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Chapters & quests
All 353 quests: ten progression chapters, tutorials, classes, professions, mod guides and settlement projects.
353 QUESTS · 10 PROGRESSION CHAPTERS · 27 GUIDE PAGES
Follow the workshop campaign or choose a tutorial, character guide or optional project. Item and kill goals are detected in game; reading and activity checkmarks record your own progress. Class choices are personal investments in the skilltree.
◆ TOWN SQUARE
3 PAGES · 25 QUESTS
Welcome to Towns & Kingdoms · The First Few Days · The Town Project Board
Welcome to Towns & Kingdoms
Start here · quest types, controls and your first workshop · 11 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Your kingdom starts hereOptional branchFIELD GUIDE ◆ GOAL Engineering, magic, exploration and settlement building share one adventure. Chapters I–X are the production spine. The other categories are guides and optional projects you can revisit at any time. ◇ HOW TO
✦ TIP | Read and understand this guide | Start here | — |
| Reading the quest boardOptional branchFIELD GUIDE ◆ GOAL Round item nodes detect an item in your inventory. Guide checkmarks mean you have read the explanation; activity checkmarks mean you have completed the described setup. Large gold milestones unlock the next workshop tier. ✦ TIP ! WATCH OUT | Read and understand this guide | Your kingdom starts here | — |
| Claim your workshop rewardsOptional branchFIELD GUIDE ◆ GOAL Item goals do not consume your materials. Each chapter milestone awards its named unbreakable finishing tool once per player. Rewards use manual claiming, so revisit completed milestones and collect your own tool. ◇ HOW TO
✦ TIP | Read and understand this guide | Your kingdom starts here | — |
| Teams and personal choicesOptional branchFIELD GUIDE ◆ GOAL The campaign uses FTB team quest progress. Workshop stages synchronize with completed milestones when a teammate next logs in. Your skilltree class, subclass and profession investments remain personal. ✦ TIP ! WATCH OUT | Read and understand this guide | Your kingdom starts here | — |
| Set up your controlsOptional branchACTIVITY ◆ GOAL Several mods add controls for quests, the map, parkour, combat and the skilltree. Open Minecraft Controls and search each mod name. Resolve conflicting keybinds before testing combat or a new movement ability. ◇ HOW TO
✦ TIP | Complete this activity | Your kingdom starts here | — |
| Read the actual recipeOptional branchACTIVITY ◆ GOAL Use JEI to look up an item’s recipe and uses, then check every process tab. This pack changes important machine and mechanism recipes. Item names alone do not tell you which frame or processing method is required. ◇ HOW TO
✦ TIP | Complete this activity | Your kingdom starts here | — |
| Learn a machine with PonderOptional branchACTIVITY ◆ GOAL Supported Create items have in-game Ponder scenes for placement, rotation and interactions. Follow the tooltip’s Ponder shortcut. Use JEI for the pack’s exact ingredients and the recipe workshop on the official wiki for assembly order. ◇ HOW TO
✦ TIP | Complete this activity | Your kingdom starts here | — |
| Read the block in front of youOptional branchFIELD GUIDE ◆ GOAL Jade supplies block and entity information when available. Tooltips, machine screens and recipe viewers together help identify a stalled process: wrong ingredient, missing power, wrong side or an unavailable tier. ✦ TIP | Read and understand this guide | Your kingdom starts here | — |
| Mark home and protect itOptional branchACTIVITY ◆ GOAL Use the selected map and FTB Chunks tools to mark home, claim your workshop and review team permissions. Claims, loading limits and server permissions depend on the instance settings. ◇ HOW TO
✦ TIP | Complete this activity | Your kingdom starts here | — |
| Know the workshop gatesOptional branchFIELD GUIDE ◆ GOAL Andesite starts the factory; Copper adds fields and fluids; Brass opens the Nether. Chapter IV adds AE2 and Mekanism. Chapter V opens End progression. Chemistry, expeditions, containment, quantum industry and the Sovereign project follow. ✦ TIP | Read and understand this guide | Your kingdom starts here | — |
| A board full of useful symbolsOptional branchFIELD GUIDE ◆ GOAL The supplied quest and information artwork is used as navigation art throughout this book. Books introduce guides, maps mark expeditions, job icons mark professions and large milestone nodes mark chapter completion. ✦ TIP | Read and understand this guide | Your kingdom starts here | — |
The First Few Days
Shelter, supplies and a workshop that can grow · 6 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Choose a place to beginOptional branchACTIVITY ◆ GOAL Look for access to water, space for crops and a level workshop footprint. Leave room for belts, tanks, a stone generator and later machine rooms rather than fitting every process into your bedroom. ◇ HOW TO
✦ TIP | Complete this activity | Start here | — |
| Keep your expedition fedOptional branchACTIVITY ◆ GOAL Build a steady food supply before traveling far. Farmer’s Delight and the selected cooking mods offer useful meal choices. Check a meal’s tooltip and available ingredients before planning mass production. ✦ TIP | Complete this activity | Choose a place to begin | — |
| The first industrial cropsOptional branchACTIVITY ◆ GOAL Wheat and kelp serve both food and machine progression. Clay feeds Algal Blend, and limestone processing can supply bone meal. Keep seeds and replanting stock out of the factory’s consumption buffer. ◇ HOW TO
✦ TIP | Complete this activity | Choose a place to begin | — |
| Handcraft the starting frameOptional branchFIELD GUIDE ◆ GOAL Chapter I deliberately starts before automated mechanisms. Seven Andesite Alloy, a wooden slab and Andesite Casing craft the first Kinetic Machine. Use the manual route to obtain the machines that will automate the mechanisms. ◇ HOW TO
✦ TIP | Read and understand this guide | Choose a place to begin | — |
| Give every process an outputOptional branchACTIVITY ◆ GOAL A chest, hopper or an appropriate collection upgrade turns a working machine into a useful supply line. Decide where items arrive and what should happen when that inventory fills. ✦ TIP | Complete this activity | Choose a place to begin | — |
| A working first workshopOptional branchACTIVITY ◆ GOAL Finish a compact area with water power, a press, a mixer and deployers. Leave paths to access filters and replace tools. Continue Chapter I for the exact progression goals. ✦ TIP | Complete this activity | Choose a place to begin | — |
The Town Project Board
Optional community builds · use the board as your settlement checklist · 8 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Pick a shared projectOptional branchFIELD GUIDE ◆ GOAL This board is a collection of voluntary settlement goals. Choose projects that suit your team and current tier. The checkmarks record your work; the campaign milestones remain in Mechanical Quests. ✦ TIP | Read and understand this guide | Start here | — |
| The town storehouseOptional branchACTIVITY ◆ GOAL Build a central room with named storage, an incoming materials area and a tools shelf. Keep personal equipment apart from community ingredients. ✦ TIP | Complete this activity | Pick a shared project | — |
| The public kitchenOptional branchACTIVITY ◆ GOAL Connect a crop store to a kitchen, prepare a repeatable meal and create an accessible food reserve for builders and adventurers. ✦ TIP | Complete this activity | Pick a shared project | — |
| The workshop roadOptional branchACTIVITY ◆ GOAL Connect the workshop, homes and farms with a lit road. Leave clearance for carts, contraptions and future transport stations. ✦ TIP | Complete this activity | Pick a shared project | — |
| The guild libraryOptional branchACTIVITY ◆ GOAL Create a place for mod guides, enchanting supplies and the team’s build notes. Give magic experiments their own work surface. ✦ TIP | Complete this activity | Pick a shared project | — |
| The training yardOptional branchACTIVITY ◆ GOAL Prepare a safe practice area away from villagers and factory equipment. Test weapon moves, spells and mobility before a difficult expedition. ✦ TIP | Complete this activity | Pick a shared project | — |
| The expedition lockerOptional branchACTIVITY ◆ GOAL Prepare shared supplies for a trip: food, spare tools, blocks, a return plan and free loot space. Add a board for destinations and discovered structures. ✦ TIP | Complete this activity | Pick a shared project | — |
| The kingdom museumOptional branchACTIVITY ◆ GOAL Display important discoveries, decorative blocks and notes about boss victories. Keep working progression catalysts in secure storage rather than using them as disposable decorations. ✦ TIP | Complete this activity | Pick a shared project | — |
◆ CHARACTER PATHS
9 PAGES · 86 QUESTS
The Class Atlas · Path of the Warrior · Path of the Ranger · Path of the Rogue · Path of the Mage · Path of the Cleric · Path of the Occultist · Professions & Everyday Work · Combat, Movement & Equipment
The Class Atlas
6 classes · 18 subclasses · personal choices in the skilltree · 8 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Choose how you like to playOptional branchFIELD GUIDE ◆ GOAL Warrior, Ranger, Rogue, Mage, Cleric and Occultist offer different combat foundations. Read all six class pages, then make your actual choice in the personal skilltree. ✦ TIP ! WATCH OUT | Read and understand this guide | Start here | — |
| One class, one subclassOptional branchFIELD GUIDE ◆ GOAL The supplied tree restricts you to one class root and one subclass root. Each class has three subclass options with positive bonuses and meaningful tradeoffs. Compare those tradeoffs before investing. ✦ TIP | Read and understand this guide | Choose how you like to play | — |
| Build the class foundationOptional branchFIELD GUIDE ◆ GOAL Each class has five mandatory inner branches with four nodes each: twenty foundation nodes. Follow the displayed prerequisite route through class mastery and the specialization gate to reach a subclass. ✦ TIP | Read and understand this guide | Choose how you like to play | — |
| Every node is a decisionOptional branchFIELD GUIDE ◆ GOAL Every native node in the supplied tree costs one point. Point availability follows the installed Passive Skill Tree settings. A quest guide does not generate extra points or create a separate profession leveling system. ✦ TIP ! WATCH OUT | Read and understand this guide | Choose how you like to play | — |
| Three paths inside a subclassOptional branchFIELD GUIDE ◆ GOAL Each subclass has three independent fourteen-node paths. Follow each branch’s own learned-skill requirements. The optional synergy nodes are side destinations; they do not skip another path’s requirements. ✦ TIP | Read and understand this guide | Choose how you like to play | — |
| Read your apex carefullyOptional branchFIELD GUIDE ◆ GOAL The tree permits one subclass keystone. Advanced class branches and profession investments compete for the same points, so decide whether you want a broad character or deeper specialization. ✦ TIP | Read and understand this guide | Choose how you like to play | — |
| Professions alongside combatOptional branchFIELD GUIDE ◆ GOAL Seven profession islands support Mining, Logging, Hunting, Exploration, Fishing, Farming and Crafting. The supplied tree permits up to three profession masteries and up to three focus nodes within each profession. ✦ TIP | Read and understand this guide | Choose how you like to play | — |
| Match equipment to your treeOptional branchFIELD GUIDE ◆ GOAL A tree bonus only helps when its conditions and relevant attribute apply. Compare weapon type, school, casting cost, armor and movement rather than choosing equipment solely for its rarity. ✦ TIP | Read and understand this guide | Choose how you like to play | — |
Path of the Warrior
Class foundation · compare all three specializations · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Warrior at a glanceOptional branchFIELD GUIDE ◆ GOAL Melee pressure, health and a durable frontline. Read the three specializations below, then make your personal investment in the skilltree. ✦ TIP | Read and understand this guide | Start here | — |
| Build your foundationOptional branchFIELD GUIDE ◆ GOAL Your five inner branches are Weapon Training, Battle Rhythm, Endurance, Iron Guard and Pressure. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass. ✦ TIP | Read and understand this guide | Warrior at a glance | — |
| BerserkerOptional branchFIELD GUIDE ◆ GOAL Higher attack damage and stronger critical damage; lower maximum health and reduced healing received. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Berserker · three pathsOptional branchFIELD GUIDE ◆ GOAL The Berserker constellation contains three independent fourteen-node paths: Fury · Brutality · Blood Price. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Berserker | — |
| Weapon MasterOptional branchFIELD GUIDE ◆ GOAL More attack damage and attack speed; lower armor at the subclass root. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Weapon Master · three pathsOptional branchFIELD GUIDE ◆ GOAL The Weapon Master constellation contains three independent fourteen-node paths: Technique · Tempo · Precision. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Weapon Master | — |
| JuggernautOptional branchFIELD GUIDE ◆ GOAL More armor, health and healing received; lower movement speed and attack damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Juggernaut · three pathsOptional branchFIELD GUIDE ◆ GOAL The Juggernaut constellation contains three independent fourteen-node paths: Fortress · Vitality · Recovery. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Juggernaut | — |
| Try the playstyleOptional branchACTIVITY ◆ GOAL Practice spacing, attack timing and recovery with one weapon before swapping between several movesets. ◇ HOW TO
✦ TIP | Complete this activity | Warrior at a glance | — |
Path of the Ranger
Class foundation · compare all three specializations · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Ranger at a glanceOptional branchFIELD GUIDE ◆ GOAL Projectile damage, movement and a mobile field-combat foundation. Read the three specializations below, then make your personal investment in the skilltree. ✦ TIP | Read and understand this guide | Start here | — |
| Build your foundationOptional branchFIELD GUIDE ◆ GOAL Your five inner branches are Archery, Quick Draw, Trailcraft, Steady Aim and Fieldcraft. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass. ✦ TIP | Read and understand this guide | Ranger at a glance | — |
| MarksmanOptional branchFIELD GUIDE ◆ GOAL More projectile damage and faster bow drawing; lower movement speed. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Marksman · three pathsOptional branchFIELD GUIDE ◆ GOAL The Marksman constellation contains three independent fourteen-node paths: Long Shot · Quick Draw · Deadeye. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Marksman | — |
| HunterOptional branchFIELD GUIDE ◆ GOAL More movement, critical chance and a chance at duplicated mob loot; slower bow drawing. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Hunter · three pathsOptional branchFIELD GUIDE ◆ GOAL The Hunter constellation contains three independent fourteen-node paths: Pursuit · Trophies · Killer Instinct. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Hunter | — |
| BeastmasterOptional branchFIELD GUIDE ◆ GOAL More health, movement and mob experience; lower projectile damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Beastmaster · three pathsOptional branchFIELD GUIDE ◆ GOAL The Beastmaster constellation contains three independent fourteen-node paths: Pack Endurance · Wild Pace · Beast Lore. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Beastmaster | — |
| Try the playstyleOptional branchACTIVITY ◆ GOAL Practice firing at a safe target while moving, then compare shots taken against ammunition used. ◇ HOW TO
✦ TIP | Complete this activity | Ranger at a glance | — |
Path of the Rogue
Class foundation · compare all three specializations · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Rogue at a glanceOptional branchFIELD GUIDE ◆ GOAL Movement, critical hits and evasive melee play. Read the three specializations below, then make your personal investment in the skilltree. ✦ TIP | Read and understand this guide | Start here | — |
| Build your foundationOptional branchFIELD GUIDE ◆ GOAL Your five inner branches are Light Feet, Dirty Fighting, Precision, Evasion and Quick Hands. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass. ✦ TIP | Read and understand this guide | Rogue at a glance | — |
| AssassinOptional branchFIELD GUIDE ◆ GOAL More movement and critical chance; lower maximum health. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Assassin · three pathsOptional branchFIELD GUIDE ◆ GOAL The Assassin constellation contains three independent fourteen-node paths: Silent Step · Killer Instinct · Deathblow. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Assassin | — |
| DuelistOptional branchFIELD GUIDE ◆ GOAL More critical damage and dodge chance; lower armor. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Duelist · three pathsOptional branchFIELD GUIDE ◆ GOAL The Duelist constellation contains three independent fourteen-node paths: Finesse · Footwork · Riposte. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Duelist | — |
| ShadowbladeOptional branchFIELD GUIDE ◆ GOAL More critical chance and critical damage; lower armor and projectile damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Shadowblade · three pathsOptional branchFIELD GUIDE ◆ GOAL The Shadowblade constellation contains three independent fourteen-node paths: Veil · Shadow Crit · Void Edge. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Shadowblade | — |
| Try the playstyleOptional branchACTIVITY ◆ GOAL Use the training yard to test short attack windows, disengagement and stamina or cooldown recovery. ◇ HOW TO
✦ TIP | Complete this activity | Rogue at a glance | — |
Path of the Mage
Class foundation · compare all three specializations · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Mage at a glanceOptional branchFIELD GUIDE ◆ GOAL Mana and spell power with a lower melee-damage foundation. Read the three specializations below, then make your personal investment in the skilltree. ✦ TIP | Read and understand this guide | Start here | — |
| Build your foundationOptional branchFIELD GUIDE ◆ GOAL Your five inner branches are Arcane Power, Mana Reserve, Mana Flow, Focused Casting and Arcane Ward. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass. ✦ TIP | Read and understand this guide | Mage at a glance | — |
| ElementalistOptional branchFIELD GUIDE ◆ GOAL Supports Fire, Ice and Lightning schools, with cooldown support where the attribute is available. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Elementalist · three pathsOptional branchFIELD GUIDE ◆ GOAL The Elementalist constellation contains three independent fourteen-node paths: Fire Mastery · Ice Mastery · Lightning Mastery. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Elementalist | — |
| ArcanistOptional branchFIELD GUIDE ◆ GOAL More mana and spell power; lower melee damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Arcanist · three pathsOptional branchFIELD GUIDE ◆ GOAL The Arcanist constellation contains three independent fourteen-node paths: Deep Reserves · Arcane Force · Flow. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Arcanist | — |
| BattlemageOptional branchFIELD GUIDE ◆ GOAL More melee damage and spell power; reduced mana regeneration and cooldown-reduction value. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Battlemage · three pathsOptional branchFIELD GUIDE ◆ GOAL The Battlemage constellation contains three independent fourteen-node paths: Spellsteel · Battle Casting · Arcane Guard. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Battlemage | — |
| Try the playstyleOptional branchACTIVITY ◆ GOAL Test one damage spell and one utility spell while watching cost, cooldown and regeneration. ◇ HOW TO
✦ TIP | Complete this activity | Mage at a glance | — |
Path of the Cleric
Class foundation · compare all three specializations · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Cleric at a glanceOptional branchFIELD GUIDE ◆ GOAL Holy-school support, recovery and a sturdy support foundation. Read the three specializations below, then make your personal investment in the skilltree. ✦ TIP | Read and understand this guide | Start here | — |
| Build your foundationOptional branchFIELD GUIDE ◆ GOAL Your five inner branches are Faith, Prayer, Grace, Sacred Guard and Wisdom. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass. ✦ TIP | Read and understand this guide | Cleric at a glance | — |
| PriestOptional branchFIELD GUIDE ◆ GOAL More Holy power and mana regeneration; lower Blood power and melee damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Priest · three pathsOptional branchFIELD GUIDE ◆ GOAL The Priest constellation contains three independent fourteen-node paths: Divine Channel · Prayer · Grace. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Priest | — |
| CrusaderOptional branchFIELD GUIDE ◆ GOAL More Holy power and armor; lower mana capacity and regeneration. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Crusader · three pathsOptional branchFIELD GUIDE ◆ GOAL The Crusader constellation contains three independent fourteen-node paths: Consecrated Armor · Holy Power · Zeal. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Crusader | — |
| OracleOptional branchFIELD GUIDE ◆ GOAL Supports free-enchant chance and mana capacity; lower spell power and melee damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Oracle · three pathsOptional branchFIELD GUIDE ◆ GOAL The Oracle constellation contains three independent fourteen-node paths: Foresight · Deep Insight · Knowledge. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Oracle | — |
| Try the playstyleOptional branchACTIVITY ◆ GOAL Practice a support or recovery spell in a safe space and carry a weapon for times when mana is low. ◇ HOW TO
✦ TIP | Complete this activity | Cleric at a glance | — |
Path of the Occultist
Class foundation · compare all three specializations · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Occultist at a glanceOptional branchFIELD GUIDE ◆ GOAL Blood, Ender and Eldritch themes with a less forgiving health foundation. Read the three specializations below, then make your personal investment in the skilltree. ✦ TIP | Read and understand this guide | Start here | — |
| Build your foundationOptional branchFIELD GUIDE ◆ GOAL Your five inner branches are Forbidden Study, Dark Reserve, Blood Rite, Void Study and Eldritch Study. Each branch contains four mandatory foundation nodes. Complete their requirements, class mastery and the specialization gate before entering a subclass. ✦ TIP | Read and understand this guide | Occultist at a glance | — |
| Blood MageOptional branchFIELD GUIDE ◆ GOAL More Blood-school power; lower Holy power, maximum health and melee damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Blood Mage · three pathsOptional branchFIELD GUIDE ◆ GOAL The Blood Mage constellation contains three independent fourteen-node paths: Sanguine Power · Sacrifice · Crimson Mastery. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Blood Mage | — |
| NecromancerOptional branchFIELD GUIDE ◆ GOAL Supports summon damage when that attribute exists, otherwise the script uses its spell-power fallback. More mana; lower Fire, Ice and Lightning power. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Necromancer · three pathsOptional branchFIELD GUIDE ◆ GOAL The Necromancer constellation contains three independent fourteen-node paths: Summoning · Grave Reserve · Lord of the Dead. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Necromancer | — |
| VoidcallerOptional branchFIELD GUIDE ◆ GOAL More Eldritch power, Ender power and mana; lower armor, health and melee damage. These are the subclass’s starting tradeoffs and direction, not your character’s final stat totals. ◇ HOW TO
✦ TIP | Read and understand this guide | Build your foundation | — |
| Voidcaller · three pathsOptional branchFIELD GUIDE ◆ GOAL The Voidcaller constellation contains three independent fourteen-node paths: Eldritch Power · Void Power · Abyssal Reserve. Optional synergy notables support combinations; the all-path apex checks all three branches. ✦ TIP | Read and understand this guide | Voidcaller | — |
| Try the playstyleOptional branchACTIVITY ◆ GOAL Test your chosen spell school safely and compare recovery options before using health-trading nodes. ◇ HOW TO
✦ TIP | Complete this activity | Occultist at a glance | — |
Professions & Everyday Work
Seven profession islands · activities that support your kingdom · 15 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Choose useful everyday strengthsOptional branchFIELD GUIDE ◆ GOAL Mining, Logging, Hunting, Exploration, Fishing, Farming and Crafting are skilltree investments alongside your combat build. You may take up to three profession masteries and up to three of the six focus nodes in each profession. ✦ TIP ! WATCH OUT | Read and understand this guide | Start here | — |
| Mining · professionOptional branchFIELD GUIDE ◆ GOAL Excavation and mining speed, ore-loot duplication chance and interaction reach. Inspect the three branches and six focus options in your personal tree before committing points. ✦ TIP | Read and understand this guide | Choose useful everyday strengths | — |
| Mining · field assignmentOptional branchACTIVITY ◆ GOAL Prepare a marked mining route, sort its haul and reserve material for the next workshop. ✦ TIP | Complete this activity | Mining · profession | — |
| Logging · professionOptional branchFIELD GUIDE ◆ GOAL Axe-based chopping, movement and axe durability. Inspect the three branches and six focus options in your personal tree before committing points. ✦ TIP | Read and understand this guide | Choose useful everyday strengths | — |
| Logging · field assignmentOptional branchACTIVITY ◆ GOAL Harvest a wood supply, save the saplings and establish a repeatable replanting area. ✦ TIP | Complete this activity | Logging · profession | — |
| Hunting · professionOptional branchFIELD GUIDE ◆ GOAL Movement, mob-loot duplication chance and mob experience. Inspect the three branches and six focus options in your personal tree before committing points. ✦ TIP | Read and understand this guide | Choose useful everyday strengths | — |
| Hunting · field assignmentOptional branchACTIVITY ◆ GOAL Complete a planned hunting trip and bring useful mob supplies back to the storehouse. ✦ TIP | Complete this activity | Hunting · profession | — |
| Exploration · professionOptional branchFIELD GUIDE ◆ GOAL Travel speed, chest-loot duplication chance and luck. Inspect the three branches and six focus options in your personal tree before committing points. ✦ TIP | Read and understand this guide | Choose useful everyday strengths | — |
| Exploration · field assignmentOptional branchACTIVITY ◆ GOAL Find a structure, record its location and return with a documented discovery. ✦ TIP | Complete this activity | Exploration · profession | — |
| Fishing · professionOptional branchFIELD GUIDE ◆ GOAL Fishing-loot duplication chance, luck and fishing-rod durability. Inspect the three branches and six focus options in your personal tree before committing points. ✦ TIP | Read and understand this guide | Choose useful everyday strengths | — |
| Fishing · field assignmentOptional branchACTIVITY ◆ GOAL Set up a fishing spot and stock fish for meals or recipes your team uses. ✦ TIP | Complete this activity | Fishing · profession | — |
| Farming · professionOptional branchFIELD GUIDE ◆ GOAL Interaction reach, health support for farm work and hoe-conditioned breaking speed. Inspect the three branches and six focus options in your personal tree before committing points. ✦ TIP | Read and understand this guide | Choose useful everyday strengths | — |
| Farming · field assignmentOptional branchACTIVITY ◆ GOAL Create crop and animal-feed reserves that remain stocked after the factory takes its share. ✦ TIP | Complete this activity | Farming · profession | — |
| Crafting · professionOptional branchFIELD GUIDE ◆ GOAL Repair efficiency, free-enchant chance and mining-equipment durability. Inspect the three branches and six focus options in your personal tree before committing points. ✦ TIP | Read and understand this guide | Choose useful everyday strengths | — |
| Crafting · field assignmentOptional branchACTIVITY ◆ GOAL Prepare a repair and equipment station, then maintain tools used by the workshop and explorers. ✦ TIP | Complete this activity | Crafting · profession | — |
Combat, Movement & Equipment
Practice first · Epic Fight, ParCool, weapons and accessories · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Build a loadout you can useOptional branchFIELD GUIDE ◆ GOAL The selected pack combines Epic Fight, Weapons of Miracles, Simply Swords, Iron’s spells, movement tools and the personal skilltree. Read the controls and test one complete loadout before taking it into a boss arena. ✦ TIP | Read and understand this guide | Start here | — |
| Use the training yardOptional branchACTIVITY ◆ GOAL Use a safe target to compare attacks, recovery, mana cost and movement. A dummy can help with controlled comparisons, but a stationary target does not reproduce a boss’s movement or resistance. ✦ TIP | Complete this activity | Build a loadout you can use | — |
| Learn your weapon movesOptional branchACTIVITY ◆ GOAL Epic Fight and its weapon addons can give different weapons distinct attacks. Check battle-mode controls and the actual weapon’s supported moves rather than assuming every weapon handles alike. ✦ TIP | Complete this activity | Build a loadout you can use | — |
| Practice a clean escapeOptional branchACTIVITY ◆ GOAL ParCool adds movement options with their own controls and conditions. Practice on a safe course, check your available movement resources and learn a route back to solid ground. ✦ TIP | Complete this activity | Build a loadout you can use | — |
| Armor and tradeoffsOptional branchFIELD GUIDE ◆ GOAL Compare armor, durability, affixes and effects with your class penalties. A damage-focused subclass may give up health or armor; a casting build may need mana or regeneration as much as raw attack damage. ✦ TIP | Read and understand this guide | Build a loadout you can use | — |
| Curios, Artifacts and RelicsOptional branchACTIVITY ◆ GOAL Artifacts, Relics and their selected integrations add equipment with their own activation and upgrade rules. Read their tooltips and inspect Curios slots. Carry a few useful effects instead of assuming every found item works from the main inventory. ✦ TIP | Complete this activity | Build a loadout you can use | — |
| Growing a relicOptional branchFIELD GUIDE ◆ GOAL Reliquified Artifacts, Ars Nouveau and Twilight Forest extend the corresponding equipment systems. Follow the actual relic’s progression screen and requirements; an item discovery and a fully developed relic are different goals. ✦ TIP | Read and understand this guide | Build a loadout you can use | — |
| Affixes, gems and enchantingOptional branchACTIVITY ◆ GOAL Apotheosis and the selected Apothic systems add equipment and enchanting layers. Inspect affixes, sockets and the relevant workstation recipes in JEI before modifying a favorite item. ✦ TIP | Complete this activity | Build a loadout you can use | — |
| Prepare a recovery kitOptional branchACTIVITY ◆ GOAL Keep spare food, tools, blocks and a return plan at home. Shared quest progress does not remove the need to recover from an expedition that goes wrong. ✦ TIP | Complete this activity | Build a loadout you can use | — |
◆ MECHANICAL QUESTS
13 PAGES · 147 QUESTS
Andesite · Roots of Industry · Copper · Fields & Fluids · Brass · Into the Nether · Inductive · The Connected Workshop · Ender · Beyond the Portal · Reinforced · Chemical Engineering · Integrated · Living Expeditions · Containment · Nuclear Control · Singularity · Quantum Industry · Sovereign · A Renewable Kingdom · Automation Workshop · Power & Digital Logistics · Routes, Rails & Airships
Andesite · Roots of Industry
Kinetic Machine and connected production · 13 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Workshop plan · Kinetic Machine ◆ GOAL Start with the manual Kinetic Machine. It gives you the powered equipment needed to automate mechanisms. This first tier needs no previous milestone. ✦ TIP | Read this workshop plan | Start here | — |
| Algal Blend ◆ GOAL Kelp + clay makes two blend by hand, four in a mixer. Start a kelp farm beside your workshop. ✦ TIP | 1 × Algal Blend | Workshop plan · Kinetic Machine | — |
| Andesite Alloy ◆ GOAL Andesite + blend makes two alloy by hand, four in a mixer. Original nugget alloy recipes are excluded. ✦ TIP | 1 × Andesite Alloy | Algal Blend | — |
| Build the first frame ◆ GOAL Craft 7 alloy + slab + Andesite Casing in AAA / ACA / ASA. Cut separate frames into power, press, mixer and Deployer. This route needs no mechanism. ✦ TIP | 1 × Kinetic Machine | Andesite Alloy | — |
| Turn the wheel ◆ GOAL Craft a Water Wheel from one Kinetic Machine, two Andesite Alloy, planks and a Large Cogwheel. Connect shafts and gears; supply water. ✦ TIP | 1 × Water Wheel | Build the first frame | — |
| Assemble the workshop ◆ GOAL Use a separate manual Kinetic Machine for each starter machine. Craft the Press first, then the Mixer, Basin and Deployer with their listed parts. Keep two Deployers for alloys and a third holding the ordinary hammer. ✦ TIP | 1 × Deployer | Turn the wheel | — |
| Kinetic Mechanism ◆ GOAL Assemble one Kinetic Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism. ◇ HOW TO
✦ TIP ! WATCH OUT | 1 × Rotation Mechanism | Assemble the workshop | — |
| Kinetic Machine ◆ GOAL Deploy this tier’s mechanism onto its listed casing. Tier 1 also has the expensive manual startup route. Functional machines also require their listed working parts. Stonecutting is reserved for the listed passive fittings. ◇ HOW TO
✦ TIP | 1 × Kinetic Machine | Kinetic Mechanism | — |
| Run the workshop continuously ◆ GOAL Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion. ◇ HOW TO
✦ TIP | Confirm the working setup | Kinetic Machine | — |
| Complete chapter 1 ◆ GOAL Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join. ✦ TIP | Confirm the working setup | Run the workshop continuously | 1 × Kinetic Machine Workshop Tool · Unbreakable |
| Farmer’s DelightOptional branch ◆ GOAL Use cutting and cooking for food. Feed wheat, kelp and bone meal to the industrial crop lines. ✦ TIP | 1 × Stove | Workshop plan · Kinetic Machine | — |
| Chipped & Architect’s PaletteOptional branch ◆ GOAL Decorative workbenches and palette blocks are building choices. They do not substitute for progression frames. ✦ TIP | 1 × Carpenters Table | Workshop plan · Kinetic Machine | — |
| Collect items earlyOptional branch ◆ GOAL A Hopper Upgrade pulls from and pushes to adjacent inventories. Use the Pickup Upgrade for loose dropped items; check its own range and filters. ✦ TIP | 1 × Hopper Upgrade | Workshop plan · Kinetic Machine | — |
Copper · Fields & Fluids
Hydraulic Machine and connected production · 11 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Workshop plan · Hydraulic Machine ◆ GOAL Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player. ✦ TIP | Read this workshop plan | Complete chapter 1 | — |
| Cure the rubber ◆ GOAL Compact slime, dried kelp and 250 mB water. Mix one wheat, one kelp and 250 mB water into two slimeballs; supply the seals line. ✦ TIP | 1 × Rubber | Workshop plan · Hydraulic Machine | — |
| Ocean metallurgy ◆ GOAL Mix bone meal, kelp and water into calcium powder. Compact prismarine shard, copper sheet and powder into two alloy; rods supply the Conduit Cage. ✦ TIP | 1 × Prismarine Alloy | Cure the rubber | — |
| Sealed Mechanism ◆ GOAL Assemble one Sealed Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism. ◇ HOW TO
✦ TIP ! WATCH OUT | 1 × Sealed Mechanism | Ocean metallurgy | — |
| Hydraulic Machine ◆ GOAL Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice. ◇ HOW TO
✦ TIP | 1 × Hydraulic Machine | Sealed Mechanism | — |
| Route fluids ◆ GOAL Cut a Hydraulic Machine into a pump. Keep separate tanks for water, milk and later XP. ✦ TIP | 1 × Mechanical Pump | Hydraulic Machine | — |
| Water the fields ◆ GOAL Use the frame-based sprinkler recipe, then connect water. The Slicer automates supported Farmer’s Delight cutting recipes using a held knife. ✦ TIP | 1 × Sprinkler | Hydraulic Machine | — |
| Run the workshop continuously ◆ GOAL Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion. ◇ HOW TO
✦ TIP | Confirm the working setup | Hydraulic Machine Route fluids Water the fields | — |
| Complete chapter 2 ◆ GOAL Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join. ✦ TIP | Confirm the working setup | Run the workshop continuously | 1 × Hydraulic Machine Workshop Tool · Unbreakable |
| Ocean workshopOptional branch ◆ GOAL Upgrade Aquatic supplies the aquatic world. Build a Conduit Cage, then follow the addon’s actual channeling recipes; its conduit ingredient comes from ocean exploration. ✦ TIP | 1 × Conduit Cage | Workshop plan · Hydraulic Machine | — |
| Iron’s Gems ’n JewelryOptional branch ◆ GOAL Craft the station and guide. Jewel effects and jewelry components keep their native scroll and jewelcrafting systems. ✦ TIP | 1 × Jewelcrafting Station | Workshop plan · Hydraulic Machine | — |
Brass · Into the Nether
Precision Machine and connected production · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Workshop plan · Precision Machine ◆ GOAL Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player. ✦ TIP | Read this workshop plan | Complete chapter 2 | — |
| Enter the Nether ◆ GOAL Chapter 2 unlocks Nether entry. Capture a Blaze in a burner before heated brass mixing. ✦ TIP | Confirm the working setup | Workshop plan · Precision Machine | — |
| Heat the brass ◆ GOAL Heat copper and zinc in the basin. Press brass sheets and finish electron tubes for the precision sequence. ✦ TIP | 1 × Brass Ingot | Enter the Nether | — |
| Build smart logistics ◆ GOAL Precision frames supply brass sorting, mechanical crafting and automatic stocking. ✦ TIP | 1 × Mechanical Arm | Heat the brass | — |
| Link the workshop ◆ GOAL Build the native tube sections; use precision frames for entrances and accelerators. Supply power and test a short route first. ✦ TIP | 1 × Hypertube Block | Build smart logistics | — |
| Precision Mechanism ◆ GOAL Assemble one Precision Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism. ◇ HOW TO
✦ TIP ! WATCH OUT | 1 × Precision Mechanism | Link the workshop | — |
| Precision Machine ◆ GOAL Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice. ◇ HOW TO
✦ TIP | 1 × Precision Machine | Precision Mechanism | — |
| Run the workshop continuously ◆ GOAL Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion. ◇ HOW TO
✦ TIP | Confirm the working setup | Precision Machine | — |
| Complete chapter 3 ◆ GOAL Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join. ✦ TIP | Confirm the working setup | Run the workshop continuously | 1 × Precision Machine Workshop Tool · Unbreakable |
Inductive · The Connected Workshop
Inductive Machine and connected production · 14 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Workshop plan · Inductive Machine ◆ GOAL Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player. ✦ TIP | Read this workshop plan | Complete chapter 3 | — |
| Bootstrap steel ◆ GOAL Heated mixing uses two iron ingots and coal for two steel. Five steel, two osmium and one Precision Machine produce Steel Casing; no FE or boss core is required. ✦ TIP | 1 × Steel Ingot | Workshop plan · Inductive Machine | — |
| First powered processing ◆ GOAL Deploy a Precision Mechanism onto Steel Casing. Add Heat Generator and basic universal cables. Native infusing supplies circuits and alloys. ✦ TIP | 1 × Metallurgic Infuser | Bootstrap steel | — |
| Charge certus ◆ GOAL Craft from Steel Casing, certus and Crafts & Additions Capacitor. Use FE to charge certus; native water conversion produces fluix crystals. ✦ TIP | 1 × Charger | First powered processing | — |
| Print the processors ◆ GOAL Steel Casing + Electric Motor + gold. All four press recipes are available from this chapter; use the normal Inscriber routes. ✦ TIP | 1 × Inscriber | Charge certus | — |
| Build a parallel arcane workshopOptional branch ◆ GOAL Precision Machine bootstraps the apparatus. Bootstrap the Agronomic Sourcelink from wheat, Source Gems, a Source Jar and a Precision Machine. Make Arcane Casing and the sequenced Arcane Mechanism, then deploy the mechanism. Magic supports the factory alongside FE. ✦ TIP | 1 × Arcane Machine | Print the processors | — |
| Inductive Mechanism ◆ GOAL Assemble one Inductive Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism. ◇ HOW TO
✦ TIP ! WATCH OUT | 1 × Legacy Network Mechanism | Print the processors | — |
| Inductive Machine ◆ GOAL Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice. ◇ HOW TO
✦ TIP | 1 × Inductive Machine | Inductive Mechanism | — |
| Wire a small ME network ◆ GOAL Inductive Machine supplies the network devices. Begin with a terminal, drive, 1k cells and energy acceptor before expanding channels. ✦ TIP | 1 × ME Drive | Inductive Machine | — |
| Run the workshop continuously ◆ GOAL Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion. ◇ HOW TO
✦ TIP | Confirm the working setup | Inductive Machine Wire a small ME network | — |
| Complete chapter 4 ◆ GOAL Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join. ✦ TIP | Confirm the working setup | Run the workshop continuously | 1 × Inductive Machine Workshop Tool · Unbreakable |
| Ars automationOptional branch ◆ GOAL Automate farms with Ars, and route output into Create or ME. Native Source generation is available before the custom arcane frame. ✦ TIP | 1 × Whirlisprig Charm | Workshop plan · Inductive Machine | — |
| Ars CreoOptional branch ◆ GOAL Use the real Starbuncle Wheel to support a contraption; feed it through Ars’ native rules. ✦ TIP | 1 × Starbuncle Wheel | Workshop plan · Inductive Machine | — |
| Powered toolsOptional branch ◆ GOAL Mekanism Tools supplies normal equipment and the later chemical assembly tool. ✦ TIP | 1 × Steel Paxel | Workshop plan · Inductive Machine | — |
Ender · Beyond the Portal
Ender Machine and connected production · 13 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Workshop plan · Ender Machine ◆ GOAL Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player. ✦ TIP | Read this workshop plan | Complete chapter 4 | — |
| Prepare the portal ◆ GOAL The four authored eye deployments use Inductive Mechanisms with Source Gem, pearl, Blaze Rod or crying obsidian. Other unique eyes keep native exploration sources. End Remastered still needs twelve different valid eyes. ✦ TIP | 1 × Magical Eye | Workshop plan · Ender Machine | — |
| Claim the first Dragon Core ◆ GOAL Defeat the Ender Dragon after opening the portal. Claim the permanent Dragon Core from the detected Dragon trial quest; it is retained by final imprinting. ✦ TIP | 1 × Dragon Core | Prepare the portal | — |
| Gather chorus ◆ GOAL Grow chorus on End Stone. Save Dragon’s Breath for Dragons Plus and the final workshop. ✦ TIP | 1 × Chorus Fruit | Claim the first Dragon Core | — |
| Scale the powered workshop ◆ GOAL Upgrade basic machines into advanced factories with their preserving native recipes. Advanced circuits become a regular supply line. ✦ TIP | 1 × Advanced Control Circuit | Gather chorus | — |
| Handle Dragon’s Breath ◆ GOAL Collect bottles during the fight. Dragons Plus keeps its actual breath filling, emptying and ending fan processes; use the fluid hatch for transport. ✦ TIP | 1 × Dragon's Breath | Scale the powered workshop | — |
| Ender Mechanism ◆ GOAL Assemble one Ender Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism. ◇ HOW TO
✦ TIP ! WATCH OUT | 1 × Legacy Ender Mechanism | Handle Dragon’s Breath | — |
| Ender Machine ◆ GOAL Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice. ◇ HOW TO
✦ TIP | 1 × Ender Machine | Ender Mechanism | — |
| Defeat Ender Dragon ◆ GOAL Defeat the Ender Dragon and claim the permanent Dragon Core from this quest. Keep the core for final imprinting; it is retained. ✦ TIP | Defeat Ender Dragon | Workshop plan · Ender Machine | 1 × Dragon Core |
| Keep the Dragon CoreOptional branch ◆ GOAL Boss cores are permanent catalysts. Retained deployment recipes leave the core in the Deployer. ✦ TIP ! WATCH OUT | 1 × Dragon Core | Defeat Ender Dragon | — |
| Run the workshop continuously ◆ GOAL Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion. ◇ HOW TO
✦ TIP | Confirm the working setup | Ender Machine Defeat Ender Dragon | — |
| Complete chapter 5 ◆ GOAL Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join. ✦ TIP | Confirm the working setup | Run the workshop continuously | 1 × Ender Machine Workshop Tool · Unbreakable |
| XP and enchantmentsOptional branch ◆ GOAL Collect and route native liquid XP. Enchanting Industry and Apotheosis retain their actual experience and enchantment rules. ✦ TIP | 1 × Blaze Enchanter | Workshop plan · Ender Machine | — |
Reinforced · Chemical Engineering
Chemical Machine and connected production · 11 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Workshop plan · Chemical Machine ◆ GOAL Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player. ✦ TIP | Read this workshop plan | Complete chapter 5 | — |
| Grow the chemical feedstock ◆ GOAL Farm crops → crusher Bio Fuel → PRC with water and hydrogen → substrate/ethylene. Separate water into hydrogen and oxygen; liquefy ethylene and run the second PRC recipe for HDPE. Three pellets enrich into one sheet. ✦ TIP | 1 × HDPE Sheet | Workshop plan · Chemical Machine | — |
| Forge Shadow Steel ◆ GOAL Heat two steel, obsidian and chorus into two Shadow Steel. Press sheets; combine them with HDPE in the Reinforced Mechanism sequence. ✦ TIP | 1 × Legacy Shadow Steel Sheet | Grow the chemical feedstock | — |
| Reinforced Mechanism ◆ GOAL Assemble one Reinforced Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism. ◇ HOW TO
✦ TIP ! WATCH OUT | 1 × Reinforced Mechanism | Forge Shadow Steel | — |
| Chemical Machine ◆ GOAL Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice. ◇ HOW TO
✦ TIP | 1 × Chemical Machine | Reinforced Mechanism | — |
| Control the gas network ◆ GOAL Chemical Machines build advanced chemical equipment. Evaporation produces brine; separating brine gives chlorine. Infuse hydrogen + chlorine into hydrogen chloride. ✦ TIP | 1 × Chemical Infuser | Chemical Machine | — |
| Store chemicals in ME ◆ GOAL Craft the chemical housing with Chemical Machines. Combine with an AE2 component; native preserving cell upgrades keep their stored chemicals. ✦ TIP | 1 × 1k ME Chemical Storage Cell | Chemical Machine | — |
| Defeat Lich ◆ GOAL A player kill awards the reusable core. Keep it for imprinting; repeated kills add parallel production capacity. ✦ TIP | Defeat Lich | Workshop plan · Chemical Machine | — |
| Keep the Verdant SigilOptional branch ◆ GOAL Boss cores are permanent catalysts. Retained deployment recipes leave the core in the Deployer. ✦ TIP ! WATCH OUT | 1 × Verdant Sigil | Defeat Lich | — |
| Run the workshop continuously ◆ GOAL Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion. ◇ HOW TO
✦ TIP | Confirm the working setup | Chemical Machine Control the gas network Store chemicals in ME Defeat Lich | — |
| Complete chapter 6 ◆ GOAL Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join. ✦ TIP | Confirm the working setup | Run the workshop continuously | 1 × Chemical Machine Workshop Tool · Unbreakable |
Integrated · Living Expeditions
Expedition Frame and connected production · 11 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Workshop plan · Expedition Frame ◆ GOAL Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player. ✦ TIP | Read this workshop plan | Complete chapter 6 | — |
| Refine the radiance ◆ GOAL Inject one Shadow Steel with 100 units hydrogen chloride per finished operation, then press the Refined Radiance. This is gas processing in the Chemical Injection Chamber. ✦ TIP | 1 × Legacy Radiance Sheet | Workshop plan · Expedition Frame | — |
| Expedition Mechanism ◆ GOAL Assemble one Expedition Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism. ◇ HOW TO
✦ TIP ! WATCH OUT | 1 × Legacy Expedition Mechanism | Refine the radiance | — |
| Expedition Frame ◆ GOAL Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice. ◇ HOW TO
✦ TIP | 1 × Expedition Frame | Expedition Mechanism | — |
| Build an expedition vesselOptional branch ◆ GOAL Expedition Frames unlock actual airship controls. Start with a light hull, balanced propulsion, steering and fuel; Mekanism compatibility adds systems on the moving vessel. ✦ TIP | 1 × Gyroscopic Propeller Bearing | Expedition Frame | — |
| Expand remote automation ◆ GOAL Use 16k storage and wireless access to service the expedition workshop. Channels, energy and native wireless range still apply. ✦ TIP | 1 × Wireless Terminal | Expedition Frame | — |
| Defeat The Harbinger ◆ GOAL A player kill awards the reusable core. Keep it for imprinting; repeated kills add parallel production capacity. ✦ TIP | Defeat The Harbinger | Workshop plan · Expedition Frame | — |
| Keep the Storm CoreOptional branch ◆ GOAL Boss cores are permanent catalysts. Retained deployment recipes leave the core in the Deployer. ✦ TIP ! WATCH OUT | 1 × Storm Core | Defeat The Harbinger | — |
| Run the workshop continuously ◆ GOAL Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion. ◇ HOW TO
✦ TIP | Confirm the working setup | Expedition Frame Expand remote automation Defeat The Harbinger | — |
| Complete chapter 7 ◆ GOAL Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join. ✦ TIP | Confirm the working setup | Run the workshop continuously | 1 × Expedition Frame Workshop Tool · Unbreakable |
| Cave expeditionOptional branch ◆ GOAL Explore Alex’s Caves and Alex’s Mobs for materials and encounters. Expedition machinery supports mining; discoveries keep their native sources. ✦ TIP | 1 × Quarry | Workshop plan · Expedition Frame | — |
Containment · Nuclear Control
Containment Frame and connected production · 12 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Workshop plan · Containment Frame ◆ GOAL Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player. ✦ TIP | Read this workshop plan | Complete chapter 7 | — |
| Infuse Overcharge Alloy ◆ GOAL Infuse Refined Radiance with 80 diamond infusion units per operation. Press sheets for the Containment Mechanism; no radioactive input is needed to build the first reactor. ✦ TIP | 1 × Legacy Overcharge Sheet | Workshop plan · Containment Frame | — |
| Containment Mechanism ◆ GOAL Assemble one Containment Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism. ◇ HOW TO
✦ TIP ! WATCH OUT | 1 × Containment Mechanism | Infuse Overcharge Alloy | — |
| Containment Frame ◆ GOAL Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice. ◇ HOW TO
✦ TIP | 1 × Containment Frame | Containment Mechanism | — |
| Build fission safely ◆ GOAL Build reactor, cooling and turbine before adding fuel. Native uranium → yellow cake → uranium oxide → uranium hexafluoride → fissile fuel remains the fuel chain. ✦ TIP | 1 × Fission Reactor Casing | Containment Frame | — |
| Separate radioactive waste ◆ GOAL Route waste away from normal gas storage. Use native barrels and solar neutron activation; never vent waste. Route polonium/plutonium with their native restrictions. ✦ TIP | 1 × Radioactive Waste Barrel | Containment Frame | — |
| Move controlled spacesOptional branch ◆ GOAL Spatial storage is an optional branch after containment. Check channels and power before transferring a volume. ✦ TIP | 1 × Spatial IO Port | Containment Frame | — |
| Defeat Ignis ◆ GOAL A player kill awards the reusable core. Keep it for imprinting; repeated kills add parallel production capacity. ✦ TIP | Defeat Ignis | Workshop plan · Containment Frame | — |
| Keep the Ember CoreOptional branch ◆ GOAL Boss cores are permanent catalysts. Retained deployment recipes leave the core in the Deployer. ✦ TIP ! WATCH OUT | 1 × Ember Core | Defeat Ignis | — |
| Run the workshop continuously ◆ GOAL Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion. ◇ HOW TO
✦ TIP | Confirm the working setup | Containment Frame Build fission safely Separate radioactive waste Defeat Ignis | — |
| Complete chapter 8 ◆ GOAL Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join. ✦ TIP | Confirm the working setup | Run the workshop continuously | 1 × Containment Frame Workshop Tool · Unbreakable |
| DragonforgesOptional branch ◆ GOAL Ice & Fire forging requires the corresponding living dragon and forge multiblock. Custom frames supply parts; they do not replace the dragon. ✦ TIP | 1 × Dragonforge Fire Input | Workshop plan · Containment Frame | — |
Singularity · Quantum Industry
Singularity Frame and connected production · 12 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Workshop plan · Singularity Frame ◆ GOAL Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player. ✦ TIP | Read this workshop plan | Complete chapter 8 | — |
| Build the SPS line ◆ GOAL Native waste processing and SPS produce antimatter. The native pellet recipe still costs 1000 units; there is no crafting shortcut. ✦ TIP | 1 × SPS Casing | Workshop plan · Singularity Frame | — |
| Nucleosynthesize a Stargaze ◆ GOAL One AE2 Singularity + 10 antimatter units → one Stargaze Singularity in the Antiprotonic Nucleosynthesizer. Deploy a retained Void Core onto it, then use the Void-attuned Singularity with polonium for the next mechanism. ✦ TIP | 1 × Legacy Stargaze Singularity | Build the SPS line | — |
| Singularity Mechanism ◆ GOAL Assemble one Singularity Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism. ◇ HOW TO
✦ TIP ! WATCH OUT | 1 × Singularity Mechanism | Nucleosynthesize a Stargaze | — |
| Singularity Frame ◆ GOAL Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice. ◇ HOW TO
✦ TIP | 1 × Singularity Frame | Singularity Mechanism | — |
| Power quantum production ◆ GOAL Fusion requires native deuterium/tritium and ignition. SPS and quantum networks consume real energy; size the power line for sustained production. ✦ TIP | 1 × Fusion Reactor Controller | Singularity Frame | — |
| Link distant factories ◆ GOAL 64k storage and quantum bridges support distant production while preserving AE2’s native channels and link rules. ✦ TIP | 1 × ME Quantum Ring | Singularity Frame | — |
| Defeat Ender Guardian ◆ GOAL A player kill awards the reusable core. Keep it for imprinting; repeated kills add parallel production capacity. ✦ TIP | Defeat Ender Guardian | Workshop plan · Singularity Frame | — |
| Keep the Void CoreOptional branch ◆ GOAL Boss cores are permanent catalysts. Retained deployment recipes leave the core in the Deployer. ✦ TIP ! WATCH OUT | 1 × Void Core | Defeat Ender Guardian | — |
| Run the workshop continuously ◆ GOAL Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion. ◇ HOW TO
✦ TIP | Confirm the working setup | Singularity Frame Power quantum production Link distant factories Defeat Ender Guardian | — |
| Complete chapter 9 ◆ GOAL Claim your unbreakable workshop tool. Completing this chapter unlocks the next tier for the team, including offline players when they next join. ✦ TIP | Confirm the working setup | Run the workshop continuously | 1 × Singularity Frame Workshop Tool · Unbreakable |
| Boss encountersOptional branch ◆ GOAL Cataclysm, Bosses’ Rise and Mowzie’s Mobs remain combat destinations. Only the explicitly listed core-bearing bosses are mandatory milestones. ✦ TIP | Confirm the working setup | Workshop plan · Singularity Frame | — |
Sovereign · A Renewable Kingdom
Sovereign Core and connected production · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Workshop plan · Sovereign Core ◆ GOAL Follow this chapter’s material and machine path. The previous milestone unlocks this tier. Optional quests introduce supporting systems; milestone rewards grant one unbreakable tool per player. ✦ TIP | Read this workshop plan | Complete chapter 9 | — |
| Imprint the Sovereign Keystone ◆ GOAL Deploy Verdant Sigil, Storm Core, Ember Core, Void Core and Dragon Core onto a Sovereign Core in one sequence. Every core is retained; finish using the ordinary Enchanter’s Sword. ✦ TIP | 1 × Sovereign Keystone | Workshop plan · Sovereign Core | — |
| Sovereign Mechanism ◆ GOAL Assemble one Sovereign Mechanism through its complete ordered sequence. Each material application consumes one item; the last Deployer holds the finishing tool. One full loop gives one guaranteed mechanism. ◇ HOW TO
✦ TIP ! WATCH OUT | 1 × Sovereign Mechanism | Imprint the Sovereign Keystone | — |
| Sovereign Core ◆ GOAL Deploy this tier’s mechanism onto its matching casing. Follow the machine’s JEI recipe or the stonecutter output menu for the next equipment choice. ◇ HOW TO
✦ TIP | 1 × Sovereign Core | Sovereign Mechanism | — |
| Equip the industrial kingdom ◆ GOAL Sovereign Cores build the advanced equipment layer. Modules, energy and native upgrade components are still required. ✦ TIP | 1 × Meka Tool | Sovereign Core | — |
| Finish the large ME network ◆ GOAL Use native preserving upgrades to reach 256k. Storage capacity supports production; creative cells and infinity upgrades remain unavailable. ✦ TIP | 1 × 256k ME Item Storage Cell | Sovereign Core | — |
| Run the workshop continuously ◆ GOAL Demonstrate a complete material → mechanism → casing/frame → machine line. Set filters, buffers and output handling; confirm it runs without manual ingredient insertion. ◇ HOW TO
✦ TIP | Confirm the working setup | Sovereign Core Equip the industrial kingdom Finish the large ME network | — |
| Complete chapter 10 ◆ GOAL Claim the unbreakable Sovereign workshop tool. All ten workshop tiers are complete; continue settlement projects, exploration and renewable production. ✦ TIP | Confirm the working setup | Run the workshop continuously | 1 × Sovereign Core Workshop Tool · Unbreakable |
| Useful settlement detailsOptional branch ◆ GOAL Supplementaries and Amendments supply practical building and interaction tools. Waystones support travel alongside airships and quantum links. ✦ TIP | 1 × Rope | Workshop plan · Sovereign Core | — |
Automation Workshop
Materials → mechanism → casing → machine · build reliable supply lines · 15 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| A factory starts with the flowOptional branchFIELD GUIDE ◆ GOAL Plan every line from raw input to useful output. Give each step its machine, power, ingredient buffer and collection point. Chapters I–X provide the recipes; this page helps make those recipes run continuously. ✦ TIP | Read and understand this guide | Start here | — |
| Rotation, speed and stressOptional branchFIELD GUIDE ◆ GOAL Create machinery needs a connected rotating network. Speed changes can also change stress requirements. Inspect the machine and network feedback before adding more equipment or gearing up. ✦ TIP | Read and understand this guide | A factory starts with the flow | — |
| Build the assembly in orderOptional branchACTIVITY ◆ GOAL T&K3 mechanisms use one-loop sequenced assembly. Put the base onto a belt or depot and carry it through the operations in the recipe’s exact order. The Kinetic Mechanism starts from a wooden slab, receives Andesite Alloy twice and finishes under an iron hammer. ◇ HOW TO
✦ TIP | Complete this activity | A factory starts with the flow | — |
| Tools need a supply planOptional branchFIELD GUIDE ◆ GOAL Ordinary finishing tools wear during assembly. Chapter rewards replace that maintenance with a named unbreakable version per player. Until then, keep an accessible replacement buffer and inspect the final Deployer when production stops. ✦ TIP | Read and understand this guide | A factory starts with the flow | — |
| Deploy the mechanism onto its casingOptional branchACTIVITY ◆ GOAL A machine frame is assembled by deploying its mechanism onto the matching casing. Functional machines combine a frame with matching mechanical parts. Stonecutting remains useful for the listed passive fittings; every choice consumes its frame. ◇ HOW TO
✦ TIP | Complete this activity | A factory starts with the flow | — |
| Renewable stone and elementsOptional branchACTIVITY ◆ GOAL Build a water/lava cobblestone or stone generator. Place the selector directly below the newly generated block and its correct frame one block below the selector. The custom generator changes the new stone into the selected geological block. ◇ HOW TO
✦ TIP | Complete this activity | A factory starts with the flow | — |
| Give each stone a destinationOptional branchFIELD GUIDE ◆ GOAL Andesite supplies clay, Diorite quartz, Granite lapis and Limestone bone meal. Veridium supplies copper and Crimsite iron. In Brass, Scoria supplies redstone, Scorchia coal, Asurine zinc and Ochrum gold. Milling and crushing have their own listed yields. ✦ TIP | Read and understand this guide | A factory starts with the flow | — |
| A renewable wood lineOptional branchACTIVITY ◆ GOAL A Create tree farm needs harvesting, sapling supply, replanting and output transfer. Plan each job before scaling the contraption. Supported wood processing cuts logs into stripped logs, then six planks. ◇ HOW TO
✦ TIP | Complete this activity | A factory starts with the flow | — |
| Wheat and kelp become slimeOptional branchACTIVITY · TIER 2+ ◆ GOAL The authored mixer route uses one wheat, one kelp and 250 mB water to produce two slimeballs. Slime and dried kelp then feed Rubber Compound, making the early sealing line renewable. ✦ TIP | Complete this activity | A factory starts with the flow Complete chapter 1 | — |
| Fans and processing conditionsOptional branchACTIVITY ◆ GOAL Washing, haunting and other fan processes depend on the correct fan setup and recipe. Use JEI and Ponder to check the required medium and placement. Do not assume every crushed item has a washing result. ✦ TIP | Complete this activity | A factory starts with the flow | — |
| Slice & Dice in the kitchenOptional branchACTIVITY · TIER 2+ ◆ GOAL The Slicer automates supported Farmer’s Delight cutting recipes with the appropriate held knife. The Sprinkler belongs to the field-and-fluid tier. Inspect the actual supported cutting recipe and water arrangement before scaling. ✦ TIP | Complete this activity | A factory starts with the flow Complete chapter 1 | — |
| Storage on a contraptionOptional branchACTIVITY ◆ GOAL The selected Sophisticated integrations connect storage and backpacks to Create systems. Test the supported inventory on a small contraption and confirm which upgrades and transfers work there. ✦ TIP | Complete this activity | A factory starts with the flow | — |
| Liquid experience and enchantmentsOptional branchACTIVITY · TIER 5+ ◆ GOAL Enchantment Industry gives experience-processing equipment and its native enchanting rules. Use the Chapter V routes, keep XP apart from water and other fluids, and check the selected recipe for the desired operation. ✦ TIP | Complete this activity | A factory starts with the flow Complete chapter 4 | — |
| Buffers before clever logisticsOptional branchACTIVITY · TIER 3+ ◆ GOAL Use small input buffers, exact filters and a visible overflow plan. Brass-tier logistics can supply requested ingredients, but they still need available stock and working transfers. ✦ TIP | Complete this activity | A factory starts with the flow Complete chapter 2 | — |
| Run a useful line unattendedOptional branchACTIVITY ◆ GOAL Choose one renewable workshop material. Connect resource production, processing and storage, then let several complete batches run without hand-feeding ingredients. ◇ HOW TO
✦ TIP | Complete this activity | A factory starts with the flow | — |
Power & Digital Logistics
Chapter IV onward · Mekanism, AE2 and Applied Mekanistics · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Three systems, three jobsOptional branchFIELD GUIDE ◆ GOAL Create rotation runs the mechanical workshop. FE powers electric machinery. AE2 stores items and coordinates crafting. Mekanism chemicals add another material layer; a power cable is not a chemical pipe. ✦ TIP | Read and understand this guide | Start here | — |
| Start electric power with precisionOptional branchFIELD GUIDE · TIER 4+ ◆ GOAL Chapter IV begins with heated steel, Steel Casing and Precision Mechanisms. These bootstrap powered processing, a Heat Generator, basic cables, the AE2 Charger and Inscriber before the Inductive Machine exists. ✦ TIP | Read and understand this guide | Three systems, three jobs Complete chapter 3 | — |
| Configure inputs and outputsOptional branchACTIVITY · TIER 4+ ◆ GOAL Mekanism machines have side and transfer settings. Give energy, items and chemicals the appropriate connections, then verify a single operation. Upgrading a machine is not a substitute for configuring it. ✦ TIP | Complete this activity | Three systems, three jobs Complete chapter 3 | — |
| Your first ME networkOptional branchACTIVITY · TIER 4+ ◆ GOAL Begin with power input, a terminal, a drive and a small storage cell. Add automation only after you can insert and retrieve materials reliably. The native network’s energy and channel rules still apply. ✦ TIP | Complete this activity | Three systems, three jobs Complete chapter 3 | — |
| Teach a process, then request itOptional branchACTIVITY · TIER 4+ ◆ GOAL Autocrafting needs a valid pattern, a supported execution device and somewhere for the result to return. Distinguish a crafting pattern from a processing recipe that runs in an external machine. ✦ TIP | Complete this activity | Three systems, three jobs Complete chapter 3 | — |
| Upgrades preserve what mattersOptional branchFIELD GUIDE ◆ GOAL The managed storage and factory upgrades retain their native component-preserving recipe behavior. Use the supported upgrade route to keep stored contents and configuration rather than substituting an arbitrary shaped recipe. ✦ TIP | Read and understand this guide | Three systems, three jobs | — |
| Chemical storage is its own layerOptional branchACTIVITY · TIER 6+ ◆ GOAL Applied Mekanistics adds chemical network storage alongside AE2. Chapter VI introduces the managed chemical housing and native preserving cell upgrades. Use compatible chemical storage and transfers rather than putting a gas into an item cell. ✦ TIP | Complete this activity | Three systems, three jobs Complete chapter 5 | — |
| Feed only what a machine needsOptional branchACTIVITY · TIER 6+ ◆ GOAL Keep background production and on-demand production distinct. A permanent supply line can fill a buffer; a request-based line should return precisely the expected result to the network. ✦ TIP | Complete this activity | Three systems, three jobs Complete chapter 5 | — |
| A remote factory still needs serviceOptional branchACTIVITY · TIER 9+ ◆ GOAL Wireless and quantum links help with remote storage access, but their native energy, range, channel and linking rules remain. Remote machines also need working world loading under your instance’s settings. ✦ TIP | Complete this activity | Three systems, three jobs Complete chapter 8 | — |
Routes, Rails & Airships
A connected kingdom · Brass transport and Integrated expeditions · 8 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Choose the route for the jobOptional branchFIELD GUIDE ◆ GOAL Roads, Create transport, Hypertubes, Waystones and Aeronautics serve different kinds of travel and cargo. Plan stations and delivery inventories before adding long routes. ✦ TIP | Read and understand this guide | Start here | — |
| Test a short Hypertube routeOptional branchACTIVITY · TIER 3+ ◆ GOAL Chapter III supplies precision-based entrances and accelerators alongside native tube sections. Build a short accessible route, supply its required power and test both ends before extending it. ✦ TIP | Complete this activity | Choose the route for the job Complete chapter 2 | — |
| Give a route a useful cargo jobOptional branchACTIVITY · TIER 3+ ◆ GOAL Use Create’s supported transport components and Ponder to plan track, stations and cargo handling. Tie each destination to a real buffer, such as crop delivery or timber collection. ✦ TIP | Complete this activity | Choose the route for the job Complete chapter 2 | — |
| Supply the colony through the workshopOptional branchACTIVITY · TIER 3+ ◆ GOAL Create: MineColonies Link is selected to connect workshop logistics with colony requests. Inspect the installed link’s supported blocks and in-game guidance, then test one requested material with a small supply. ✦ TIP | Complete this activity | Choose the route for the job Complete chapter 2 | — |
| Build the first expedition vesselOptional branchACTIVITY · TIER 7+ ◆ GOAL Chapter VII introduces Expedition Frames for Aeronautics controls. Plan a light hull, balanced propulsion, steering, fuel or power, and cargo access. Follow the addon’s actual supported setup. ✦ TIP | Complete this activity | Choose the route for the job Complete chapter 6 | — |
| Power and processing aboardOptional branchACTIVITY · TIER 7+ ◆ GOAL Aeronautics Mekanism compatibility provides the selected moving-vessel integration. Check which blocks and networks are supported in the installed versions, then test one electric machine aboard before expanding. ✦ TIP | Complete this activity | Choose the route for the job Complete chapter 6 | — |
| Travel and magic aboardOptional branchACTIVITY · TIER 7+ ◆ GOAL The current selection includes Aeronautics integrations for FTB Chunks, Iron’s Spells and Waystones: Sable. Read each installed addon’s supported behavior and settings before relying on claims, spell effects or travel from a moving vessel. ✦ TIP | Complete this activity | Choose the route for the job Complete chapter 6 | — |
| Build a resupply outpostOptional branchACTIVITY · TIER 7+ ◆ GOAL Make a remote stop with fuel or energy, food, storage and repair supplies. Record the approach route and a safe landing area so the next expedition starts prepared. ✦ TIP | Complete this activity | Choose the route for the job Complete chapter 6 | — |
◆ THE MAGICAL QUESTS
3 PAGES · 26 QUESTS
Ars Nouveau · The Living Workshop · Iron’s Spells · The Spellcraft Hall · Witchery · The Hedge Scholar
Ars Nouveau · The Living Workshop
Spells, Source and magical automation alongside the factory · 10 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Learn Ars on its own termsOptional branchFIELD GUIDE ◆ GOAL Ars Nouveau combines a spellbook, glyphs, Source and automation devices. Use its in-game guide and JEI together. Your class’s Iron’s spell attributes do not automatically describe every Ars spell or Source device. ✦ TIP | Read and understand this guide | Start here | — |
| A first spellbookOptional branchACTIVITY ◆ GOAL Follow the native spellbook recipe and upgrade requirements shown in JEI. Read the guide’s instructions for making and editing a spell, then test a simple combination in a safe area. ✦ TIP | Complete this activity | Learn Ars on its own terms | — |
| Read glyphs before combining themOptional branchACTIVITY ◆ GOAL Glyphs describe how a spell starts, what it does and how it is modified. Inspect the available glyphs and their costs before building a complicated sequence. ✦ TIP | Complete this activity | Learn Ars on its own terms | — |
| Source is a production supplyOptional branchFIELD GUIDE · TIER 4+ ◆ GOAL Sourcelinks generate Source under their own conditions and jars hold it for supported devices. The Chapter IV Agronomic Sourcelink bootstrap uses wheat, Source Gems, a Source Jar and a Precision Machine. ✦ TIP | Read and understand this guide | Learn Ars on its own terms Complete chapter 3 | — |
| A parallel arcane workshopOptional branchACTIVITY · TIER 4+ ◆ GOAL A Precision Machine bootstraps the Enchanting Apparatus before the custom Arcane Machine. Produce Arcane Casing and its sequenced mechanism, then deploy the mechanism onto the casing. This is a supporting branch alongside electric industry. ✦ TIP | Complete this activity | Learn Ars on its own terms Complete chapter 3 | — |
| Helpers with clear jobsOptional branchACTIVITY · TIER 4+ ◆ GOAL Ars automation helpers each have their own binding and task rules. Give a helper one supported job and a visible destination, then test collection before adding more work. ✦ TIP | Complete this activity | Learn Ars on its own terms Complete chapter 3 | — |
| Ars Creo · Starbuncle WheelOptional branchACTIVITY · TIER 4+ ◆ GOAL Ars Creo’s Starbuncle Wheel adds a real Ars/Create connection. Follow its native operating rules and Ponder or in-game guide, then test it on a small rotating setup. ✦ TIP | Complete this activity | Learn Ars on its own terms Complete chapter 3 | — |
| Create and Source togetherOptional branchACTIVITY · TIER 4+ ◆ GOAL Create: Ars Nouveau compatibility and Wizardry are selected workshop integrations. Inspect each actual recipe and machine tooltip to see whether the process needs rotation, Source, a spell or more than one system. ✦ TIP | Complete this activity | Learn Ars on its own terms Complete chapter 3 | — |
| Magical equipment and relicsOptional branchFIELD GUIDE ◆ GOAL Reliquified Ars Nouveau and Ars ’n Spells extend selected equipment or compatibility systems. Read the item’s own effects and restrictions; an Ars item and an Iron’s spellbook still have distinct rules. ✦ TIP | Read and understand this guide | Learn Ars on its own terms | — |
| A living supply lineOptional branchACTIVITY · TIER 4+ ◆ GOAL Build one Ars-assisted crop, collection or processing setup whose output feeds the workshop or storehouse. Include Source supply, the helper or device and a collection buffer. ✦ TIP | Complete this activity | Learn Ars on its own terms Complete chapter 3 | — |
Iron’s Spells · The Spellcraft Hall
Schools, mana, scrolls, jewelry and selected spell addons · 10 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Build a useful spell loadoutOptional branchFIELD GUIDE ◆ GOAL Iron’s Spells ’n Spellbooks uses its own spells, schools, mana and equipment. Start with a damage option and a utility or recovery option, then compare their costs and cooldowns. ✦ TIP | Read and understand this guide | Start here | — |
| Learn the scroll and book rulesOptional branchACTIVITY ◆ GOAL Use found or crafted scrolls and the supported spellbook stations according to their native requirements. Inspect rarity, level, slots and prerequisites before committing a valuable scroll. ✦ TIP | Complete this activity | Build a useful spell loadout | — |
| Mana, casting time and cooldownOptional branchACTIVITY ◆ GOAL Mana capacity, regeneration, casting time and cooldown are different limits. A bigger mana pool does not guarantee faster recovery between fights. Read your gear and skill node effects together. ✦ TIP | Complete this activity | Build a useful spell loadout | — |
| Specialize by schoolOptional branchFIELD GUIDE ◆ GOAL The current classes support Holy, Blood, Ender, Eldritch, Fire, Ice and Lightning themes in different ways. Read a spell’s tooltip to confirm that it belongs to the school you are building around. ✦ TIP | Read and understand this guide | Build a useful spell loadout | — |
| Brewing and spell suppliesOptional branchACTIVITY ◆ GOAL The selected Iron’s KubeJS bridge manages supported cauldron recipes while native spell systems remain. Inspect the exact recipe and fluid requirement in JEI before building a potion or reagent supply. ✦ TIP | Complete this activity | Build a useful spell loadout | — |
| The Jewelcrafting GuideOptional branchITEM GOAL · TIER 2+ ◆ GOAL Iron’s Gems ’n Jewelry keeps its native jewel and component systems. Chapter II supplies the station and guide. Read the actual jewel and component effects before assembling equipment for your class. ✦ TIP | 1 × Jewelcrafting and You | Build a useful spell loadout Complete chapter 1 | — |
| Spells found through adventureOptional branchACTIVITY ◆ GOAL Alex’s Caves: Spellbooks, Cataclysm: Spellbooks and Twilight Forest: Spellbooks connect magic to their corresponding adventures. Inspect the installed addon’s JEI entries and discovery rules, then choose one spell to pursue. ✦ TIP | Complete this activity | Build a useful spell loadout | — |
| Expanded spell schools and effectsOptional branchACTIVITY ◆ GOAL Geomancy Plus, Archaion: Echoes of the Fallen and Echoing Magic: Esoteric Spells of the Fallen are selected spell additions. Read each spell’s real school, acquisition route and effect. The questbook does not invent an unlock item for these native spells. ✦ TIP | Complete this activity | Build a useful spell loadout | — |
| Match spellcraft to a classOptional branchFIELD GUIDE ◆ GOAL Mage favors sustained or elemental casting, Cleric favors Holy and recovery themes, and Occultist favors Blood, summons or void schools. Rogue and Warrior hybrid paths can support specific effects without making every spell a melee bonus. ✦ TIP | Read and understand this guide | Build a useful spell loadout | — |
| A complete spellcraft trialOptional branchACTIVITY ◆ GOAL Equip your chosen book and accessories, test a damage spell and a utility or recovery spell, then finish an ordinary expedition without exhausting your supply plan. ✦ TIP | Complete this activity | Build a useful spell loadout | — |
Witchery · The Hedge Scholar
Just Another Witchery Remake · native discovery and a careful study journal · 6 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| A different magical traditionOptional branchFIELD GUIDE ◆ GOAL Just Another Witchery Remake is in the current alpha mod selection. Its magic is a separate branch from Ars Source and Iron’s spellbooks. Use the installed mod’s guide entries and JEI to discover the available systems. ✦ TIP | Read and understand this guide | Start here | — |
| Find the first native guideOptional branchACTIVITY ◆ GOAL Inspect the installed Witchery entries and locate the guide or starter information available in this release. Record one verified starting recipe and its ingredients. ✦ TIP | Complete this activity | A different magical tradition | — |
| The hedge gardenOptional branchACTIVITY ◆ GOAL Choose a plant or reagent that the installed Witchery recipes use, identify its actual source and grow or gather a renewable supply where the native rules allow it. ✦ TIP | Complete this activity | A different magical tradition | — |
| A separate ritual workspaceOptional branchACTIVITY ◆ GOAL Set aside an accessible area for the native workstations or ritual setups you discover. Follow their actual placement and environment requirements rather than substituting a Create basin or Ars apparatus. ✦ TIP | Complete this activity | A different magical tradition | — |
| Document one working processOptional branchACTIVITY ◆ GOAL Choose a native Witchery process, complete its prerequisites and run it. Write down the input, required setup and result so another player can reproduce it. ✦ TIP | Complete this activity | A different magical tradition | — |
| A hedge scholar’s contributionOptional branchACTIVITY ◆ GOAL Find one native Witchery result that is useful to your own adventures or settlement. Prepare its materials, demonstrate the result and add it to the town library’s notes. ✦ TIP | Complete this activity | A different magical tradition | — |
◆ ADVENTURE QUESTS
5 PAGES · 34 QUESTS
The Explorer’s Journal · The Boss Trial Ledger · Into the Twilight Forest · Beyond the End Portal · Oceans & Aquatic Workshops
The Explorer’s Journal
Worlds, structures, travel and a safe return · 9 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Explore with a purposeOptional branchFIELD GUIDE ◆ GOAL Choose a destination for a useful discovery: crop, building palette, spell, equipment or workshop ingredient. Bring supplies, inventory space and a plan for returning home. ✦ TIP | Read and understand this guide | Start here | — |
| A world of building palettesOptional branchACTIVITY ◆ GOAL Biomes O’ Plenty, Oh The Biomes We’ve Gone, Atmospheric, Environmental, Autumnity and other selected world mods add places and materials to explore. Bring home a palette sample and note its location. ✦ TIP | Complete this activity | Explore with a purpose | — |
| Discover a new structureOptional branchACTIVITY ◆ GOAL Integrated structures, YUNG’s improvements and the selected dungeon additions create exploration destinations. Approach carefully, identify an exit and distinguish ordinary loot from a boss objective. ✦ TIP | Complete this activity | Explore with a purpose | — |
| Looting as a teamOptional branchFIELD GUIDE ◆ GOAL Lootr is selected for supported personal-loot containers. Read the actual container feedback and server settings rather than assuming every chest in the world behaves the same. ✦ TIP | Read and understand this guide | Explore with a purpose | — |
| A useful travel stopOptional branchACTIVITY ◆ GOAL Waystones and the selected Better Party integrations support travel arrangements under their actual settings. Establish a safe stop and check activation, cost and party access before relying on it as the only return route. ✦ TIP | Complete this activity | Explore with a purpose | — |
| The Brass expeditionOptional branchACTIVITY · TIER 3+ ◆ GOAL Nether entry begins after Chapter II. Find the ingredients and Blaze access required by the Brass workshop, then record a safe return path. BetterNether and the selected Nether world changes provide further destinations. ✦ TIP | Complete this activity | Explore with a purpose Complete chapter 2 | — |
| Discover an Alex’s CaveOptional branchACTIVITY ◆ GOAL Alex’s Caves and its selected spell integration offer biome-specific discoveries. Follow their actual guide and discovery mechanics, identify the biome’s hazards and return with one useful finding. ✦ TIP | Complete this activity | Explore with a purpose | — |
| A bestiary entryOptional branchACTIVITY ◆ GOAL Alex’s Mobs, Mowzie’s Mobs, Ice & Fire and the selected encounter mods bring creatures with different behaviors. Observe one new creature, read available guidance and record how to approach or avoid it. ✦ TIP | Complete this activity | Explore with a purpose | — |
| Bring the discovery homeOptional branchACTIVITY ◆ GOAL Sort an expedition’s haul into food, building materials, gear, magic and progression supplies. Record where rare materials came from so the next trip has a clear purpose. ✦ TIP | Complete this activity | Explore with a purpose | — |
The Boss Trial Ledger
Five permanent campaign catalysts · extra encounters stay optional · 8 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Know which trial mattersOptional branchFIELD GUIDE ◆ GOAL The campaign uses Dragon Core, Verdant Sigil, Storm Core, Ember Core and Void Core. Their actual detected kill goals and rewards live in the matching Mechanical chapter. Other bosses remain optional adventures. ✦ TIP | Read and understand this guide | Start here | — |
| Chapter V · The Ender DragonOptional branchFIELD GUIDE · TIER 5+ ◆ GOAL Open the End through its native twelve-different-eyes requirement. The detected Dragon trial in Chapter V awards the permanent Dragon Core as a team reward. ✦ TIP | Read and understand this guide | Know which trial matters Complete chapter 4 | — |
| Chapter VI · The Twilight LichOptional branchFIELD GUIDE · TIER 6+ ◆ GOAL Follow Twilight Forest’s native progression to the Lich. A player kill gives the reusable Verdant Sigil through the authored loot rule. ✦ TIP | Read and understand this guide | Know which trial matters Complete chapter 5 | — |
| Chapter VII · The HarbingerOptional branchFIELD GUIDE · TIER 7+ ◆ GOAL Prepare for Cataclysm’s Harbinger encounter. A player kill gives the reusable Storm Core. Use the chapter’s detected trial to follow campaign progress. ✦ TIP | Read and understand this guide | Know which trial matters Complete chapter 6 | — |
| Chapter VIII · IgnisOptional branchFIELD GUIDE · TIER 8+ ◆ GOAL Prepare for the native Ignis encounter. A player kill gives the reusable Ember Core; it remains a catalyst for the final imprinting sequence. ✦ TIP | Read and understand this guide | Know which trial matters Complete chapter 7 | — |
| Chapter IX · The Ender GuardianOptional branchFIELD GUIDE · TIER 9+ ◆ GOAL The Ender Guardian’s player-kill drop gives the permanent Void Core. The trial is available before the boss-gated Singularity Frame and supports Void-attuned Singularity production. ✦ TIP | Read and understand this guide | Know which trial matters Complete chapter 8 | — |
| Keep the cores, repeat the productionOptional branchFIELD GUIDE · TIER 10+ ◆ GOAL Core-bearing deployment steps retain their core. The final Sovereign Keystone imprints all five onto a Sovereign Core and finishes with the ordinary Enchanter’s Sword. Repeated boss kills can supply additional parallel catalyst stations. ✦ TIP | Read and understand this guide | Know which trial matters Complete chapter 9 | — |
| Extra bosses and discoveriesOptional branchACTIVITY ◆ GOAL Bosses’ Rise, Mowzie’s Mobs, Ice & Fire, Cataclysm and selected structure addons offer more encounters than the five mandatory campaign catalysts. Choose one suitable encounter and document its native reward. ✦ TIP | Complete this activity | Know which trial matters | — |
Into the Twilight Forest
Native adventure order · Lich catalyst from Chapter VI · 6 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Follow the forest’s own progressionOptional branchFIELD GUIDE ◆ GOAL Twilight Forest has its own entry and boss progression. Use the native guide, advancements and in-world clues to understand the next destination. The campaign’s Verdant Sigil comes from the Lich player kill. ✦ TIP | Read and understand this guide | Start here | — |
| Prepare the forest journeyOptional branchACTIVITY ◆ GOAL Read the installed portal requirements, bring food and a return plan, and mark your entry location. Leave space for discoveries instead of bringing every workshop tool. ✦ TIP | Complete this activity | Follow the forest’s own progression | — |
| Your first forest objectiveOptional branchACTIVITY ◆ GOAL Complete an early native forest objective and read the advancement or guide that explains the next one. Record a route and useful materials for a return visit. ✦ TIP | Complete this activity | Follow the forest’s own progression | — |
| Prepare for the Lich trialOptional branchACTIVITY · TIER 6+ ◆ GOAL Complete the forest’s preceding requirements, find the Lich destination and review your loadout. Chapter VI contains the campaign kill task; its authored player-kill loot gives the Verdant Sigil. ✦ TIP | Complete this activity | Follow the forest’s own progression Complete chapter 5 | — |
| Forest relics and spellbooksOptional branchACTIVITY ◆ GOAL The selected Reliquified Twilight Forest and Twilight Forest: Spellbooks integrations add their own discoveries. Inspect what you actually find and follow each item’s native upgrade or acquisition rules. ✦ TIP | Complete this activity | Follow the forest’s own progression | — |
| A reusable forest routeOptional branchACTIVITY ◆ GOAL Record entry, cleared objectives, useful materials and an unfinished destination in the town library. Bring home enough supplies to make the next trip a planned expedition. ✦ TIP | Complete this activity | Follow the forest’s own progression | — |
Beyond the End Portal
Chapter V · unique eyes, the Dragon and renewable End materials · 6 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Prepare before crossingOptional branchFIELD GUIDE ◆ GOAL The End opens after Chapter IV. End Remastered still requires twelve different valid eyes. Four eyes have authored Inductive Mechanism deployment routes; other unique eyes retain their native discovery sources. ✦ TIP | Read and understand this guide | Start here | — |
| Twelve different eyesOptional branchACTIVITY · TIER 5+ ◆ GOAL Inspect the four managed eye deployments in Chapter V and gather the remaining valid types through exploration. Check the portal’s native acceptance rules before committing your collection. ✦ TIP | Complete this activity | Prepare before crossing Complete chapter 4 | — |
| The first Dragon expeditionOptional branchFIELD GUIDE · TIER 5+ ◆ GOAL Prepare blocks, food, equipment, free bottle space and a return plan. Follow the detected Chapter V Dragon trial and manually claim its Dragon Core reward after the kill is recorded. ✦ TIP | Read and understand this guide | Prepare before crossing Complete chapter 4 | — |
| Bring back Dragon’s BreathOptional branchACTIVITY · TIER 5+ ◆ GOAL Collect Dragon’s Breath during the fight. Create: Dragons Plus uses its native breath filling, emptying and ending fan processes, with the managed fluid hatch supporting transport. ✦ TIP | Complete this activity | Prepare before crossing Complete chapter 4 | — |
| Grow the End at homeOptional branchACTIVITY · TIER 5+ ◆ GOAL Bring chorus supplies and End Stone home, then build a repeatable growing and harvest area. Chorus supports the Ender and chemical workshop layers. ✦ TIP | Complete this activity | Prepare before crossing Complete chapter 4 | — |
| Explore the End’s new paletteOptional branchACTIVITY · TIER 5+ ◆ GOAL BetterEnd: New Dawn, Nullscape and the selected End changes provide destinations and materials beyond the first island. Plan travel, record routes and bring home a building or crafting discovery. ✦ TIP | Complete this activity | Prepare before crossing Complete chapter 4 | — |
Oceans & Aquatic Workshops
Copper tier · Upgrade Aquatic and Create: Aquatic Ambitions · 5 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| An ocean worth exploringOptional branchFIELD GUIDE ◆ GOAL Upgrade Aquatic supplies selected aquatic world content. Create: Aquatic Ambitions connects ocean materials to the workshop. Bring breathing and travel supplies appropriate to the actual destination. ✦ TIP | Read and understand this guide | Start here | — |
| Calcium-Rich PowderOptional branchITEM GOAL · TIER 2+ ◆ GOAL The managed mixing route uses bone meal, kelp and water. Keep these inputs available for Prismarine Alloy production and follow the Chapter II metallurgy chain. ✦ TIP | 1 × Calcium Rich Powder | An ocean worth exploring Complete chapter 1 | — |
| Prismarine AlloyOptional branchITEM GOAL · TIER 2+ ◆ GOAL Compact prismarine shard, copper sheet and calcium powder into the managed alloy. Continue through the listed rods and Conduit Cage components rather than assuming every aquatic block shares a vanilla recipe. ✦ TIP | 1 × Prismarine Alloy | An ocean worth exploring Complete chapter 1 | — |
| Read the real channeling processOptional branchACTIVITY · TIER 2+ ◆ GOAL Build the managed Conduit Cage and use Aquatic Ambitions’ actual channeling recipes. Its conduit ingredient comes from ocean exploration; the alloy route does not remove that exploration step. ✦ TIP | Complete this activity | An ocean worth exploring Complete chapter 1 | — |
| A coastal supply stationOptional branchACTIVITY ◆ GOAL Build a safe coastal store with fishing supplies, spare food and space for kelp and ocean materials. Connect a useful resource to the town storehouse. ✦ TIP | Complete this activity | An ocean worth exploring | — |
◆ KINGDOM LIFE
4 PAGES · 35 QUESTS
Fields, Food & the Kitchen · Storage, Backpacks & Collection · Build Your Colony · Builders & Practical Details
Fields, Food & the Kitchen
Farmer’s Delight, Slice & Dice and the selected Let’s Do cooking mods · 11 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Food and industry share the fieldsOptional branchFIELD GUIDE ◆ GOAL Your crops can feed players, colony workers and the factory. Wheat and kelp support slime and seals; later crop processing supplies Bio Fuel. Plan separate food, planting and industrial buffers. ✦ TIP | Read and understand this guide | Start here | — |
| A farm with a clear jobOptional branchACTIVITY ◆ GOAL Choose a crop your team uses and build a small farm with access to water, collection and a planting reserve. Check the crop’s actual growing rules and available harvesting methods. ✦ TIP | Complete this activity | Food and industry share the fields | — |
| The useful kelp patchOptional branchACTIVITY ◆ GOAL Kelp feeds Algal Blend, the slime route and aquatic calcium production. Build collection first and keep the factory’s intake separate from a spare growing area. ✦ TIP | Complete this activity | Food and industry share the fields | — |
| A proper cutting stationOptional branchACTIVITY ◆ GOAL Farmer’s Delight cutting recipes use their listed tool and output rules. Start with the native board, inspect recipes in JEI and later automate supported cuts with Slice & Dice. ✦ TIP | Complete this activity | Food and industry share the fields | — |
| The StoveOptional branchITEM GOAL ◆ GOAL Use Farmer’s Delight’s native cooking setup and recipes to prepare repeatable meals. Plan the input supply and finished-meal storage before adding automatic transfers. ✦ TIP | 1 × Stove | Food and industry share the fields | — |
| More kitchens, more choicesOptional branchFIELD GUIDE ◆ GOAL Farm & Charm, Bakery, Brewery, Candlelight and BloomingNature add selected farming, food or decoration content. Inspect each mod’s actual recipe stations rather than treating every dish as a Farmer’s Delight pot recipe. ✦ TIP | Read and understand this guide | Food and industry share the fields | — |
| Keep animal feed in reserveOptional branchACTIVITY ◆ GOAL Plan shelter, breeding supplies and collection around the animals you actually keep. Store animal feed apart from the crop input that the factory consumes. ✦ TIP | Complete this activity | Food and industry share the fields | — |
| The Copper irrigation projectOptional branchACTIVITY · TIER 2+ ◆ GOAL Chapter II includes the frame-based Sprinkler and hydraulic machinery. Follow the installed Sprinkler’s water requirements, then test a small field before expanding. ✦ TIP | Complete this activity | Food and industry share the fields Complete chapter 1 | — |
| A farm that feeds the sealing lineOptional branchACTIVITY · TIER 2+ ◆ GOAL Connect wheat and kelp reserves to the water-fed mixer route: one wheat, one kelp and 250 mB water produce two slimeballs. Use the output for Rubber Compound and Copper-tier mechanisms. ✦ TIP | Complete this activity | Food and industry share the fields Complete chapter 1 | — |
| Food surplus becomes feedstockOptional branchACTIVITY · TIER 6+ ◆ GOAL Chapter VI turns suitable farm output into Mekanism Bio Fuel and the native substrate/ethylene/HDPE chain. Use JEI to choose a supported crop input; keep food-grade output available for people too. ✦ TIP | Complete this activity | Food and industry share the fields Complete chapter 5 | — |
| A kitchen the whole team can useOptional branchACTIVITY ◆ GOAL Build a repeatable meal line with ingredient storage, the proper cooking station and finished-food collection. Demonstrate several batches and stock the expedition locker. ✦ TIP | Complete this activity | Food and industry share the fields | — |
Storage, Backpacks & Collection
Useful upgrades early · digital storage later · 8 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Sort by what you do nextOptional branchFIELD GUIDE ◆ GOAL Use named storage for crops, stone, processed metals, mechanisms, tools and expedition loot. Sophisticated Storage and Backpacks add useful upgrades, while ME arrives with Chapter IV. ✦ TIP | Read and understand this guide | Start here | — |
| A BackpackOptional branchITEM GOAL ◆ GOAL A backpack gives your expeditions a dedicated inventory and upgrade system. Inspect its upgrade slots and tier recipe before adding features. ✦ TIP | 1 × Backpack | Sort by what you do next | — |
| The Hopper UpgradeOptional branchITEM GOAL ◆ GOAL A Hopper Upgrade transfers between adjacent inventories using its configuration. It is useful for early machine input and output handling; it does not replace a Pickup Upgrade’s dropped-item job. ✦ TIP | 1 × Hopper Upgrade | Sort by what you do next | — |
| The Pickup UpgradeOptional branchITEM GOAL · TIER 2+ ◆ GOAL Use the Pickup Upgrade for dropped-item collection under its actual range and filter rules. Check the correct storage or backpack variant instead of assuming every upgrade fits both. ✦ TIP | 1 × Pickup Upgrade | Sort by what you do next Complete chapter 1 | — |
| Keep the important thingsOptional branchACTIVITY ◆ GOAL Filter what goes into each buffer. Planting stock, tools, boss catalysts and finished mechanisms need different destinations from ordinary overflow. ✦ TIP | Complete this activity | Sort by what you do next | — |
| Upgrade the stored inventoryOptional branchFIELD GUIDE ◆ GOAL Use the supported tier and upgrade recipes shown in JEI. The managed preserving recipes retain native inventory components; inspect the intended result before upgrading your main container. ✦ TIP | Read and understand this guide | Sort by what you do next | — |
| Storage that movesOptional branchACTIVITY ◆ GOAL The selected Sophisticated Create integrations support their corresponding contraption inventory features. Test one supported container and transfer arrangement before turning it into a full harvesting system. ✦ TIP | Complete this activity | Sort by what you do next | — |
| Hand off to ME cleanlyOptional branchACTIVITY · TIER 4+ ◆ GOAL When Chapter IV opens digital storage, decide which buffers remain local and what moves into ME. Local food, tools and recovery materials are still useful when the network is unavailable. ✦ TIP | Complete this activity | Sort by what you do next Complete chapter 3 | — |
Build Your Colony
MineColonies, TownTalk and a factory that supplies the settlement · 10 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| Choose space for a real townOptional branchFIELD GUIDE ◆ GOAL MineColonies has its own building, worker and research progression. Plan a location with room for buildings, roads and later expansion; inspect the native colony guide before placing the first layout. ✦ TIP | Read and understand this guide | Start here | — |
| The settlement supply planOptional branchACTIVITY ◆ GOAL Prepare the native starting supplies shown in JEI and the colony guide. Keep the first builder’s requested materials in a dedicated buffer so workshop crafting cannot take them unexpectedly. ✦ TIP | Complete this activity | Choose space for a real town | — |
| The Builder’s HutOptional branchITEM GOAL ◆ GOAL A builder manages native construction work through its hut and request system. Read the current request and provide the needed materials rather than repeatedly placing new unfinished projects. ✦ TIP | 1 × Blockhutbuilder | Choose space for a real town | — |
| Homes, food and workOptional branchACTIVITY ◆ GOAL A settlement needs housing, food access and suitable jobs according to MineColonies’ native requirements. Grow one manageable neighborhood before creating demand across a huge unfinished town. ✦ TIP | Complete this activity | Choose space for a real town | — |
| A readable warehouseOptional branchACTIVITY ◆ GOAL Plan deliveries and central storage around the colony’s supported warehouse and worker systems. Label the workshop’s supply buffer and avoid sending every rare material to general settlement storage. ✦ TIP | Complete this activity | Choose space for a real town | — |
| Follow the colony’s researchOptional branchFIELD GUIDE ◆ GOAL MineColonies research and building upgrades have their own native conditions. Read the requirement in the colony UI and pursue the next useful service rather than assuming a workshop milestone unlocks it automatically. ✦ TIP | Read and understand this guide | Choose space for a real town | — |
| Connect one Create supplyOptional branchACTIVITY · TIER 3+ ◆ GOAL Create: MineColonies Link supports the selected workshop integration. Follow the installed link’s guidance and test one colony material request from a dedicated Create supply. ✦ TIP | Complete this activity | Choose space for a real town Complete chapter 2 | — |
| Make the town feel inhabitedOptional branchACTIVITY ◆ GOAL TownTalk and the selected colony integrations add character to settlement life. Explore the supported interactions and keep paths, service areas and citizen access clear. ✦ TIP | Complete this activity | Choose space for a real town | — |
| A town ready for troubleOptional branchACTIVITY ◆ GOAL Follow the native colony’s guard and defense requirements, secure supply access and leave clear routes through the settlement. Test your own combat away from fragile colony work areas. ✦ TIP | Complete this activity | Choose space for a real town | — |
| A working kingdom districtOptional branchACTIVITY ◆ GOAL Finish a district with housing, a useful service, food access and a supplied construction or delivery route. Add signs so a new teammate can understand the town’s organization. ✦ TIP | Complete this activity | Choose space for a real town | — |
Builders & Practical Details
Chipped, Architect’s Palette, Supplementaries and Amendments · 6 QUESTS
View goals, guidance & rewards
| Quest & guidance | Goal | Before this quest | Reward |
|---|---|---|---|
| A building with a clear purposeOptional branchFIELD GUIDE ◆ GOAL Give each building a job, a palette and room for access. Separate noisy processing, storage, food and magical experiments, then connect them with readable paths. ✦ TIP | Read and understand this guide | Start here | — |
| The Carpenter’s TableOptional branchITEM GOAL ◆ GOAL Chipped workbenches turn supported materials into decorative variants. Inspect which workbench handles your chosen palette and keep these choices distinct from progression frames. ✦ TIP | 1 × Carpenters Table | A building with a clear purpose | — |
| Architect’s Palette in the workshopOptional branchFIELD GUIDE ◆ GOAL Architect’s Palette provides building materials and the Algal Blend used by the early industrial route. Decorative variants do not replace the required mechanism or frame in a machine recipe. ✦ TIP | Read and understand this guide | A building with a clear purpose | — |
| Details that help peopleOptional branchACTIVITY ◆ GOAL Supplementaries and Amendments add practical building and interaction details. Choose actual supported items for signs, lighting, displays or useful room functions by reading their tooltips and recipes. ✦ TIP | Complete this activity | A building with a clear purpose | — |
| Design for maintenanceOptional branchACTIVITY ◆ GOAL Leave room to reach machine faces, filters, tanks and tool-holding deployers. Add walkways through a factory so expanding a line does not cut off the rest of the building. ✦ TIP | Complete this activity | A building with a clear purpose | — |
| Finish a readable workshop roomOptional branchACTIVITY ◆ GOAL Build a room with a consistent palette, visible storage labels, a clear machine flow and safe access to every important input and output. ✦ TIP | Complete this activity | A building with a clear purpose | — |