TOWNS & KINGDOMSBEYOND THE FORGE
TNK3 · BETA 1.0Minecraft 1.21.1 · NeoForge · Java 21TK2 archive →

Transport & Aeronautics

Travel is another reason to develop your factory. Connect local production with Create logistics, then choose the transport that suits the distance and the kind of build.

Create Aeronautics

Aeronautics and its selected compatibility stack support flying engineering projects. Build against the installed version's native mechanics and lessons; the pack's custom recipes establish construction costs rather than replacing its physics.

The custom Gyroscopic Mechanism route starts with a Reinforced Mechanism, then applies Cogwheel, Shaft and Brass Nugget, followed by a Press. It takes one pass and guarantees one output. Downstream recipes keep their own Gyro requirements.

The manifest includes the Aeronautics/FTB Chunks compatibility project and Waystones: Sable. Moving structures still have system-specific limitations. A Workshop Trading Hub is excluded from supported moving-base placement.

Local movement

Create Hypertubes, belts, mechanical handling and native rail equipment offer different ways to organize a larger base. A cargo route should have a loading buffer, a predictable destination and somewhere for excess output to wait.

Sophisticated storage integrations and Applied Kinetics connect selected inventories and engineering. Their presence does not make every stationary modded block safe to use on every moving contraption.

Teleport networks

Found Waystones remain part of exploration. Constructed Waystones use the Brass manufacturing direction with their native Warp Stone, three Obsidian and the defined stone silhouette.

Ordinary Waystone travel follows its server cost/cooldown rules. The Workshop Trading Hub has its own directory flow and configured free teleport behavior; it should not be confused with the cost of every Waystone teleport.

Trading Hub guide · Current construction recipes · Ponder index

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