · Abyssal Reserve. Optional synergy notables support combinations; the all-path apex checks all three branches.

✦ TIP
Finish each branch through its own prerequisites; a synergy node is not a shortcut to a different apex.

Read and understand this guideVoidcaller—
Try the playstyleOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Test your chosen spell school safely and compare recovery options before using health-trading nodes.

◇ HOW TO

  1. Equip suitable gear you already have.
  2. Practice in the town training yard.
  3. Write down one strength and one weakness you noticed.

✦ TIP
The activity check records your practice. It does not require you to spend points or commit to this class.

Complete this activityOccultist at a glance—

Professions & Everyday Work

Seven profession islands · activities that support your kingdom · 15 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Choose useful everyday strengthsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Mining, Logging, Hunting, Exploration, Fishing, Farming and Crafting are skilltree investments alongside your combat build. You may take up to three profession masteries and up to three of the six focus nodes in each profession.

✦ TIP
You can still do every activity without specializing in its profession.

! WATCH OUT
These activities do not implement a separate profession XP counter or award automatic skill points.

Read and understand this guideStart here—
Mining · professionOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Excavation and mining speed, ore-loot duplication chance and interaction reach. Inspect the three branches and six focus options in your personal tree before committing points.

✦ TIP
Check a loot-duplication node’s ore conditions. It is a chance, not a guaranteed double output.

Read and understand this guideChoose useful everyday strengths—
Mining · field assignmentOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Prepare a marked mining route, sort its haul and reserve material for the next workshop.

✦ TIP
Check a loot-duplication node’s ore conditions. It is a chance, not a guaranteed double output.

Complete this activityMining · profession—
Logging · professionOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Axe-based chopping, movement and axe durability. Inspect the three branches and six focus options in your personal tree before committing points.

✦ TIP
A Create saw’s output and a player’s axe-conditioned bonus are different systems.

Read and understand this guideChoose useful everyday strengths—
Logging · field assignmentOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Harvest a wood supply, save the saplings and establish a repeatable replanting area.

✦ TIP
A Create saw’s output and a player’s axe-conditioned bonus are different systems.

Complete this activityLogging · profession—
Hunting · professionOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Movement, mob-loot duplication chance and mob experience. Inspect the three branches and six focus options in your personal tree before committing points.

✦ TIP
Keep a retreat route and reserve some inventory space for unexpected drops.

Read and understand this guideChoose useful everyday strengths—
Hunting · field assignmentOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Complete a planned hunting trip and bring useful mob supplies back to the storehouse.

✦ TIP
Keep a retreat route and reserve some inventory space for unexpected drops.

Complete this activityHunting · profession—
Exploration · professionOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Travel speed, chest-loot duplication chance and luck. Inspect the three branches and six focus options in your personal tree before committing points.

✦ TIP
Keep the discovery’s location even when you cannot clear the structure yet.

Read and understand this guideChoose useful everyday strengths—
Exploration · field assignmentOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Find a structure, record its location and return with a documented discovery.

✦ TIP
Keep the discovery’s location even when you cannot clear the structure yet.

Complete this activityExploration · profession—
Fishing · professionOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Fishing-loot duplication chance, luck and fishing-rod durability. Inspect the three branches and six focus options in your personal tree before committing points.

✦ TIP
Read the node and rod conditions; a fishing bonus does not guarantee a particular rare catch.

Read and understand this guideChoose useful everyday strengths—
Fishing · field assignmentOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Set up a fishing spot and stock fish for meals or recipes your team uses.

✦ TIP
Read the node and rod conditions; a fishing bonus does not guarantee a particular rare catch.

Complete this activityFishing · profession—
Farming · professionOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Interaction reach, health support for farm work and hoe-conditioned breaking speed. Inspect the three branches and six focus options in your personal tree before committing points.

✦ TIP
The current profession does not give an automatic crop-growth-rate bonus.

Read and understand this guideChoose useful everyday strengths—
Farming · field assignmentOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Create crop and animal-feed reserves that remain stocked after the factory takes its share.

✦ TIP
The current profession does not give an automatic crop-growth-rate bonus.

Complete this activityFarming · profession—
Crafting · professionOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Repair efficiency, free-enchant chance and mining-equipment durability. Inspect the three branches and six focus options in your personal tree before committing points.

✦ TIP
Crafting profession nodes do not remove recipe ingredients or provide free mechanisms.

Read and understand this guideChoose useful everyday strengths—
Crafting · field assignmentOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Prepare a repair and equipment station, then maintain tools used by the workshop and explorers.

✦ TIP
Crafting profession nodes do not remove recipe ingredients or provide free mechanisms.

Complete this activityCrafting · profession—

Combat, Movement & Equipment

Practice first · Epic Fight, ParCool, weapons and accessories · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Build a loadout you can useOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The selected pack combines Epic Fight, Weapons of Miracles, Simply Swords, Iron’s spells, movement tools and the personal skilltree. Read the controls and test one complete loadout before taking it into a boss arena.

✦ TIP
Change one equipment piece at a time when comparing builds.

Read and understand this guideStart here—
Use the training yardOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Use a safe target to compare attacks, recovery, mana cost and movement. A dummy can help with controlled comparisons, but a stationary target does not reproduce a boss’s movement or resistance.

✦ TIP
Repeat the same short attack sequence with both loadouts.

Complete this activityBuild a loadout you can use—
Learn your weapon movesOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Epic Fight and its weapon addons can give different weapons distinct attacks. Check battle-mode controls and the actual weapon’s supported moves rather than assuming every weapon handles alike.

✦ TIP
Reserve room around the target while learning an unfamiliar combo.

Complete this activityBuild a loadout you can use—
Practice a clean escapeOptional branchACTIVITY

◆ GOAL
Complete the project described below.

ParCool adds movement options with their own controls and conditions. Practice on a safe course, check your available movement resources and learn a route back to solid ground.

✦ TIP
Test ladders, ledges and recovery in town before attempting the same movement over a dangerous drop.

Complete this activityBuild a loadout you can use—
Armor and tradeoffsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Compare armor, durability, affixes and effects with your class penalties. A damage-focused subclass may give up health or armor; a casting build may need mana or regeneration as much as raw attack damage.

✦ TIP
Do not discard a useful lower-rarity item merely because the replacement has a brighter name.

Read and understand this guideBuild a loadout you can use—
Curios, Artifacts and RelicsOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Artifacts, Relics and their selected integrations add equipment with their own activation and upgrade rules. Read their tooltips and inspect Curios slots. Carry a few useful effects instead of assuming every found item works from the main inventory.

✦ TIP
Test the effect in a safe area and check any charge, cooldown or unlock condition.

Complete this activityBuild a loadout you can use—
Growing a relicOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Reliquified Artifacts, Ars Nouveau and Twilight Forest extend the corresponding equipment systems. Follow the actual relic’s progression screen and requirements; an item discovery and a fully developed relic are different goals.

✦ TIP
Build around a relic you can use regularly, and note which activities advance its own requirements.

Read and understand this guideBuild a loadout you can use—
Affixes, gems and enchantingOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Apotheosis and the selected Apothic systems add equipment and enchanting layers. Inspect affixes, sockets and the relevant workstation recipes in JEI before modifying a favorite item.

✦ TIP
Use spare equipment to learn a workstation’s behavior before committing your best gear.

Complete this activityBuild a loadout you can use—
Prepare a recovery kitOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Keep spare food, tools, blocks and a return plan at home. Shared quest progress does not remove the need to recover from an expedition that goes wrong.

✦ TIP
Make the kit accessible to teammates who may help you return.

Complete this activityBuild a loadout you can use—

◆ MECHANICAL QUESTS

13 PAGES · 147 QUESTS

Andesite · Roots of Industry · Copper · Fields & Fluids · Brass · Into the Nether · Inductive · The Connected Workshop · Ender · Beyond the Portal · Reinforced · Chemical Engineering · Integrated · Living Expeditions · Containment · Nuclear Control · Singularity · Quantum Industry · Sovereign · A Renewable Kingdom · Automation Workshop · Power & Digital Logistics · Routes, Rails & Airships

Andesite · Roots of Industry

Kinetic Machine and connected production · 13 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Workshop plan · Kinetic Machine

◆ GOAL
Follow the workshop plan and prepare this tier’s production line.

Start with the manual Kinetic Machine. It gives you the powered equipment needed to automate mechanisms. This first tier needs no previous milestone.

✦ TIP
Keep wheat, kelp and clay buffers near the first workshop. Build several manual frames before automating mechanisms.

Read this workshop planStart here—
Algal Blend

◆ GOAL
Complete the detected item or boss goal below.

Kelp + clay makes two blend by hand, four in a mixer. Start a kelp farm beside your workshop.

✦ TIP
Keep wheat, kelp and clay buffers near the first workshop. Build several manual frames before automating mechanisms.

1 × Algal BlendWorkshop plan · Kinetic Machine—
Andesite Alloy

◆ GOAL
Complete the detected item or boss goal below.

Andesite + blend makes two alloy by hand, four in a mixer. Original nugget alloy recipes are excluded.

✦ TIP
Keep wheat, kelp and clay buffers near the first workshop. Build several manual frames before automating mechanisms.

1 × Andesite AlloyAlgal Blend—
Build the first frame

◆ GOAL
Complete the detected item or boss goal below.

Craft 7 alloy + slab + Andesite Casing in AAA / ACA / ASA. Cut separate frames into power, press, mixer and Deployer. This route needs no mechanism.

✦ TIP
Keep wheat, kelp and clay buffers near the first workshop. Build several manual frames before automating mechanisms.

1 × Kinetic MachineAndesite Alloy—
Turn the wheel

◆ GOAL
Complete the detected item or boss goal below.

Craft a Water Wheel from one Kinetic Machine, two Andesite Alloy, planks and a Large Cogwheel. Connect shafts and gears; supply water.

✦ TIP
Keep wheat, kelp and clay buffers near the first workshop. Build several manual frames before automating mechanisms.

1 × Water WheelBuild the first frame—
Assemble the workshop

◆ GOAL
Complete the detected item or boss goal below.

Use a separate manual Kinetic Machine for each starter machine. Craft the Press first, then the Mixer, Basin and Deployer with their listed parts. Keep two Deployers for alloys and a third holding the ordinary hammer.

✦ TIP
Keep wheat, kelp and clay buffers near the first workshop. Build several manual frames before automating mechanisms.

1 × DeployerTurn the wheel—
Kinetic Mechanism

◆ GOAL
Complete the Kinetic Mechanism assembly in the exact listed order.

Assemble one Kinetic Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism.

◇ HOW TO

  1. Start with Wooden Slabs.
  2. Deploy Andesite Alloy.
  3. Deploy Andesite Alloy.
  4. Finish with Iron Hammer in the last Deployer.

✦ TIP
Repeated ingredients are separate ordered applications. Feed them individually, then extract the finished mechanism into a buffer.

! WATCH OUT
Ordinary finishing tools lose durability. The chapter reward grants the unbreakable version after you complete the workshop.

1 × Rotation MechanismAssemble the workshop—
Kinetic Machine

◆ GOAL
Complete the detected item or boss goal below.

Deploy this tier’s mechanism onto its listed casing. Tier 1 also has the expensive manual startup route. Functional machines also require their listed working parts. Stonecutting is reserved for the listed passive fittings.

◇ HOW TO

  1. Put Andesite Casing on the belt or depot.
  2. Deploy Kinetic Mechanism onto it.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Each machine consumes its own frame and the listed parts. Stock Alloy, sheets, shafts and tools for the complete workshop.

1 × Kinetic MachineKinetic Mechanism—
Run the workshop continuously

◆ GOAL
Build and test the setup described below.

Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion.

◇ HOW TO

  1. Stock the raw-material buffers.
  2. Run material → mechanism → casing/frame → machine.
  3. Test repeated batches and output collection without hand-feeding.

✦ TIP
Keep wheat, kelp and clay buffers near the first workshop. Build several manual frames before automating mechanisms.

Confirm the working setupKinetic Machine—
Complete chapter 1

◆ GOAL
Complete this chapter and claim your permanent workshop tool.

Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join.

✦ TIP
Claim your own reward manually. The tool is awarded once per player, even on a shared team.

Confirm the working setupRun the workshop continuously1 × Kinetic Machine Workshop Tool · Unbreakable
Farmer’s DelightOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Use cutting and cooking for food. Feed wheat, kelp and bone meal to the industrial crop lines.

✦ TIP
Keep wheat, kelp and clay buffers near the first workshop. Build several manual frames before automating mechanisms.

1 × StoveWorkshop plan · Kinetic Machine—
Chipped & Architect’s PaletteOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Decorative workbenches and palette blocks are building choices. They do not substitute for progression frames.

✦ TIP
Keep wheat, kelp and clay buffers near the first workshop. Build several manual frames before automating mechanisms.

1 × Carpenters TableWorkshop plan · Kinetic Machine—
Collect items earlyOptional branch

◆ GOAL
Complete the detected item or boss goal below.

A Hopper Upgrade pulls from and pushes to adjacent inventories. Use the Pickup Upgrade for loose dropped items; check its own range and filters.

✦ TIP
Keep wheat, kelp and clay buffers near the first workshop. Build several manual frames before automating mechanisms.

1 × Hopper UpgradeWorkshop plan · Kinetic Machine—

Copper · Fields & Fluids

Hydraulic Machine and connected production · 11 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Workshop plan · Hydraulic Machine

◆ GOAL
Follow the workshop plan and prepare this tier’s production line.

Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player.

✦ TIP
Separate water, crop supplies and sealing ingredients. Keep enough prismarine for the aquatic workshop.

Read this workshop planComplete chapter 1—
Cure the rubber

◆ GOAL
Complete the detected item or boss goal below.

Compact slime, dried kelp and 250 mB water. Mix one wheat, one kelp and 250 mB water into two slimeballs; supply the seals line.

✦ TIP
Separate water, crop supplies and sealing ingredients. Keep enough prismarine for the aquatic workshop.

1 × RubberWorkshop plan · Hydraulic Machine—
Ocean metallurgy

◆ GOAL
Complete the detected item or boss goal below.

Mix bone meal, kelp and water into calcium powder. Compact prismarine shard, copper sheet and powder into two alloy; rods supply the Conduit Cage.

✦ TIP
Separate water, crop supplies and sealing ingredients. Keep enough prismarine for the aquatic workshop.

1 × Prismarine AlloyCure the rubber—
Sealed Mechanism

◆ GOAL
Complete the Sealed Mechanism assembly in the exact listed order.

Assemble one Sealed Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism.

◇ HOW TO

  1. Start with Kinetic Mechanism.
  2. Deploy Copper Sheet.
  3. Deploy Copper Sheet.
  4. Deploy Cured Rubber.
  5. Deploy Cured Rubber.
  6. Deploy Iron Sheet.
  7. Finish with Iron Knife in the last Deployer.

✦ TIP
Repeated ingredients are separate ordered applications. Feed them individually, then extract the finished mechanism into a buffer.

! WATCH OUT
Ordinary finishing tools lose durability. The chapter reward grants the unbreakable version after you complete the workshop.

1 × Sealed MechanismOcean metallurgy—
Hydraulic Machine

◆ GOAL
Complete the detected item or boss goal below.

Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice.

◇ HOW TO

  1. Put Copper Casing on the belt or depot.
  2. Deploy Sealed Mechanism onto it.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Each machine consumes its own frame and the listed parts. Stock Alloy, sheets, shafts and tools for the complete workshop.

1 × Hydraulic MachineSealed Mechanism—
Route fluids

◆ GOAL
Complete the detected item or boss goal below.

Cut a Hydraulic Machine into a pump. Keep separate tanks for water, milk and later XP.

✦ TIP
Separate water, crop supplies and sealing ingredients. Keep enough prismarine for the aquatic workshop.

1 × Mechanical PumpHydraulic Machine—
Water the fields

◆ GOAL
Complete the detected item or boss goal below.

Use the frame-based sprinkler recipe, then connect water. The Slicer automates supported Farmer’s Delight cutting recipes using a held knife.

✦ TIP
Separate water, crop supplies and sealing ingredients. Keep enough prismarine for the aquatic workshop.

1 × SprinklerHydraulic Machine—
Run the workshop continuously

◆ GOAL
Build and test the setup described below.

Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion.

◇ HOW TO

  1. Stock the raw-material buffers.
  2. Run material → mechanism → casing/frame → machine.
  3. Test repeated batches and output collection without hand-feeding.

✦ TIP
Separate water, crop supplies and sealing ingredients. Keep enough prismarine for the aquatic workshop.

Confirm the working setupHydraulic Machine
Route fluids
Water the fields
—
Complete chapter 2

◆ GOAL
Complete this chapter and claim your permanent workshop tool.

Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join.

✦ TIP
Claim your own reward manually. The tool is awarded once per player, even on a shared team.

Confirm the working setupRun the workshop continuously1 × Hydraulic Machine Workshop Tool · Unbreakable
Ocean workshopOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Upgrade Aquatic supplies the aquatic world. Build a Conduit Cage, then follow the addon’s actual channeling recipes; its conduit ingredient comes from ocean exploration.

✦ TIP
Separate water, crop supplies and sealing ingredients. Keep enough prismarine for the aquatic workshop.

1 × Conduit CageWorkshop plan · Hydraulic Machine—
Iron’s Gems ’n JewelryOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Craft the station and guide. Jewel effects and jewelry components keep their native scroll and jewelcrafting systems.

✦ TIP
Separate water, crop supplies and sealing ingredients. Keep enough prismarine for the aquatic workshop.

1 × Jewelcrafting StationWorkshop plan · Hydraulic Machine—

Brass · Into the Nether

Precision Machine and connected production · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Workshop plan · Precision Machine

◆ GOAL
Follow the workshop plan and prepare this tier’s production line.

Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player.

✦ TIP
Secure Blaze access and heated mixing first. Crushing Wheels now improve the geological processing routes.

Read this workshop planComplete chapter 2—
Enter the Nether

◆ GOAL
Build and test the setup described below.

Chapter 2 unlocks Nether entry. Capture a Blaze in a burner before heated brass mixing.

✦ TIP
Prepare food, blocks and a return route before collecting a Blaze for your burner.

Confirm the working setupWorkshop plan · Precision Machine—
Heat the brass

◆ GOAL
Complete the detected item or boss goal below.

Heat copper and zinc in the basin. Press brass sheets and finish electron tubes for the precision sequence.

✦ TIP
Secure Blaze access and heated mixing first. Crushing Wheels now improve the geological processing routes.

1 × Brass IngotEnter the Nether—
Build smart logistics

◆ GOAL
Complete the detected item or boss goal below.

Precision frames supply brass sorting, mechanical crafting and automatic stocking.

✦ TIP
Secure Blaze access and heated mixing first. Crushing Wheels now improve the geological processing routes.

1 × Mechanical ArmHeat the brass—
Link the workshop

◆ GOAL
Complete the detected item or boss goal below.

Build the native tube sections; use precision frames for entrances and accelerators. Supply power and test a short route first.

✦ TIP
Secure Blaze access and heated mixing first. Crushing Wheels now improve the geological processing routes.

1 × Hypertube BlockBuild smart logistics—
Precision Mechanism

◆ GOAL
Complete the Precision Mechanism assembly in the exact listed order.

Assemble one Precision Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism.

◇ HOW TO

  1. Start with Sealed Mechanism.
  2. Deploy Brass Sheet.
  3. Deploy Brass Sheet.
  4. Deploy Electron Tube.
  5. Deploy Electron Tube.
  6. Deploy Polished Rose Quartz.
  7. Finish with Sand Paper in the last Deployer.

✦ TIP
Repeated ingredients are separate ordered applications. Feed them individually, then extract the finished mechanism into a buffer.

! WATCH OUT
Ordinary finishing tools lose durability. The chapter reward grants the unbreakable version after you complete the workshop.

1 × Precision MechanismLink the workshop—
Precision Machine

◆ GOAL
Complete the detected item or boss goal below.

Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice.

◇ HOW TO

  1. Put Brass Casing on the belt or depot.
  2. Deploy Precision Mechanism onto it.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Each machine consumes its own frame and the listed parts. Stock Alloy, sheets, shafts and tools for the complete workshop.

1 × Precision MachinePrecision Mechanism—
Run the workshop continuously

◆ GOAL
Build and test the setup described below.

Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion.

◇ HOW TO

  1. Stock the raw-material buffers.
  2. Run material → mechanism → casing/frame → machine.
  3. Test repeated batches and output collection without hand-feeding.

✦ TIP
Secure Blaze access and heated mixing first. Crushing Wheels now improve the geological processing routes.

Confirm the working setupPrecision Machine—
Complete chapter 3

◆ GOAL
Complete this chapter and claim your permanent workshop tool.

Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join.

✦ TIP
Claim your own reward manually. The tool is awarded once per player, even on a shared team.

Confirm the working setupRun the workshop continuously1 × Precision Machine Workshop Tool · Unbreakable

Inductive · The Connected Workshop

Inductive Machine and connected production · 14 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Workshop plan · Inductive Machine

◆ GOAL
Follow the workshop plan and prepare this tier’s production line.

Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

Read this workshop planComplete chapter 3—
Bootstrap steel

◆ GOAL
Complete the detected item or boss goal below.

Heated mixing uses two iron ingots and coal for two steel. Five steel, two osmium and one Precision Machine produce Steel Casing; no FE or boss core is required.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

1 × Steel IngotWorkshop plan · Inductive Machine—
First powered processing

◆ GOAL
Complete the detected item or boss goal below.

Deploy a Precision Mechanism onto Steel Casing. Add Heat Generator and basic universal cables. Native infusing supplies circuits and alloys.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

1 × Metallurgic InfuserBootstrap steel—
Charge certus

◆ GOAL
Complete the detected item or boss goal below.

Craft from Steel Casing, certus and Crafts & Additions Capacitor. Use FE to charge certus; native water conversion produces fluix crystals.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

1 × ChargerFirst powered processing—
Print the processors

◆ GOAL
Complete the detected item or boss goal below.

Steel Casing + Electric Motor + gold. All four press recipes are available from this chapter; use the normal Inscriber routes.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

1 × InscriberCharge certus—
Build a parallel arcane workshopOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Precision Machine bootstraps the apparatus. Bootstrap the Agronomic Sourcelink from wheat, Source Gems, a Source Jar and a Precision Machine. Make Arcane Casing and the sequenced Arcane Mechanism, then deploy the mechanism. Magic supports the factory alongside FE.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

1 × Arcane MachinePrint the processors—
Inductive Mechanism

◆ GOAL
Complete the Inductive Mechanism assembly in the exact listed order.

Assemble one Inductive Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism.

◇ HOW TO

  1. Start with Precision Mechanism.
  2. Deploy Capacitor.
  3. Deploy Capacitor.
  4. Deploy Fluix Crystal.
  5. Deploy Fluix Crystal.
  6. Deploy Basic Control Circuit.
  7. Deploy Ingot Steel.
  8. Finish with Iron Hammer in the last Deployer.

✦ TIP
Repeated ingredients are separate ordered applications. Feed them individually, then extract the finished mechanism into a buffer.

! WATCH OUT
Ordinary finishing tools lose durability. The chapter reward grants the unbreakable version after you complete the workshop.

1 × Legacy Network MechanismPrint the processors—
Inductive Machine

◆ GOAL
Complete the detected item or boss goal below.

Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice.

◇ HOW TO

  1. Put Steel Casing on the belt or depot.
  2. Deploy Inductive Mechanism onto it.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Each machine consumes its own frame and the listed parts. Stock Alloy, sheets, shafts and tools for the complete workshop.

1 × Inductive MachineInductive Mechanism—
Wire a small ME network

◆ GOAL
Complete the detected item or boss goal below.

Inductive Machine supplies the network devices. Begin with a terminal, drive, 1k cells and energy acceptor before expanding channels.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

1 × ME DriveInductive Machine—
Run the workshop continuously

◆ GOAL
Build and test the setup described below.

Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion.

◇ HOW TO

  1. Stock the raw-material buffers.
  2. Run material → mechanism → casing/frame → machine.
  3. Test repeated batches and output collection without hand-feeding.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

Confirm the working setupInductive Machine
Wire a small ME network
—
Complete chapter 4

◆ GOAL
Complete this chapter and claim your permanent workshop tool.

Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join.

✦ TIP
Claim your own reward manually. The tool is awarded once per player, even on a shared team.

Confirm the working setupRun the workshop continuously1 × Inductive Machine Workshop Tool · Unbreakable
Ars automationOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Automate farms with Ars, and route output into Create or ME. Native Source generation is available before the custom arcane frame.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

1 × Whirlisprig CharmWorkshop plan · Inductive Machine—
Ars CreoOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Use the real Starbuncle Wheel to support a contraption; feed it through Ars’ native rules.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

1 × Starbuncle WheelWorkshop plan · Inductive Machine—
Powered toolsOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Mekanism Tools supplies normal equipment and the later chemical assembly tool.

✦ TIP
Bootstrap with Precision Machines and heated steel before requesting Inductive or Arcane equipment.

1 × Steel PaxelWorkshop plan · Inductive Machine—

Ender · Beyond the Portal

Ender Machine and connected production · 13 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Workshop plan · Ender Machine

◆ GOAL
Follow the workshop plan and prepare this tier’s production line.

Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player.

✦ TIP
Keep a list of distinct portal eyes and reserve the first Dragon Core for reusable production.

Read this workshop planComplete chapter 4—
Prepare the portal

◆ GOAL
Complete the detected item or boss goal below.

The four authored eye deployments use Inductive Mechanisms with Source Gem, pearl, Blaze Rod or crying obsidian. Other unique eyes keep native exploration sources. End Remastered still needs twelve different valid eyes.

✦ TIP
Keep a list of distinct portal eyes and reserve the first Dragon Core for reusable production.

1 × Magical EyeWorkshop plan · Ender Machine—
Claim the first Dragon Core

◆ GOAL
Complete the detected item or boss goal below.

Defeat the Ender Dragon after opening the portal. Claim the permanent Dragon Core from the detected Dragon trial quest; it is retained by final imprinting.

✦ TIP
Keep a list of distinct portal eyes and reserve the first Dragon Core for reusable production.

1 × Dragon CorePrepare the portal—
Gather chorus

◆ GOAL
Complete the detected item or boss goal below.

Grow chorus on End Stone. Save Dragon’s Breath for Dragons Plus and the final workshop.

✦ TIP
Keep a list of distinct portal eyes and reserve the first Dragon Core for reusable production.

1 × Chorus FruitClaim the first Dragon Core—
Scale the powered workshop

◆ GOAL
Complete the detected item or boss goal below.

Upgrade basic machines into advanced factories with their preserving native recipes. Advanced circuits become a regular supply line.

✦ TIP
Keep a list of distinct portal eyes and reserve the first Dragon Core for reusable production.

1 × Advanced Control CircuitGather chorus—
Handle Dragon’s Breath

◆ GOAL
Complete the detected item or boss goal below.

Collect bottles during the fight. Dragons Plus keeps its actual breath filling, emptying and ending fan processes; use the fluid hatch for transport.

✦ TIP
Keep a list of distinct portal eyes and reserve the first Dragon Core for reusable production.

1 × Dragon's BreathScale the powered workshop—
Ender Mechanism

◆ GOAL
Complete the Ender Mechanism assembly in the exact listed order.

Assemble one Ender Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism.

◇ HOW TO

  1. Start with Inductive Mechanism.
  2. Deploy Advanced Control Circuit.
  3. Deploy Advanced Control Circuit.
  4. Deploy Chorus Fruit.
  5. Deploy Chorus Fruit.
  6. Deploy End Stone.
  7. Deploy Obsidian.
  8. Finish with Diamond Knife in the last Deployer.

✦ TIP
Repeated ingredients are separate ordered applications. Feed them individually, then extract the finished mechanism into a buffer.

! WATCH OUT
Ordinary finishing tools lose durability. The chapter reward grants the unbreakable version after you complete the workshop.

1 × Legacy Ender MechanismHandle Dragon’s Breath—
Ender Machine

◆ GOAL
Complete the detected item or boss goal below.

Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice.

◇ HOW TO

  1. Put Steel Casing on the belt or depot.
  2. Deploy Ender Mechanism onto it.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Each machine consumes its own frame and the listed parts. Stock Alloy, sheets, shafts and tools for the complete workshop.

1 × Ender MachineEnder Mechanism—
Defeat Ender Dragon

◆ GOAL
Complete the detected item or boss goal below.

Defeat the Ender Dragon and claim the permanent Dragon Core from this quest. Keep the core for final imprinting; it is retained.

✦ TIP
Keep a list of distinct portal eyes and reserve the first Dragon Core for reusable production.

Defeat Ender DragonWorkshop plan · Ender Machine1 × Dragon Core
Keep the Dragon CoreOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Boss cores are permanent catalysts. Retained deployment recipes leave the core in the Deployer.

✦ TIP
Keep a list of distinct portal eyes and reserve the first Dragon Core for reusable production.

! WATCH OUT
Do not route boss catalysts into void upgrades, disposal or general ingredient consumption.

1 × Dragon CoreDefeat Ender Dragon—
Run the workshop continuously

◆ GOAL
Build and test the setup described below.

Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion.

◇ HOW TO

  1. Stock the raw-material buffers.
  2. Run material → mechanism → casing/frame → machine.
  3. Test repeated batches and output collection without hand-feeding.

✦ TIP
Keep a list of distinct portal eyes and reserve the first Dragon Core for reusable production.

Confirm the working setupEnder Machine
Defeat Ender Dragon
—
Complete chapter 5

◆ GOAL
Complete this chapter and claim your permanent workshop tool.

Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join.

✦ TIP
Claim your own reward manually. The tool is awarded once per player, even on a shared team.

Confirm the working setupRun the workshop continuously1 × Ender Machine Workshop Tool · Unbreakable
XP and enchantmentsOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Collect and route native liquid XP. Enchanting Industry and Apotheosis retain their actual experience and enchantment rules.

✦ TIP
Keep a list of distinct portal eyes and reserve the first Dragon Core for reusable production.

1 × Blaze EnchanterWorkshop plan · Ender Machine—

Reinforced · Chemical Engineering

Chemical Machine and connected production · 11 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Workshop plan · Chemical Machine

◆ GOAL
Follow the workshop plan and prepare this tier’s production line.

Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player.

✦ TIP
First PRCs, separators and chemical buffers use Ender Machines; finish the native HDPE chain before expanding.

Read this workshop planComplete chapter 5—
Grow the chemical feedstock

◆ GOAL
Complete the detected item or boss goal below.

Farm crops → crusher Bio Fuel → PRC with water and hydrogen → substrate/ethylene. Separate water into hydrogen and oxygen; liquefy ethylene and run the second PRC recipe for HDPE. Three pellets enrich into one sheet.

✦ TIP
First PRCs, separators and chemical buffers use Ender Machines; finish the native HDPE chain before expanding.

1 × HDPE SheetWorkshop plan · Chemical Machine—
Forge Shadow Steel

◆ GOAL
Complete the detected item or boss goal below.

Heat two steel, obsidian and chorus into two Shadow Steel. Press sheets; combine them with HDPE in the Reinforced Mechanism sequence.

✦ TIP
First PRCs, separators and chemical buffers use Ender Machines; finish the native HDPE chain before expanding.

1 × Legacy Shadow Steel SheetGrow the chemical feedstock—
Reinforced Mechanism

◆ GOAL
Complete the Reinforced Mechanism assembly in the exact listed order.

Assemble one Reinforced Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism.

◇ HOW TO

  1. Start with Ender Mechanism.
  2. Deploy Shadow Steel Sheet.
  3. Deploy Shadow Steel Sheet.
  4. Deploy Hdpe Sheet.
  5. Deploy Hdpe Sheet.
  6. Deploy Elite Control Circuit.
  7. Deploy Ingot Steel.
  8. Finish with Steel Paxel in the last Deployer.

✦ TIP
Repeated ingredients are separate ordered applications. Feed them individually, then extract the finished mechanism into a buffer.

! WATCH OUT
Ordinary finishing tools lose durability. The chapter reward grants the unbreakable version after you complete the workshop.

1 × Reinforced MechanismForge Shadow Steel—
Chemical Machine

◆ GOAL
Complete the detected item or boss goal below.

Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice.

◇ HOW TO

  1. Put Steel Casing on the belt or depot.
  2. Deploy Reinforced Mechanism onto it.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Each machine consumes its own frame and the listed parts. Stock Alloy, sheets, shafts and tools for the complete workshop.

1 × Chemical MachineReinforced Mechanism—
Control the gas network

◆ GOAL
Complete the detected item or boss goal below.

Chemical Machines build advanced chemical equipment. Evaporation produces brine; separating brine gives chlorine. Infuse hydrogen + chlorine into hydrogen chloride.

✦ TIP
First PRCs, separators and chemical buffers use Ender Machines; finish the native HDPE chain before expanding.

1 × Chemical InfuserChemical Machine—
Store chemicals in ME

◆ GOAL
Complete the detected item or boss goal below.

Craft the chemical housing with Chemical Machines. Combine with an AE2 component; native preserving cell upgrades keep their stored chemicals.

✦ TIP
First PRCs, separators and chemical buffers use Ender Machines; finish the native HDPE chain before expanding.

1 × 1k ME Chemical Storage CellChemical Machine—
Defeat Lich

◆ GOAL
Complete the detected item or boss goal below.

A player kill awards the reusable core. Keep it for imprinting; repeated kills add parallel production capacity.

✦ TIP
First PRCs, separators and chemical buffers use Ender Machines; finish the native HDPE chain before expanding.

Defeat LichWorkshop plan · Chemical Machine—
Keep the Verdant SigilOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Boss cores are permanent catalysts. Retained deployment recipes leave the core in the Deployer.

✦ TIP
First PRCs, separators and chemical buffers use Ender Machines; finish the native HDPE chain before expanding.

! WATCH OUT
Do not route boss catalysts into void upgrades, disposal or general ingredient consumption.

1 × Verdant SigilDefeat Lich—
Run the workshop continuously

◆ GOAL
Build and test the setup described below.

Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion.

◇ HOW TO

  1. Stock the raw-material buffers.
  2. Run material → mechanism → casing/frame → machine.
  3. Test repeated batches and output collection without hand-feeding.

✦ TIP
First PRCs, separators and chemical buffers use Ender Machines; finish the native HDPE chain before expanding.

Confirm the working setupChemical Machine
Control the gas network
Store chemicals in ME
Defeat Lich
—
Complete chapter 6

◆ GOAL
Complete this chapter and claim your permanent workshop tool.

Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join.

✦ TIP
Claim your own reward manually. The tool is awarded once per player, even on a shared team.

Confirm the working setupRun the workshop continuously1 × Chemical Machine Workshop Tool · Unbreakable

Integrated · Living Expeditions

Expedition Frame and connected production · 11 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Workshop plan · Expedition Frame

◆ GOAL
Follow the workshop plan and prepare this tier’s production line.

Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player.

✦ TIP
Hydrogen chloride comes from the chemical network. Test an expedition vessel close to home before a long flight.

Read this workshop planComplete chapter 6—
Refine the radiance

◆ GOAL
Complete the detected item or boss goal below.

Inject one Shadow Steel with 100 units hydrogen chloride per finished operation, then press the Refined Radiance. This is gas processing in the Chemical Injection Chamber.

✦ TIP
Hydrogen chloride comes from the chemical network. Test an expedition vessel close to home before a long flight.

1 × Legacy Radiance SheetWorkshop plan · Expedition Frame—
Expedition Mechanism

◆ GOAL
Complete the Expedition Mechanism assembly in the exact listed order.

Assemble one Expedition Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism.

◇ HOW TO

  1. Start with Reinforced Mechanism.
  2. Deploy Radiance Sheet.
  3. Deploy Radiance Sheet.
  4. Deploy Manipulation Essence.
  5. Deploy Engineering Processor.
  6. Deploy Elite Control Circuit.
  7. Finish with Diamond Knife in the last Deployer.

✦ TIP
Repeated ingredients are separate ordered applications. Feed them individually, then extract the finished mechanism into a buffer.

! WATCH OUT
Ordinary finishing tools lose durability. The chapter reward grants the unbreakable version after you complete the workshop.

1 × Legacy Expedition MechanismRefine the radiance—
Expedition Frame

◆ GOAL
Complete the detected item or boss goal below.

Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice.

◇ HOW TO

  1. Put Arcane Casing on the belt or depot.
  2. Deploy Expedition Mechanism onto it.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Each machine consumes its own frame and the listed parts. Stock Alloy, sheets, shafts and tools for the complete workshop.

1 × Expedition FrameExpedition Mechanism—
Build an expedition vesselOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Expedition Frames unlock actual airship controls. Start with a light hull, balanced propulsion, steering and fuel; Mekanism compatibility adds systems on the moving vessel.

✦ TIP
Hydrogen chloride comes from the chemical network. Test an expedition vessel close to home before a long flight.

1 × Gyroscopic Propeller BearingExpedition Frame—
Expand remote automation

◆ GOAL
Complete the detected item or boss goal below.

Use 16k storage and wireless access to service the expedition workshop. Channels, energy and native wireless range still apply.

✦ TIP
Hydrogen chloride comes from the chemical network. Test an expedition vessel close to home before a long flight.

1 × Wireless TerminalExpedition Frame—
Defeat The Harbinger

◆ GOAL
Complete the detected item or boss goal below.

A player kill awards the reusable core. Keep it for imprinting; repeated kills add parallel production capacity.

✦ TIP
Hydrogen chloride comes from the chemical network. Test an expedition vessel close to home before a long flight.

Defeat The HarbingerWorkshop plan · Expedition Frame—
Keep the Storm CoreOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Boss cores are permanent catalysts. Retained deployment recipes leave the core in the Deployer.

✦ TIP
Hydrogen chloride comes from the chemical network. Test an expedition vessel close to home before a long flight.

! WATCH OUT
Do not route boss catalysts into void upgrades, disposal or general ingredient consumption.

1 × Storm CoreDefeat The Harbinger—
Run the workshop continuously

◆ GOAL
Build and test the setup described below.

Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion.

◇ HOW TO

  1. Stock the raw-material buffers.
  2. Run material → mechanism → casing/frame → machine.
  3. Test repeated batches and output collection without hand-feeding.

✦ TIP
Hydrogen chloride comes from the chemical network. Test an expedition vessel close to home before a long flight.

Confirm the working setupExpedition Frame
Expand remote automation
Defeat The Harbinger
—
Complete chapter 7

◆ GOAL
Complete this chapter and claim your permanent workshop tool.

Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join.

✦ TIP
Claim your own reward manually. The tool is awarded once per player, even on a shared team.

Confirm the working setupRun the workshop continuously1 × Expedition Frame Workshop Tool · Unbreakable
Cave expeditionOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Explore Alex’s Caves and Alex’s Mobs for materials and encounters. Expedition machinery supports mining; discoveries keep their native sources.

✦ TIP
Hydrogen chloride comes from the chemical network. Test an expedition vessel close to home before a long flight.

1 × QuarryWorkshop plan · Expedition Frame—

Containment · Nuclear Control

Containment Frame and connected production · 12 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Workshop plan · Containment Frame

◆ GOAL
Follow the workshop plan and prepare this tier’s production line.

Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player.

✦ TIP
Build cooling and waste handling before fuel production. The first containment equipment needs no radioactive input.

Read this workshop planComplete chapter 7—
Infuse Overcharge Alloy

◆ GOAL
Complete the detected item or boss goal below.

Infuse Refined Radiance with 80 diamond infusion units per operation. Press sheets for the Containment Mechanism; no radioactive input is needed to build the first reactor.

✦ TIP
Build cooling and waste handling before fuel production. The first containment equipment needs no radioactive input.

1 × Legacy Overcharge SheetWorkshop plan · Containment Frame—
Containment Mechanism

◆ GOAL
Complete the Containment Mechanism assembly in the exact listed order.

Assemble one Containment Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism.

◇ HOW TO

  1. Start with Expedition Mechanism.
  2. Deploy Overcharge Sheet.
  3. Deploy Overcharge Sheet.
  4. Deploy Hdpe Sheet.
  5. Deploy Hdpe Sheet.
  6. Deploy Ultimate Control Circuit.
  7. Deploy Ingot Lead.
  8. Finish with Sand Paper in the last Deployer.

✦ TIP
Repeated ingredients are separate ordered applications. Feed them individually, then extract the finished mechanism into a buffer.

! WATCH OUT
Ordinary finishing tools lose durability. The chapter reward grants the unbreakable version after you complete the workshop.

1 × Containment MechanismInfuse Overcharge Alloy—
Containment Frame

◆ GOAL
Complete the detected item or boss goal below.

Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice.

◇ HOW TO

  1. Put Steel Casing on the belt or depot.
  2. Deploy Containment Mechanism onto it.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Each machine consumes its own frame and the listed parts. Stock Alloy, sheets, shafts and tools for the complete workshop.

1 × Containment FrameContainment Mechanism—
Build fission safely

◆ GOAL
Complete the detected item or boss goal below.

Build reactor, cooling and turbine before adding fuel. Native uranium → yellow cake → uranium oxide → uranium hexafluoride → fissile fuel remains the fuel chain.

✦ TIP
Build cooling and waste handling before fuel production. The first containment equipment needs no radioactive input.

1 × Fission Reactor CasingContainment Frame—
Separate radioactive waste

◆ GOAL
Complete the detected item or boss goal below.

Route waste away from normal gas storage. Use native barrels and solar neutron activation; never vent waste. Route polonium/plutonium with their native restrictions.

✦ TIP
Build cooling and waste handling before fuel production. The first containment equipment needs no radioactive input.

1 × Radioactive Waste BarrelContainment Frame—
Move controlled spacesOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Spatial storage is an optional branch after containment. Check channels and power before transferring a volume.

✦ TIP
Build cooling and waste handling before fuel production. The first containment equipment needs no radioactive input.

1 × Spatial IO PortContainment Frame—
Defeat Ignis

◆ GOAL
Complete the detected item or boss goal below.

A player kill awards the reusable core. Keep it for imprinting; repeated kills add parallel production capacity.

✦ TIP
Build cooling and waste handling before fuel production. The first containment equipment needs no radioactive input.

Defeat IgnisWorkshop plan · Containment Frame—
Keep the Ember CoreOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Boss cores are permanent catalysts. Retained deployment recipes leave the core in the Deployer.

✦ TIP
Build cooling and waste handling before fuel production. The first containment equipment needs no radioactive input.

! WATCH OUT
Do not route boss catalysts into void upgrades, disposal or general ingredient consumption.

1 × Ember CoreDefeat Ignis—
Run the workshop continuously

◆ GOAL
Build and test the setup described below.

Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion.

◇ HOW TO

  1. Stock the raw-material buffers.
  2. Run material → mechanism → casing/frame → machine.
  3. Test repeated batches and output collection without hand-feeding.

✦ TIP
Build cooling and waste handling before fuel production. The first containment equipment needs no radioactive input.

Confirm the working setupContainment Frame
Build fission safely
Separate radioactive waste
Defeat Ignis
—
Complete chapter 8

◆ GOAL
Complete this chapter and claim your permanent workshop tool.

Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join.

✦ TIP
Claim your own reward manually. The tool is awarded once per player, even on a shared team.

Confirm the working setupRun the workshop continuously1 × Containment Frame Workshop Tool · Unbreakable
DragonforgesOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Ice & Fire forging requires the corresponding living dragon and forge multiblock. Custom frames supply parts; they do not replace the dragon.

✦ TIP
Build cooling and waste handling before fuel production. The first containment equipment needs no radioactive input.

1 × Dragonforge Fire InputWorkshop plan · Containment Frame—

Singularity · Quantum Industry

Singularity Frame and connected production · 12 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Workshop plan · Singularity Frame

◆ GOAL
Follow the workshop plan and prepare this tier’s production line.

Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player.

✦ TIP
Bootstrap SPS and nucleosynthesis with Containment Frames before planning Singularity equipment.

Read this workshop planComplete chapter 8—
Build the SPS line

◆ GOAL
Complete the detected item or boss goal below.

Native waste processing and SPS produce antimatter. The native pellet recipe still costs 1000 units; there is no crafting shortcut.

✦ TIP
Bootstrap SPS and nucleosynthesis with Containment Frames before planning Singularity equipment.

1 × SPS CasingWorkshop plan · Singularity Frame—
Nucleosynthesize a Stargaze

◆ GOAL
Complete the detected item or boss goal below.

One AE2 Singularity + 10 antimatter units → one Stargaze Singularity in the Antiprotonic Nucleosynthesizer. Deploy a retained Void Core onto it, then use the Void-attuned Singularity with polonium for the next mechanism.

✦ TIP
Bootstrap SPS and nucleosynthesis with Containment Frames before planning Singularity equipment.

1 × Legacy Stargaze SingularityBuild the SPS line—
Singularity Mechanism

◆ GOAL
Complete the Singularity Mechanism assembly in the exact listed order.

Assemble one Singularity Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism.

◇ HOW TO

  1. Start with Containment Mechanism.
  2. Deploy Pellet Polonium.
  3. Deploy Pellet Polonium.
  4. Deploy Void-attuned Singularity.
  5. Deploy Ultimate Control Circuit.
  6. Deploy Ultimate Control Circuit.
  7. Finish with Enchanters Sword in the last Deployer.

✦ TIP
Repeated ingredients are separate ordered applications. Feed them individually, then extract the finished mechanism into a buffer.

! WATCH OUT
Ordinary finishing tools lose durability. The chapter reward grants the unbreakable version after you complete the workshop.

1 × Singularity MechanismNucleosynthesize a Stargaze—
Singularity Frame

◆ GOAL
Complete the detected item or boss goal below.

Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice.

◇ HOW TO

  1. Put Fluix Block on the belt or depot.
  2. Deploy Singularity Mechanism onto it.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Each machine consumes its own frame and the listed parts. Stock Alloy, sheets, shafts and tools for the complete workshop.

1 × Singularity FrameSingularity Mechanism—
Power quantum production

◆ GOAL
Complete the detected item or boss goal below.

Fusion requires native deuterium/tritium and ignition. SPS and quantum networks consume real energy; size the power line for sustained production.

✦ TIP
Bootstrap SPS and nucleosynthesis with Containment Frames before planning Singularity equipment.

1 × Fusion Reactor ControllerSingularity Frame—
Link distant factories

◆ GOAL
Complete the detected item or boss goal below.

64k storage and quantum bridges support distant production while preserving AE2’s native channels and link rules.

✦ TIP
Bootstrap SPS and nucleosynthesis with Containment Frames before planning Singularity equipment.

1 × ME Quantum RingSingularity Frame—
Defeat Ender Guardian

◆ GOAL
Complete the detected item or boss goal below.

A player kill awards the reusable core. Keep it for imprinting; repeated kills add parallel production capacity.

✦ TIP
Bootstrap SPS and nucleosynthesis with Containment Frames before planning Singularity equipment.

Defeat Ender GuardianWorkshop plan · Singularity Frame—
Keep the Void CoreOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Boss cores are permanent catalysts. Retained deployment recipes leave the core in the Deployer.

✦ TIP
Bootstrap SPS and nucleosynthesis with Containment Frames before planning Singularity equipment.

! WATCH OUT
Do not route boss catalysts into void upgrades, disposal or general ingredient consumption.

1 × Void CoreDefeat Ender Guardian—
Run the workshop continuously

◆ GOAL
Build and test the setup described below.

Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion.

◇ HOW TO

  1. Stock the raw-material buffers.
  2. Run material → mechanism → casing/frame → machine.
  3. Test repeated batches and output collection without hand-feeding.

✦ TIP
Bootstrap SPS and nucleosynthesis with Containment Frames before planning Singularity equipment.

Confirm the working setupSingularity Frame
Power quantum production
Link distant factories
Defeat Ender Guardian
—
Complete chapter 9

◆ GOAL
Complete this chapter and claim your permanent workshop tool.

Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join.

✦ TIP
Claim your own reward manually. The tool is awarded once per player, even on a shared team.

Confirm the working setupRun the workshop continuously1 × Singularity Frame Workshop Tool · Unbreakable
Boss encountersOptional branch

◆ GOAL
Build and test the setup described below.

Cataclysm, Bosses’ Rise and Mowzie’s Mobs remain combat destinations. Only the explicitly listed core-bearing bosses are mandatory milestones.

✦ TIP
Bootstrap SPS and nucleosynthesis with Containment Frames before planning Singularity equipment.

Confirm the working setupWorkshop plan · Singularity Frame—

Sovereign · A Renewable Kingdom

Sovereign Core and connected production · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Workshop plan · Sovereign Core

◆ GOAL
Follow the workshop plan and prepare this tier’s production line.

Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player.

✦ TIP
Keep all five core catalysts and test the complete input chain before scaling Sovereign production.

Read this workshop planComplete chapter 9—
Imprint the Sovereign Keystone

◆ GOAL
Complete the detected item or boss goal below.

Deploy Verdant Sigil, Storm Core, Ember Core, Void Core and Dragon Core onto a Sovereign Core in one sequence. Every core is retained; finish using the ordinary Enchanter’s Sword.

✦ TIP
Keep all five core catalysts and test the complete input chain before scaling Sovereign production.

1 × Sovereign KeystoneWorkshop plan · Sovereign Core—
Sovereign Mechanism

◆ GOAL
Complete the Sovereign Mechanism assembly in the exact listed order.

Assemble one Sovereign Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism.

◇ HOW TO

  1. Start with Singularity Mechanism.
  2. Deploy Pellet Antimatter.
  3. Deploy Pellet Antimatter.
  4. Deploy Dragon Breath.
  5. Deploy Dragon Breath.
  6. Deploy Netherite Ingot.
  7. Deploy Ultimate Control Circuit.
  8. Finish with Diamond Hammer in the last Deployer.

✦ TIP
Repeated ingredients are separate ordered applications. Feed them individually, then extract the finished mechanism into a buffer.

! WATCH OUT
Ordinary finishing tools lose durability. The chapter reward grants the unbreakable version after you complete the workshop.

1 × Sovereign MechanismImprint the Sovereign Keystone—
Sovereign Core

◆ GOAL
Complete the detected item or boss goal below.

Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice.

◇ HOW TO

  1. Put Sps Casing on the belt or depot.
  2. Deploy Sovereign Mechanism onto it.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Each machine consumes its own frame and the listed parts. Stock Alloy, sheets, shafts and tools for the complete workshop.

1 × Sovereign CoreSovereign Mechanism—
Equip the industrial kingdom

◆ GOAL
Complete the detected item or boss goal below.

Sovereign Cores build the advanced equipment layer. Modules, energy and native upgrade components are still required.

✦ TIP
Keep all five core catalysts and test the complete input chain before scaling Sovereign production.

1 × Meka ToolSovereign Core—
Finish the large ME network

◆ GOAL
Complete the detected item or boss goal below.

Use native preserving upgrades to reach 256k. Storage capacity supports production; creative cells and infinity upgrades remain unavailable.

✦ TIP
Keep all five core catalysts and test the complete input chain before scaling Sovereign production.

1 × 256k ME Item Storage CellSovereign Core—
Run the workshop continuously

◆ GOAL
Build and test the setup described below.

Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion.

◇ HOW TO

  1. Stock the raw-material buffers.
  2. Run material → mechanism → casing/frame → machine.
  3. Test repeated batches and output collection without hand-feeding.

✦ TIP
Keep all five core catalysts and test the complete input chain before scaling Sovereign production.

Confirm the working setupSovereign Core
Equip the industrial kingdom
Finish the large ME network
—
Complete chapter 10

◆ GOAL
Complete this chapter and claim your permanent workshop tool.

Claim the unbreakable Sovereign workshop tool. All ten workshop tiers are complete; continue settlement projects, exploration and renewable production.

✦ TIP
Claim your own reward manually. The tool is awarded once per player, even on a shared team.

Confirm the working setupRun the workshop continuously1 × Sovereign Core Workshop Tool · Unbreakable
Useful settlement detailsOptional branch

◆ GOAL
Complete the detected item or boss goal below.

Supplementaries and Amendments supply practical building and interaction tools. Waystones support travel alongside airships and quantum links.

✦ TIP
Keep all five core catalysts and test the complete input chain before scaling Sovereign production.

1 × RopeWorkshop plan · Sovereign Core—

Automation Workshop

Materials → mechanism → casing → machine · build reliable supply lines · 15 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
A factory starts with the flowOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Plan every line from raw input to useful output. Give each step its machine, power, ingredient buffer and collection point. Chapters I–X provide the recipes; this page helps make those recipes run continuously.

✦ TIP
Test one batch before connecting a large farm or bulk storage buffer.

Read and understand this guideStart here—
Rotation, speed and stressOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Create machinery needs a connected rotating network. Speed changes can also change stress requirements. Inspect the machine and network feedback before adding more equipment or gearing up.

✦ TIP
When a line stalls, check the output, rotation and stress status before rebuilding the recipe.

Read and understand this guideA factory starts with the flow—
Build the assembly in orderOptional branchACTIVITY

◆ GOAL
Complete the project described below.

T&K3 mechanisms use one-loop sequenced assembly. Put the base onto a belt or depot and carry it through the operations in the recipe’s exact order. The Kinetic Mechanism starts from a wooden slab, receives Andesite Alloy twice and finishes under an iron hammer.

◇ HOW TO

  1. Stock each operation from a labelled buffer.
  2. Place the listed finishing tool in the last Deployer.
  3. Run one complete item and inspect the finished output.

✦ TIP
A wrong ingredient or skipped operation leaves an incomplete item instead of a finished mechanism.

Complete this activityA factory starts with the flow—
Tools need a supply planOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Ordinary finishing tools wear during assembly. Chapter rewards replace that maintenance with a named unbreakable version per player. Until then, keep an accessible replacement buffer and inspect the final Deployer when production stops.

✦ TIP
Keep combat tools out of the automatic ingredient feed.

Read and understand this guideA factory starts with the flow—
Deploy the mechanism onto its casingOptional branchACTIVITY

◆ GOAL
Complete the project described below.

A machine frame is assembled by deploying its mechanism onto the matching casing. Functional machines combine a frame with matching mechanical parts. Stonecutting remains useful for the listed passive fittings; every choice consumes its frame.

◇ HOW TO

  1. Produce the correct casing.
  2. Deploy its matching mechanism.
  3. Follow the machine’s exact recipe: frame plus working parts. Use stonecutting only for listed passive fittings.

✦ TIP
Only the first Kinetic Machine has the expensive raw-material startup shortcut.

Complete this activityA factory starts with the flow—
Renewable stone and elementsOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Build a water/lava cobblestone or stone generator. Place the selector directly below the newly generated block and its correct frame one block below the selector. The custom generator changes the new stone into the selected geological block.

◇ HOW TO

  1. Choose a row from the wiki’s generator table.
  2. Place selector and frame in the two blocks below the generation position.
  3. Run the generator and collect its output.
  4. Mill the early material or crush it once Chapter III is available.

✦ TIP
A missing selector or wrong frame gives the ordinary generator result. Obsidian remains obsidian.

Complete this activityA factory starts with the flow—
Give each stone a destinationOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Andesite supplies clay, Diorite quartz, Granite lapis and Limestone bone meal. Veridium supplies copper and Crimsite iron. In Brass, Scoria supplies redstone, Scorchia coal, Asurine zinc and Ochrum gold. Milling and crushing have their own listed yields.

✦ TIP
Keep the generator’s raw output apart from processed dusts and metals. Crushing Wheels start in Chapter III.

Read and understand this guideA factory starts with the flow—
A renewable wood lineOptional branchACTIVITY

◆ GOAL
Complete the project described below.

A Create tree farm needs harvesting, sapling supply, replanting and output transfer. Plan each job before scaling the contraption. Supported wood processing cuts logs into stripped logs, then six planks.

◇ HOW TO

  1. Test the selected tree type on a small area.
  2. Add harvesting and replanting.
  3. Transfer the harvest into a wood buffer.
  4. Send only the needed logs into processing.

✦ TIP
Keep a protected sapling reserve so downstream crafting cannot eat the next planting batch.

Complete this activityA factory starts with the flow—
Wheat and kelp become slimeOptional branchACTIVITY · TIER 2+

◆ GOAL
Complete the project described below.

The authored mixer route uses one wheat, one kelp and 250 mB water to produce two slimeballs. Slime and dried kelp then feed Rubber Compound, making the early sealing line renewable.

✦ TIP
Pump water into a dedicated buffer and keep surplus wheat available for food.

Complete this activityA factory starts with the flow
Complete chapter 1
—
Fans and processing conditionsOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Washing, haunting and other fan processes depend on the correct fan setup and recipe. Use JEI and Ponder to check the required medium and placement. Do not assume every crushed item has a washing result.

✦ TIP
Filter the output and test one item before attaching the entire ore store.

Complete this activityA factory starts with the flow—
Slice & Dice in the kitchenOptional branchACTIVITY · TIER 2+

◆ GOAL
Complete the project described below.

The Slicer automates supported Farmer’s Delight cutting recipes with the appropriate held knife. The Sprinkler belongs to the field-and-fluid tier. Inspect the actual supported cutting recipe and water arrangement before scaling.

✦ TIP
Put a knife replacement plan next to the kitchen ingredients.

Complete this activityA factory starts with the flow
Complete chapter 1
—
Storage on a contraptionOptional branchACTIVITY

◆ GOAL
Complete the project described below.

The selected Sophisticated integrations connect storage and backpacks to Create systems. Test the supported inventory on a small contraption and confirm which upgrades and transfers work there.

✦ TIP
Verify that cargo leaves the moving inventory before extending the farm.

Complete this activityA factory starts with the flow—
Liquid experience and enchantmentsOptional branchACTIVITY · TIER 5+

◆ GOAL
Complete the project described below.

Enchantment Industry gives experience-processing equipment and its native enchanting rules. Use the Chapter V routes, keep XP apart from water and other fluids, and check the selected recipe for the desired operation.

✦ TIP
A liquid XP supply does not make every enchantment free or remove native requirements.

Complete this activityA factory starts with the flow
Complete chapter 4
—
Buffers before clever logisticsOptional branchACTIVITY · TIER 3+

◆ GOAL
Complete the project described below.

Use small input buffers, exact filters and a visible overflow plan. Brass-tier logistics can supply requested ingredients, but they still need available stock and working transfers.

✦ TIP
A buffer near the machine makes it easier to see whether the failure is production or transport.

Complete this activityA factory starts with the flow
Complete chapter 2
—
Run a useful line unattendedOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Choose one renewable workshop material. Connect resource production, processing and storage, then let several complete batches run without hand-feeding ingredients.

◇ HOW TO

  1. Choose an alloy, mechanism, crop or wood line.
  2. Add filters and input reserves.
  3. Test repeated batches and output collection.

✦ TIP
Inspect the line again when the output buffer is nearly full.

Complete this activityA factory starts with the flow—

Power & Digital Logistics

Chapter IV onward · Mekanism, AE2 and Applied Mekanistics · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Three systems, three jobsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Create rotation runs the mechanical workshop. FE powers electric machinery. AE2 stores items and coordinates crafting. Mekanism chemicals add another material layer; a power cable is not a chemical pipe.

✦ TIP
Build a small working example of each connection before combining them.

Read and understand this guideStart here—
Start electric power with precisionOptional branchFIELD GUIDE · TIER 4+

◆ GOAL
Understand this part of your adventure.

Chapter IV begins with heated steel, Steel Casing and Precision Mechanisms. These bootstrap powered processing, a Heat Generator, basic cables, the AE2 Charger and Inscriber before the Inductive Machine exists.

✦ TIP
Follow Chapter IV’s order to avoid planning a machine that needs the component it is supposed to produce.

Read and understand this guideThree systems, three jobs
Complete chapter 3
—
Configure inputs and outputsOptional branchACTIVITY · TIER 4+

◆ GOAL
Complete the project described below.

Mekanism machines have side and transfer settings. Give energy, items and chemicals the appropriate connections, then verify a single operation. Upgrading a machine is not a substitute for configuring it.

✦ TIP
If the recipe is correct but no progress starts, inspect the machine’s energy and side screens.

Complete this activityThree systems, three jobs
Complete chapter 3
—
Your first ME networkOptional branchACTIVITY · TIER 4+

◆ GOAL
Complete the project described below.

Begin with power input, a terminal, a drive and a small storage cell. Add automation only after you can insert and retrieve materials reliably. The native network’s energy and channel rules still apply.

✦ TIP
Keep frequently used ingredients in the network and a small recovery reserve outside it.

Complete this activityThree systems, three jobs
Complete chapter 3
—
Teach a process, then request itOptional branchACTIVITY · TIER 4+

◆ GOAL
Complete the project described below.

Autocrafting needs a valid pattern, a supported execution device and somewhere for the result to return. Distinguish a crafting pattern from a processing recipe that runs in an external machine.

✦ TIP
Test a single requested batch with empty machine inputs before building many parallel interfaces.

Complete this activityThree systems, three jobs
Complete chapter 3
—
Upgrades preserve what mattersOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The managed storage and factory upgrades retain their native component-preserving recipe behavior. Use the supported upgrade route to keep stored contents and configuration rather than substituting an arbitrary shaped recipe.

✦ TIP
Make a backup before testing major inventory upgrades on your main world.

Read and understand this guideThree systems, three jobs—
Chemical storage is its own layerOptional branchACTIVITY · TIER 6+

◆ GOAL
Complete the project described below.

Applied Mekanistics adds chemical network storage alongside AE2. Chapter VI introduces the managed chemical housing and native preserving cell upgrades. Use compatible chemical storage and transfers rather than putting a gas into an item cell.

✦ TIP
Keep each chemical line labelled. Hydrogen, chlorine and hydrogen chloride have different jobs.

Complete this activityThree systems, three jobs
Complete chapter 5
—
Feed only what a machine needsOptional branchACTIVITY · TIER 6+

◆ GOAL
Complete the project described below.

Keep background production and on-demand production distinct. A permanent supply line can fill a buffer; a request-based line should return precisely the expected result to the network.

✦ TIP
Reserve some basic materials so a request does not consume all of your startup stock.

Complete this activityThree systems, three jobs
Complete chapter 5
—
A remote factory still needs serviceOptional branchACTIVITY · TIER 9+

◆ GOAL
Complete the project described below.

Wireless and quantum links help with remote storage access, but their native energy, range, channel and linking rules remain. Remote machines also need working world loading under your instance’s settings.

✦ TIP
Test insertion, retrieval and production while you are away from the workshop.

Complete this activityThree systems, three jobs
Complete chapter 8
—

Routes, Rails & Airships

A connected kingdom · Brass transport and Integrated expeditions · 8 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Choose the route for the jobOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Roads, Create transport, Hypertubes, Waystones and Aeronautics serve different kinds of travel and cargo. Plan stations and delivery inventories before adding long routes.

✦ TIP
Start with a short route between two known inventories or safe landing points.

Read and understand this guideStart here—
Test a short Hypertube routeOptional branchACTIVITY · TIER 3+

◆ GOAL
Complete the project described below.

Chapter III supplies precision-based entrances and accelerators alongside native tube sections. Build a short accessible route, supply its required power and test both ends before extending it.

✦ TIP
Leave room around entrances so you can service the route.

Complete this activityChoose the route for the job
Complete chapter 2
—
Give a route a useful cargo jobOptional branchACTIVITY · TIER 3+

◆ GOAL
Complete the project described below.

Use Create’s supported transport components and Ponder to plan track, stations and cargo handling. Tie each destination to a real buffer, such as crop delivery or timber collection.

✦ TIP
Confirm unloading before adding another stop.

Complete this activityChoose the route for the job
Complete chapter 2
—
Supply the colony through the workshopOptional branchACTIVITY · TIER 3+

◆ GOAL
Complete the project described below.

Create: MineColonies Link is selected to connect workshop logistics with colony requests. Inspect the installed link’s supported blocks and in-game guidance, then test one requested material with a small supply.

✦ TIP
Give the colony a dedicated buffer so settlement demand does not consume the entire mechanism line.

Complete this activityChoose the route for the job
Complete chapter 2
—
Build the first expedition vesselOptional branchACTIVITY · TIER 7+

◆ GOAL
Complete the project described below.

Chapter VII introduces Expedition Frames for Aeronautics controls. Plan a light hull, balanced propulsion, steering, fuel or power, and cargo access. Follow the addon’s actual supported setup.

✦ TIP
Test turning, stopping and cargo access close to home before crossing a long distance.

Complete this activityChoose the route for the job
Complete chapter 6
—
Power and processing aboardOptional branchACTIVITY · TIER 7+

◆ GOAL
Complete the project described below.

Aeronautics Mekanism compatibility provides the selected moving-vessel integration. Check which blocks and networks are supported in the installed versions, then test one electric machine aboard before expanding.

✦ TIP
Observe power, inputs and outputs during movement as well as while parked.

Complete this activityChoose the route for the job
Complete chapter 6
—
Travel and magic aboardOptional branchACTIVITY · TIER 7+

◆ GOAL
Complete the project described below.

The current selection includes Aeronautics integrations for FTB Chunks, Iron’s Spells and Waystones: Sable. Read each installed addon’s supported behavior and settings before relying on claims, spell effects or travel from a moving vessel.

✦ TIP
Test the exact interaction on a short trip with a safe landing point.

Complete this activityChoose the route for the job
Complete chapter 6
—
Build a resupply outpostOptional branchACTIVITY · TIER 7+

◆ GOAL
Complete the project described below.

Make a remote stop with fuel or energy, food, storage and repair supplies. Record the approach route and a safe landing area so the next expedition starts prepared.

✦ TIP
Leave an emergency return option for the crew.

Complete this activityChoose the route for the job
Complete chapter 6
—

◆ THE MAGICAL QUESTS

3 PAGES · 26 QUESTS

Ars Nouveau · The Living Workshop · Iron’s Spells · The Spellcraft Hall · Witchery · The Hedge Scholar

Ars Nouveau · The Living Workshop

Spells, Source and magical automation alongside the factory · 10 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Learn Ars on its own termsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Ars Nouveau combines a spellbook, glyphs, Source and automation devices. Use its in-game guide and JEI together. Your class’s Iron’s spell attributes do not automatically describe every Ars spell or Source device.

✦ TIP
Start with one useful spell and one reliable Source supply.

Read and understand this guideStart here—
A first spellbookOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Follow the native spellbook recipe and upgrade requirements shown in JEI. Read the guide’s instructions for making and editing a spell, then test a simple combination in a safe area.

✦ TIP
Keep spell testing away from crops, settlers and important machine rooms.

Complete this activityLearn Ars on its own terms—
Read glyphs before combining themOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Glyphs describe how a spell starts, what it does and how it is modified. Inspect the available glyphs and their costs before building a complicated sequence.

✦ TIP
A short spell whose effects you understand is easier to improve.

Complete this activityLearn Ars on its own terms—
Source is a production supplyOptional branchFIELD GUIDE · TIER 4+

◆ GOAL
Understand this part of your adventure.

Sourcelinks generate Source under their own conditions and jars hold it for supported devices. The Chapter IV Agronomic Sourcelink bootstrap uses wheat, Source Gems, a Source Jar and a Precision Machine.

✦ TIP
Keep Source generation close enough to the actual consumers under Ars’s native transfer rules.

Read and understand this guideLearn Ars on its own terms
Complete chapter 3
—
A parallel arcane workshopOptional branchACTIVITY · TIER 4+

◆ GOAL
Complete the project described below.

A Precision Machine bootstraps the Enchanting Apparatus before the custom Arcane Machine. Produce Arcane Casing and its sequenced mechanism, then deploy the mechanism onto the casing. This is a supporting branch alongside electric industry.

✦ TIP
The Arcane Machine is not a prerequisite for starting the first Source supply.

Complete this activityLearn Ars on its own terms
Complete chapter 3
—
Helpers with clear jobsOptional branchACTIVITY · TIER 4+

◆ GOAL
Complete the project described below.

Ars automation helpers each have their own binding and task rules. Give a helper one supported job and a visible destination, then test collection before adding more work.

✦ TIP
Keep the output inventory accessible so you can see whether the helper is collecting or stalled.

Complete this activityLearn Ars on its own terms
Complete chapter 3
—
Ars Creo · Starbuncle WheelOptional branchACTIVITY · TIER 4+

◆ GOAL
Complete the project described below.

Ars Creo’s Starbuncle Wheel adds a real Ars/Create connection. Follow its native operating rules and Ponder or in-game guide, then test it on a small rotating setup.

✦ TIP
Check the wheel’s actual operating conditions instead of treating Source as a universal replacement for every power system.

Complete this activityLearn Ars on its own terms
Complete chapter 3
—
Create and Source togetherOptional branchACTIVITY · TIER 4+

◆ GOAL
Complete the project described below.

Create: Ars Nouveau compatibility and Wizardry are selected workshop integrations. Inspect each actual recipe and machine tooltip to see whether the process needs rotation, Source, a spell or more than one system.

✦ TIP
Label Source connections separately from water, liquid XP and other fluid lines.

Complete this activityLearn Ars on its own terms
Complete chapter 3
—
Magical equipment and relicsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Reliquified Ars Nouveau and Ars ’n Spells extend selected equipment or compatibility systems. Read the item’s own effects and restrictions; an Ars item and an Iron’s spellbook still have distinct rules.

✦ TIP
Test one supported effect at a time when comparing a hybrid loadout.

Read and understand this guideLearn Ars on its own terms—
A living supply lineOptional branchACTIVITY · TIER 4+

◆ GOAL
Complete the project described below.

Build one Ars-assisted crop, collection or processing setup whose output feeds the workshop or storehouse. Include Source supply, the helper or device and a collection buffer.

✦ TIP
Keep manual access to the buffer so the team can service the line.

Complete this activityLearn Ars on its own terms
Complete chapter 3
—

Iron’s Spells · The Spellcraft Hall

Schools, mana, scrolls, jewelry and selected spell addons · 10 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Build a useful spell loadoutOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Iron’s Spells ’n Spellbooks uses its own spells, schools, mana and equipment. Start with a damage option and a utility or recovery option, then compare their costs and cooldowns.

✦ TIP
Your spell’s actual school matters more than the visual color of its effect.

Read and understand this guideStart here—
Learn the scroll and book rulesOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Use found or crafted scrolls and the supported spellbook stations according to their native requirements. Inspect rarity, level, slots and prerequisites before committing a valuable scroll.

✦ TIP
Keep a record of the spells you already use so you do not replace a useful utility spell by accident.

Complete this activityBuild a useful spell loadout—
Mana, casting time and cooldownOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Mana capacity, regeneration, casting time and cooldown are different limits. A bigger mana pool does not guarantee faster recovery between fights. Read your gear and skill node effects together.

✦ TIP
Test several casts in succession and watch what becomes the bottleneck.

Complete this activityBuild a useful spell loadout—
Specialize by schoolOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The current classes support Holy, Blood, Ender, Eldritch, Fire, Ice and Lightning themes in different ways. Read a spell’s tooltip to confirm that it belongs to the school you are building around.

✦ TIP
The relevant attribute must exist in the installed mod version for a school-specific bonus to apply.

Read and understand this guideBuild a useful spell loadout—
Brewing and spell suppliesOptional branchACTIVITY

◆ GOAL
Complete the project described below.

The selected Iron’s KubeJS bridge manages supported cauldron recipes while native spell systems remain. Inspect the exact recipe and fluid requirement in JEI before building a potion or reagent supply.

✦ TIP
Keep brewing inputs and finished bottles in separate storage.

Complete this activityBuild a useful spell loadout—
The Jewelcrafting GuideOptional branchITEM GOAL · TIER 2+

◆ GOAL
Obtain and read the Jewelcrafting Guide.

Iron’s Gems ’n Jewelry keeps its native jewel and component systems. Chapter II supplies the station and guide. Read the actual jewel and component effects before assembling equipment for your class.

✦ TIP
Use the station recipe and guide together; a jewel’s effect depends on the resulting equipment.

1 × Jewelcrafting and YouBuild a useful spell loadout
Complete chapter 1
—
Spells found through adventureOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Alex’s Caves: Spellbooks, Cataclysm: Spellbooks and Twilight Forest: Spellbooks connect magic to their corresponding adventures. Inspect the installed addon’s JEI entries and discovery rules, then choose one spell to pursue.

✦ TIP
Let your current workshop access and combat readiness guide the destination.

Complete this activityBuild a useful spell loadout—
Expanded spell schools and effectsOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Geomancy Plus, Archaion: Echoes of the Fallen and Echoing Magic: Esoteric Spells of the Fallen are selected spell additions. Read each spell’s real school, acquisition route and effect. The questbook does not invent an unlock item for these native spells.

✦ TIP
Compare new spells in the training yard before relying on them during a boss fight.

Complete this activityBuild a useful spell loadout—
Match spellcraft to a classOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Mage favors sustained or elemental casting, Cleric favors Holy and recovery themes, and Occultist favors Blood, summons or void schools. Rogue and Warrior hybrid paths can support specific effects without making every spell a melee bonus.

✦ TIP
Read the class and subclass root penalties before choosing your final equipment.

Read and understand this guideBuild a useful spell loadout—
A complete spellcraft trialOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Equip your chosen book and accessories, test a damage spell and a utility or recovery spell, then finish an ordinary expedition without exhausting your supply plan.

✦ TIP
Bring normal food and equipment too; spells are part of the loadout.

Complete this activityBuild a useful spell loadout—

Witchery · The Hedge Scholar

Just Another Witchery Remake · native discovery and a careful study journal · 6 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
A different magical traditionOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Just Another Witchery Remake is in the current alpha mod selection. Its magic is a separate branch from Ars Source and Iron’s spellbooks. Use the installed mod’s guide entries and JEI to discover the available systems.

✦ TIP
Keep a dedicated study journal for recipes and prerequisites you have actually found.

Read and understand this guideStart here—
Find the first native guideOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Inspect the installed Witchery entries and locate the guide or starter information available in this release. Record one verified starting recipe and its ingredients.

✦ TIP
Addon versions can differ, so follow the guide in your instance.

Complete this activityA different magical tradition—
The hedge gardenOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Choose a plant or reagent that the installed Witchery recipes use, identify its actual source and grow or gather a renewable supply where the native rules allow it.

✦ TIP
Protect a planting reserve before sending herbs into crafting.

Complete this activityA different magical tradition—
A separate ritual workspaceOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Set aside an accessible area for the native workstations or ritual setups you discover. Follow their actual placement and environment requirements rather than substituting a Create basin or Ars apparatus.

✦ TIP
Leave space to expand without moving the whole workshop.

Complete this activityA different magical tradition—
Document one working processOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Choose a native Witchery process, complete its prerequisites and run it. Write down the input, required setup and result so another player can reproduce it.

✦ TIP
Confirm the result before reserving large quantities of a rare reagent.

Complete this activityA different magical tradition—
A hedge scholar’s contributionOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Find one native Witchery result that is useful to your own adventures or settlement. Prepare its materials, demonstrate the result and add it to the town library’s notes.

✦ TIP
The activity check records the project; it does not add a custom transformation or ritual unlock.

Complete this activityA different magical tradition—

◆ ADVENTURE QUESTS

5 PAGES · 34 QUESTS

The Explorer’s Journal · The Boss Trial Ledger · Into the Twilight Forest · Beyond the End Portal · Oceans & Aquatic Workshops

The Explorer’s Journal

Worlds, structures, travel and a safe return · 9 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Explore with a purposeOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Choose a destination for a useful discovery: crop, building palette, spell, equipment or workshop ingredient. Bring supplies, inventory space and a plan for returning home.

✦ TIP
Record discoveries you cannot use yet; they may become useful in a later tier.

Read and understand this guideStart here—
A world of building palettesOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Biomes O’ Plenty, Oh The Biomes We’ve Gone, Atmospheric, Environmental, Autumnity and other selected world mods add places and materials to explore. Bring home a palette sample and note its location.

✦ TIP
Check whether a plant can be grown at home before committing to a long repeat trip.

Complete this activityExplore with a purpose—
Discover a new structureOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Integrated structures, YUNG’s improvements and the selected dungeon additions create exploration destinations. Approach carefully, identify an exit and distinguish ordinary loot from a boss objective.

✦ TIP
Mark the entrance and unfinished rooms on your map.

Complete this activityExplore with a purpose—
Looting as a teamOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Lootr is selected for supported personal-loot containers. Read the actual container feedback and server settings rather than assuming every chest in the world behaves the same.

✦ TIP
Agree on rules for ordinary shared chests and expedition supplies.

Read and understand this guideExplore with a purpose—
A useful travel stopOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Waystones and the selected Better Party integrations support travel arrangements under their actual settings. Establish a safe stop and check activation, cost and party access before relying on it as the only return route.

✦ TIP
Give destinations clear names that the whole team can recognize.

Complete this activityExplore with a purpose—
The Brass expeditionOptional branchACTIVITY · TIER 3+

◆ GOAL
Complete the project described below.

Nether entry begins after Chapter II. Find the ingredients and Blaze access required by the Brass workshop, then record a safe return path. BetterNether and the selected Nether world changes provide further destinations.

✦ TIP
Capture a Blaze in the appropriate burner when preparing heated brass production.

Complete this activityExplore with a purpose
Complete chapter 2
—
Discover an Alex’s CaveOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Alex’s Caves and its selected spell integration offer biome-specific discoveries. Follow their actual guide and discovery mechanics, identify the biome’s hazards and return with one useful finding.

✦ TIP
Stock supplies for the conditions of the cave you are visiting.

Complete this activityExplore with a purpose—
A bestiary entryOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Alex’s Mobs, Mowzie’s Mobs, Ice & Fire and the selected encounter mods bring creatures with different behaviors. Observe one new creature, read available guidance and record how to approach or avoid it.

✦ TIP
An unfamiliar creature is not automatically safe because it looks peaceful.

Complete this activityExplore with a purpose—
Bring the discovery homeOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Sort an expedition’s haul into food, building materials, gear, magic and progression supplies. Record where rare materials came from so the next trip has a clear purpose.

✦ TIP
Leave room in the incoming-materials area before the team returns with full backpacks.

Complete this activityExplore with a purpose—

The Boss Trial Ledger

Five permanent campaign catalysts · extra encounters stay optional · 8 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Know which trial mattersOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The campaign uses Dragon Core, Verdant Sigil, Storm Core, Ember Core and Void Core. Their actual detected kill goals and rewards live in the matching Mechanical chapter. Other bosses remain optional adventures.

✦ TIP
Use this ledger for preparation and the main chapter for the detected kill task.

Read and understand this guideStart here—
Chapter V · The Ender DragonOptional branchFIELD GUIDE · TIER 5+

◆ GOAL
Understand the trial and prepare for its main-chapter quest.

Open the End through its native twelve-different-eyes requirement. The detected Dragon trial in Chapter V awards the permanent Dragon Core as a team reward.

✦ TIP
Collect Dragon’s Breath while the fight gives you the opportunity; it supports later processing.

Read and understand this guideKnow which trial matters
Complete chapter 4
—
Chapter VI · The Twilight LichOptional branchFIELD GUIDE · TIER 6+

◆ GOAL
Understand the trial and prepare for its main-chapter quest.

Follow Twilight Forest’s native progression to the Lich. A player kill gives the reusable Verdant Sigil through the authored loot rule.

✦ TIP
Clear the native earlier progression and read the boss’s defenses before starting the fight.

Read and understand this guideKnow which trial matters
Complete chapter 5
—
Chapter VII · The HarbingerOptional branchFIELD GUIDE · TIER 7+

◆ GOAL
Understand the trial and prepare for its main-chapter quest.

Prepare for Cataclysm’s Harbinger encounter. A player kill gives the reusable Storm Core. Use the chapter’s detected trial to follow campaign progress.

✦ TIP
Prepare your arena approach, recovery supplies and a clear way to retreat before engaging.

Read and understand this guideKnow which trial matters
Complete chapter 6
—
Chapter VIII · IgnisOptional branchFIELD GUIDE · TIER 8+

◆ GOAL
Understand the trial and prepare for its main-chapter quest.

Prepare for the native Ignis encounter. A player kill gives the reusable Ember Core; it remains a catalyst for the final imprinting sequence.

✦ TIP
Practice your current weapon and spells before entering the arena with valuable equipment.

Read and understand this guideKnow which trial matters
Complete chapter 7
—
Chapter IX · The Ender GuardianOptional branchFIELD GUIDE · TIER 9+

◆ GOAL
Understand the trial and prepare for its main-chapter quest.

The Ender Guardian’s player-kill drop gives the permanent Void Core. The trial is available before the boss-gated Singularity Frame and supports Void-attuned Singularity production.

✦ TIP
Do not plan the core’s first acquisition around equipment that already needs that core.

Read and understand this guideKnow which trial matters
Complete chapter 8
—
Keep the cores, repeat the productionOptional branchFIELD GUIDE · TIER 10+

◆ GOAL
Understand this part of your adventure.

Core-bearing deployment steps retain their core. The final Sovereign Keystone imprints all five onto a Sovereign Core and finishes with the ordinary Enchanter’s Sword. Repeated boss kills can supply additional parallel catalyst stations.

✦ TIP
Store cores in a labelled secure inventory and keep them out of void or disposal upgrades.

Read and understand this guideKnow which trial matters
Complete chapter 9
—
Extra bosses and discoveriesOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Bosses’ Rise, Mowzie’s Mobs, Ice & Fire, Cataclysm and selected structure addons offer more encounters than the five mandatory campaign catalysts. Choose one suitable encounter and document its native reward.

✦ TIP
Optional encounters do not award invented campaign cores.

Complete this activityKnow which trial matters—

Into the Twilight Forest

Native adventure order · Lich catalyst from Chapter VI · 6 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Follow the forest’s own progressionOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Twilight Forest has its own entry and boss progression. Use the native guide, advancements and in-world clues to understand the next destination. The campaign’s Verdant Sigil comes from the Lich player kill.

✦ TIP
A workshop tier does not skip the forest’s earlier native progression requirements.

Read and understand this guideStart here—
Prepare the forest journeyOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Read the installed portal requirements, bring food and a return plan, and mark your entry location. Leave space for discoveries instead of bringing every workshop tool.

✦ TIP
Keep a spare recovery kit on the home side of the portal.

Complete this activityFollow the forest’s own progression—
Your first forest objectiveOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Complete an early native forest objective and read the advancement or guide that explains the next one. Record a route and useful materials for a return visit.

✦ TIP
Use native progression feedback when a biome or boss is inaccessible.

Complete this activityFollow the forest’s own progression—
Prepare for the Lich trialOptional branchACTIVITY · TIER 6+

◆ GOAL
Complete the project described below.

Complete the forest’s preceding requirements, find the Lich destination and review your loadout. Chapter VI contains the campaign kill task; its authored player-kill loot gives the Verdant Sigil.

✦ TIP
Take a reliable ranged or spell option if your chosen approach needs one.

Complete this activityFollow the forest’s own progression
Complete chapter 5
—
Forest relics and spellbooksOptional branchACTIVITY

◆ GOAL
Complete the project described below.

The selected Reliquified Twilight Forest and Twilight Forest: Spellbooks integrations add their own discoveries. Inspect what you actually find and follow each item’s native upgrade or acquisition rules.

✦ TIP
Keep promising equipment even if it suits another teammate’s class better.

Complete this activityFollow the forest’s own progression—
A reusable forest routeOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Record entry, cleared objectives, useful materials and an unfinished destination in the town library. Bring home enough supplies to make the next trip a planned expedition.

✦ TIP
Separate progression trophies and crafting supplies when sorting the haul.

Complete this activityFollow the forest’s own progression—

Beyond the End Portal

Chapter V · unique eyes, the Dragon and renewable End materials · 6 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Prepare before crossingOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

The End opens after Chapter IV. End Remastered still requires twelve different valid eyes. Four eyes have authored Inductive Mechanism deployment routes; other unique eyes retain their native discovery sources.

✦ TIP
Keep a list of distinct eye types instead of collecting twelve copies of the same one.

Read and understand this guideStart here—
Twelve different eyesOptional branchACTIVITY · TIER 5+

◆ GOAL
Complete the project described below.

Inspect the four managed eye deployments in Chapter V and gather the remaining valid types through exploration. Check the portal’s native acceptance rules before committing your collection.

✦ TIP
Build several exploration goals around eye types you are still missing.

Complete this activityPrepare before crossing
Complete chapter 4
—
The first Dragon expeditionOptional branchFIELD GUIDE · TIER 5+

◆ GOAL
Understand this part of your adventure.

Prepare blocks, food, equipment, free bottle space and a return plan. Follow the detected Chapter V Dragon trial and manually claim its Dragon Core reward after the kill is recorded.

✦ TIP
Keep the core for production; the first core comes from the quest reward rather than a guessed Dragon loot recipe.

Read and understand this guidePrepare before crossing
Complete chapter 4
—
Bring back Dragon’s BreathOptional branchACTIVITY · TIER 5+

◆ GOAL
Complete the project described below.

Collect Dragon’s Breath during the fight. Create: Dragons Plus uses its native breath filling, emptying and ending fan processes, with the managed fluid hatch supporting transport.

✦ TIP
Keep empty bottles ready before the fight and sort the collected breath into its own supply.

Complete this activityPrepare before crossing
Complete chapter 4
—
Grow the End at homeOptional branchACTIVITY · TIER 5+

◆ GOAL
Complete the project described below.

Bring chorus supplies and End Stone home, then build a repeatable growing and harvest area. Chorus supports the Ender and chemical workshop layers.

✦ TIP
Reserve planting stock before feeding chorus to industrial processing.

Complete this activityPrepare before crossing
Complete chapter 4
—
Explore the End’s new paletteOptional branchACTIVITY · TIER 5+

◆ GOAL
Complete the project described below.

BetterEnd: New Dawn, Nullscape and the selected End changes provide destinations and materials beyond the first island. Plan travel, record routes and bring home a building or crafting discovery.

✦ TIP
Keep a dependable return option before extending a remote exploration route.

Complete this activityPrepare before crossing
Complete chapter 4
—

Oceans & Aquatic Workshops

Copper tier · Upgrade Aquatic and Create: Aquatic Ambitions · 5 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
An ocean worth exploringOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Upgrade Aquatic supplies selected aquatic world content. Create: Aquatic Ambitions connects ocean materials to the workshop. Bring breathing and travel supplies appropriate to the actual destination.

✦ TIP
Start with a nearby coast and record useful ocean locations.

Read and understand this guideStart here—
Calcium-Rich PowderOptional branchITEM GOAL · TIER 2+

◆ GOAL
Produce Calcium-Rich Powder for the aquatic metallurgy line.

The managed mixing route uses bone meal, kelp and water. Keep these inputs available for Prismarine Alloy production and follow the Chapter II metallurgy chain.

✦ TIP
Limestone milling can support the bone-meal buffer.

1 × Calcium Rich PowderAn ocean worth exploring
Complete chapter 1
—
Prismarine AlloyOptional branchITEM GOAL · TIER 2+

◆ GOAL
Produce the aquatic workshop alloy.

Compact prismarine shard, copper sheet and calcium powder into the managed alloy. Continue through the listed rods and Conduit Cage components rather than assuming every aquatic block shares a vanilla recipe.

✦ TIP
Reserve ocean materials for the first cage before spending them on decorations.

1 × Prismarine AlloyAn ocean worth exploring
Complete chapter 1
—
Read the real channeling processOptional branchACTIVITY · TIER 2+

◆ GOAL
Complete the project described below.

Build the managed Conduit Cage and use Aquatic Ambitions’ actual channeling recipes. Its conduit ingredient comes from ocean exploration; the alloy route does not remove that exploration step.

✦ TIP
Use the recipe tab to check each channeling operation’s real requirements.

Complete this activityAn ocean worth exploring
Complete chapter 1
—
A coastal supply stationOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Build a safe coastal store with fishing supplies, spare food and space for kelp and ocean materials. Connect a useful resource to the town storehouse.

✦ TIP
Keep a few exploration supplies in the station for the next trip.

Complete this activityAn ocean worth exploring—

◆ KINGDOM LIFE

4 PAGES · 35 QUESTS

Fields, Food & the Kitchen · Storage, Backpacks & Collection · Build Your Colony · Builders & Practical Details

Fields, Food & the Kitchen

Farmer’s Delight, Slice & Dice and the selected Let’s Do cooking mods · 11 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Food and industry share the fieldsOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Your crops can feed players, colony workers and the factory. Wheat and kelp support slime and seals; later crop processing supplies Bio Fuel. Plan separate food, planting and industrial buffers.

✦ TIP
A factory should receive the surplus, not consume the farm’s last planting materials.

Read and understand this guideStart here—
A farm with a clear jobOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Choose a crop your team uses and build a small farm with access to water, collection and a planting reserve. Check the crop’s actual growing rules and available harvesting methods.

✦ TIP
Make each field’s destination visible with a sign or labelled chest.

Complete this activityFood and industry share the fields—
The useful kelp patchOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Kelp feeds Algal Blend, the slime route and aquatic calcium production. Build collection first and keep the factory’s intake separate from a spare growing area.

✦ TIP
The manual blend route starts your workshop; mixing improves its yield later.

Complete this activityFood and industry share the fields—
A proper cutting stationOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Farmer’s Delight cutting recipes use their listed tool and output rules. Start with the native board, inspect recipes in JEI and later automate supported cuts with Slice & Dice.

✦ TIP
Keep ingredients and the cutting tool nearby so manual food prep remains easy.

Complete this activityFood and industry share the fields—
The StoveOptional branchITEM GOAL

◆ GOAL
Obtain a Stove and prepare a place for the kitchen.

Use Farmer’s Delight’s native cooking setup and recipes to prepare repeatable meals. Plan the input supply and finished-meal storage before adding automatic transfers.

✦ TIP
Choose a meal whose ingredients are already renewable in your settlement.

1 × StoveFood and industry share the fields—
More kitchens, more choicesOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Farm & Charm, Bakery, Brewery, Candlelight and BloomingNature add selected farming, food or decoration content. Inspect each mod’s actual recipe stations rather than treating every dish as a Farmer’s Delight pot recipe.

✦ TIP
Pick one useful recipe from each system you want to build, instead of stocking every ingredient at once.

Read and understand this guideFood and industry share the fields—
Keep animal feed in reserveOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Plan shelter, breeding supplies and collection around the animals you actually keep. Store animal feed apart from the crop input that the factory consumes.

✦ TIP
Leave safe access for manual care even if parts of the collection become automatic.

Complete this activityFood and industry share the fields—
The Copper irrigation projectOptional branchACTIVITY · TIER 2+

◆ GOAL
Complete the project described below.

Chapter II includes the frame-based Sprinkler and hydraulic machinery. Follow the installed Sprinkler’s water requirements, then test a small field before expanding.

✦ TIP
Inspect water supply and collection when evaluating the field’s performance.

Complete this activityFood and industry share the fields
Complete chapter 1
—
A farm that feeds the sealing lineOptional branchACTIVITY · TIER 2+

◆ GOAL
Complete the project described below.

Connect wheat and kelp reserves to the water-fed mixer route: one wheat, one kelp and 250 mB water produce two slimeballs. Use the output for Rubber Compound and Copper-tier mechanisms.

✦ TIP
Protect meal ingredients and replanting stock with separate buffers.

Complete this activityFood and industry share the fields
Complete chapter 1
—
Food surplus becomes feedstockOptional branchACTIVITY · TIER 6+

◆ GOAL
Complete the project described below.

Chapter VI turns suitable farm output into Mekanism Bio Fuel and the native substrate/ethylene/HDPE chain. Use JEI to choose a supported crop input; keep food-grade output available for people too.

✦ TIP
Begin with the Ender Machine bootstrap equipment before planning Chemical Machine upgrades.

Complete this activityFood and industry share the fields
Complete chapter 5
—
A kitchen the whole team can useOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Build a repeatable meal line with ingredient storage, the proper cooking station and finished-food collection. Demonstrate several batches and stock the expedition locker.

✦ TIP
Place a small manual prep area next to the automated line.

Complete this activityFood and industry share the fields—

Storage, Backpacks & Collection

Useful upgrades early · digital storage later · 8 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Sort by what you do nextOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Use named storage for crops, stone, processed metals, mechanisms, tools and expedition loot. Sophisticated Storage and Backpacks add useful upgrades, while ME arrives with Chapter IV.

✦ TIP
Keep an incoming-materials chest so explorers can unload before sorting.

Read and understand this guideStart here—
A BackpackOptional branchITEM GOAL

◆ GOAL
Obtain a Backpack for supplies and discoveries.

A backpack gives your expeditions a dedicated inventory and upgrade system. Inspect its upgrade slots and tier recipe before adding features.

✦ TIP
Leave a few empty slots for discoveries rather than filling every slot with emergency supplies.

1 × BackpackSort by what you do next—
The Hopper UpgradeOptional branchITEM GOAL

◆ GOAL
Obtain and configure a Hopper Upgrade.

A Hopper Upgrade transfers between adjacent inventories using its configuration. It is useful for early machine input and output handling; it does not replace a Pickup Upgrade’s dropped-item job.

✦ TIP
Set filters and test the transfer direction with a small item stack.

1 × Hopper UpgradeSort by what you do next—
The Pickup UpgradeOptional branchITEM GOAL · TIER 2+

◆ GOAL
Obtain a Backpack Pickup Upgrade and inspect its settings.

Use the Pickup Upgrade for dropped-item collection under its actual range and filter rules. Check the correct storage or backpack variant instead of assuming every upgrade fits both.

✦ TIP
Test with a few dropped items before relying on it for an entire farm.

1 × Pickup UpgradeSort by what you do next
Complete chapter 1
—
Keep the important thingsOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Filter what goes into each buffer. Planting stock, tools, boss catalysts and finished mechanisms need different destinations from ordinary overflow.

✦ TIP
Keep your core inventory out of automatic disposal and void-upgrade routes.

Complete this activitySort by what you do next—
Upgrade the stored inventoryOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Use the supported tier and upgrade recipes shown in JEI. The managed preserving recipes retain native inventory components; inspect the intended result before upgrading your main container.

✦ TIP
Test an upgrade on a small spare container first.

Read and understand this guideSort by what you do next—
Storage that movesOptional branchACTIVITY

◆ GOAL
Complete the project described below.

The selected Sophisticated Create integrations support their corresponding contraption inventory features. Test one supported container and transfer arrangement before turning it into a full harvesting system.

✦ TIP
Watch the inventory during movement and when unloading.

Complete this activitySort by what you do next—
Hand off to ME cleanlyOptional branchACTIVITY · TIER 4+

◆ GOAL
Complete the project described below.

When Chapter IV opens digital storage, decide which buffers remain local and what moves into ME. Local food, tools and recovery materials are still useful when the network is unavailable.

✦ TIP
Keep a visible reserve for the equipment that restores power or storage access.

Complete this activitySort by what you do next
Complete chapter 3
—

Build Your Colony

MineColonies, TownTalk and a factory that supplies the settlement · 10 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
Choose space for a real townOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

MineColonies has its own building, worker and research progression. Plan a location with room for buildings, roads and later expansion; inspect the native colony guide before placing the first layout.

✦ TIP
Preview buildings and routes before filling the area with machines.

Read and understand this guideStart here—
The settlement supply planOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Prepare the native starting supplies shown in JEI and the colony guide. Keep the first builder’s requested materials in a dedicated buffer so workshop crafting cannot take them unexpectedly.

✦ TIP
Choose a building style whose materials you can gather reliably.

Complete this activityChoose space for a real town—
The Builder’s HutOptional branchITEM GOAL

◆ GOAL
Obtain a Builder’s Hut and plan its placement.

A builder manages native construction work through its hut and request system. Read the current request and provide the needed materials rather than repeatedly placing new unfinished projects.

✦ TIP
Complete a small first build to learn the colony workflow.

1 × BlockhutbuilderChoose space for a real town—
Homes, food and workOptional branchACTIVITY

◆ GOAL
Complete the project described below.

A settlement needs housing, food access and suitable jobs according to MineColonies’ native requirements. Grow one manageable neighborhood before creating demand across a huge unfinished town.

✦ TIP
Use the colony screens to check what the citizens actually need.

Complete this activityChoose space for a real town—
A readable warehouseOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Plan deliveries and central storage around the colony’s supported warehouse and worker systems. Label the workshop’s supply buffer and avoid sending every rare material to general settlement storage.

✦ TIP
Reserve factory catalysts and future-tier materials in a separate secure area.

Complete this activityChoose space for a real town—
Follow the colony’s researchOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

MineColonies research and building upgrades have their own native conditions. Read the requirement in the colony UI and pursue the next useful service rather than assuming a workshop milestone unlocks it automatically.

✦ TIP
Choose a research goal that solves a current shortage.

Read and understand this guideChoose space for a real town—
Connect one Create supplyOptional branchACTIVITY · TIER 3+

◆ GOAL
Complete the project described below.

Create: MineColonies Link supports the selected workshop integration. Follow the installed link’s guidance and test one colony material request from a dedicated Create supply.

✦ TIP
Record where the request enters and where delivery finishes before expanding.

Complete this activityChoose space for a real town
Complete chapter 2
—
Make the town feel inhabitedOptional branchACTIVITY

◆ GOAL
Complete the project described below.

TownTalk and the selected colony integrations add character to settlement life. Explore the supported interactions and keep paths, service areas and citizen access clear.

✦ TIP
Design plazas and practical service routes together rather than decorating over the traffic paths.

Complete this activityChoose space for a real town—
A town ready for troubleOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Follow the native colony’s guard and defense requirements, secure supply access and leave clear routes through the settlement. Test your own combat away from fragile colony work areas.

✦ TIP
Keep a shared recovery kit and food reserve accessible.

Complete this activityChoose space for a real town—
A working kingdom districtOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Finish a district with housing, a useful service, food access and a supplied construction or delivery route. Add signs so a new teammate can understand the town’s organization.

✦ TIP
A smaller finished district is easier to maintain and expand.

Complete this activityChoose space for a real town—

Builders & Practical Details

Chipped, Architect’s Palette, Supplementaries and Amendments · 6 QUESTS

View goals, guidance & rewards
Quest & guidanceGoalBefore this questReward
A building with a clear purposeOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Give each building a job, a palette and room for access. Separate noisy processing, storage, food and magical experiments, then connect them with readable paths.

✦ TIP
Use a limited palette with one accent material so the workshop remains easy to navigate.

Read and understand this guideStart here—
The Carpenter’s TableOptional branchITEM GOAL

◆ GOAL
Obtain a Carpenter’s Table and inspect its decorative options.

Chipped workbenches turn supported materials into decorative variants. Inspect which workbench handles your chosen palette and keep these choices distinct from progression frames.

✦ TIP
Test a wall section before producing the entire building palette.

1 × Carpenters TableA building with a clear purpose—
Architect’s Palette in the workshopOptional branchFIELD GUIDE

◆ GOAL
Understand this part of your adventure.

Architect’s Palette provides building materials and the Algal Blend used by the early industrial route. Decorative variants do not replace the required mechanism or frame in a machine recipe.

✦ TIP
Reserve enough kelp and clay for progression before committing them to a large build.

Read and understand this guideA building with a clear purpose—
Details that help peopleOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Supplementaries and Amendments add practical building and interaction details. Choose actual supported items for signs, lighting, displays or useful room functions by reading their tooltips and recipes.

✦ TIP
A clear label beside an ingredient buffer is a useful part of the build.

Complete this activityA building with a clear purpose—
Design for maintenanceOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Leave room to reach machine faces, filters, tanks and tool-holding deployers. Add walkways through a factory so expanding a line does not cut off the rest of the building.

✦ TIP
Plan vertical access before stacking a second processing floor.

Complete this activityA building with a clear purpose—
Finish a readable workshop roomOptional branchACTIVITY

◆ GOAL
Complete the project described below.

Build a room with a consistent palette, visible storage labels, a clear machine flow and safe access to every important input and output.

✦ TIP
Keep the raw-input end and finished-output end recognizable at a glance.

Complete this activityA building with a clear purpose—

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