TOWNS & KINGDOMSBEYOND THE FORGE
TNK3 · BETA 1.0Minecraft 1.21.1 · NeoForge · Java 21TK2 archive →

Immersive engineering

Create handles repeatable routine manufacturing. Immersive Engineering contributes heavy processing, electrical infrastructure and mineral extraction. This keeps both systems useful without maintaining parallel factories for the same basic task.

Where the work moved

Former IE function Current direction
Metal Press Create Deployers, Presses and rolling operations
Sawmill Create wood processing
Bottling Machine Spout filling
Assembler / Automated Workbench Crafting and Mechanical Crafters
Mixer / Alloy Kiln Create mixing and alloy processing
Fermenter / Squeezer / Refinery Converted recipes and Create Diesel Generators routes
Conveyors and routine pipes/pumps Create item/fluid logistics

The replacement system preserves supported native recipes through conversions. It does not make every recipe of every addon interchangeable; use JEI to see the installed result.

Coke Oven, Blast Furnace, Crusher, Arc Furnace, Excavator/Bucket Wheel, wires and distinctive electrical machinery remain relevant. Immersive Petroleum is outside the selected setup; Create Diesel Generators is the fuel-production direction.

Reinforced and Industrial construction

Reinforced Mechanisms introduce Light Engineering. Industrial Mechanisms introduce Heavy Engineering and IE Crusher processing. Their native engineering-block recipes consume four Steel Plates, two Treated Wood Planks, two matching mechanisms and one basic Electronic Component.

Electrum and Copper wire use rolling. Aluminium wire uses one Aluminium Ingot for two wires. Use the appropriate mould or reusable tool only when the installed recipe actually requests it.

Survey before you excavate

The Excavator extracts IE mineral deposits; it does not create mineable ore blocks. Survey the location and arrange power, output sorting and spoil storage before building the complete multiblock.

The integration adds ten resource deposit definitions and ten rare discoveries when their optional materials are available. Original IE pools gain compatible resources and reduced ordinary recipe failure rates.

Deposit Primary pool
Ferruginous / Copper / Auriferous / Zinc-bearing strata 60% matching Create stone, 40% matching ore
Certus Quartz Pocket 60% Certus, 20% Sky Stone, 18% Quartz, 2% Fluix
Volcanic Strata Scoria and Scorchia
Magnetic Fault Neodymium and magnetic cave materials
Primordial Fossil Bed Amber, Bone, cave Limestone and Pewen Sap
Ambrosial Strata Ambrosium, Zanite and Holystone
Living Root Seam Liveroot, Iron Ore, Root Strand and Torchberries

Pools have biome restrictions. Aether and Twilight deposits use their own biome tags; they are not generic Overworld veins. Recipe percentages apply before IE's separate distance/failure behavior.

New deposit definitions do not reroll existing generated vein data. Server pregeneration and retrogen remain separate choices.

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