Towns & Kingdoms 3Skilltree Planner

Plan first · Spend once

Plan your character before you spend points.

Choose one class and one subclass, then add the skills you want to reach. The planner follows every learned-skill prerequisite, shows the full purchase order, and keeps your point budget visible.

◆

One class. One subclass. One shared pool. Professions and focus branches have no separate limit. Each non-starting skill costs one point. The 150-point budget is recommended for planning; the game script does not hard-enforce that cap.

Points planned0 / 150
Points remaining150
Planned skills0
Auto-added prerequisites0

Your skilltree

Explore the tree

Click a node to add or remove it. Its prerequisite path is planned automatically.
Loading the published skilltree data…
StartPlanned by youRequired pathChoose class/subclass to use

This is a planning aid for the currently published tree data. It does not award points, change your in-game skills, or enforce an in-game level cap.