# Towns & Kingdoms 3.0 — Mod List

> **Development mod list — Minecraft 1.21.1 / NeoForge**
>
> This page is the public-facing 3.0 mod-list mirror. The repository source of truth is:
> [TK3/docs/MODLIST.md](https://github.com/Mikaaah/TownsAndKingdoms/blob/main/TK3/docs/MODLIST.md)

## Current foundation

### Progression
- FTB Quests
- AStages
- End Remastered

### Character / RPG
- Passive Skill Tree

### Combat
- Epic Fight
- Weapons of Miracles
- Simply Swords

### Gear & Loot
- Apotheosis

### Magic
- Ars Nouveau
- Iron's Spells 'n Spellbooks
- Just Another Witchery Remake

### Engineering, Automation & Storage
- Create
- Create Aeronautics
- Mekanism
- Mekanism Generators
- Applied Energistics 2
- Create: Enchantment Industry

### Bosses & Mobs
- Cataclysm
- Alex's Mobs — 1.21.1 NeoForge community port
- Alex's Caves — 1.21.1 NeoForge community port
- Ice and Fire: Community Edition
- Bosses' Rise
- Mowzie's Mobs

### Dimensions
- The Twilight Forest
- Amplified Nether

### Towns & Kingdoms
- MineColonies
- MineColonies: Epicfied (Epic Colonies) — **primary test candidate**
- Epic Fight X Minecolonies Compat — **fallback candidate**
- Create: MineColonies Link
- Compatibility addon for MineColonies — **candidate**
- Tweaks addon for MineColonies — **candidate**
- Additional kingdom/town systems — **TBD**

### Travel
- Waystones

### Multiplayer
- FTB Chunks
- FTB Teams

MineColonies is being tested with a conservative multiplayer baseline: 100 citizens per colony, a 12-chunk colony radius, colony force-loading disabled, default pathfinding limits retained and raids capped at 40. These values can be raised after profiling rather than before it.

### Scripting / Integration
- KubeJS
- ProbeJS
- LootJS

### Economy
- **TBD**

### Optimization
- Sodium
- Lithium
- ModernFix
- FerriteCore
- ImmediatelyFast
- Entity Culling
- BadOptimizations
- Dynamic FPS
- AllTheLeaks
- Clumps
- FastSuite
- spark
- Chunky

### Quality of Life
- JEI
- Jade
- Jade Addons
- AppleSkin
- Mouse Tweaks
- Controlling
- Shulker Box Tooltip
- Lootr
- Iris
- BetterF3

Explorer's Compass is intentionally not part of the pack because direct structure locating conflicts with exploration progression.

### World Generation

#### Overworld
- FreeTerraForged
- Alex's Caves
- Biomes O' Plenty
- Oh The Biomes We've Gone (BWG)
- Upgrade Aquatic
- Atmospheric
- Autumnity
- Environmental
- [Let's Do] BloomingNature

FreeTerraForged is the primary terrain generator. BOP/BWG provide broad biome variety; the Team Abnormals mods and BloomingNature provide more focused, refined ecosystems.

#### Overworld Dungeons & Structures
- Integrated Dungeons & Structures (IDAS)
- Integrated Dungeons Arise (IDA)
- Integrated Cataclysm
- Integrated Stronghold
- YUNG's Better Dungeons
- Dungeons & Taverns

Large/Create-heavy dungeons will be configured rarer where needed so they remain major discoveries rather than routine sources of progression materials.

#### End
- BetterEnd: New Dawn
- Nullscape — **terrain candidate**
- YUNG's Better End Island — **rejected**
- End's Phantasm — **rejected**

#### Nether
- Amplified Nether
- BetterNether: New Dawn
- YUNG's Better Nether Fortresses
- Gardens of the Dead — **rejected**

YUNG's Better Nether Fortresses includes optional built-in Create compatibility. BetterEnd remains the primary End overhaul; YUNG's Better End Island is not used because it overlaps with BetterEnd's central End experience.

BOP's Nether and End biome injection will be configured separately so dedicated dimension overhauls do not accidentally stack incompatible biome sources.

---

## Selected integration layer

### Create / technology
- Create Crafts & Additions
- Ars Creo
- Create: Ars Nouveau Compat
- Create: Wizardry
- Create: Enchantment Industry
- Mekanism Generators

### Locked KubeJS integrations
- KubeJS Create
- KubeJS Mekanism
- KubeJS Ars Nouveau
- KubeJS Iron's Spells
- Applied KubeJS

### Progression / compatibility
- FTB XMod Compat
- AStages FTB Quests
- AStages Curios
- Ars 'n Spells
- Alex's Caves: Spellbooks
- Cataclysm: Spellbooks
- Ice and Fire: Spellbooks
- Spellbooks of Twilight
- Apotheosis x Iron's Spellbooks Compat
- Apothic Compats
- Apothic Category Compat
- Create Aeronautics: FTB Chunks Compat
- Create Aeronautics: Mekanism Compatibility
- Ars Sable
- Waystones: Sable
- IronSable — **candidate**

---

## Pack direction

T&K3 is being built around connected progression rather than independent mod islands:

- Create = early/mid mechanical processing
- Mekanism = later technology
- AE2 = late-game logistics/autocrafting
- Iron's Spells = combat magic
- Ars Nouveau = arcane crafting/automation
- FTB Quests = visible progression
- AStages = hard gameplay gates
- Bosses/milestones = progression permissions and reusable processing catalysts
- Epic Fight = combat framework with T&K3-maintained compatibility

The goal is not to maximize mod count. Every selected mod should have a clear role in progression, worldbuilding, integration or multiplayer.

## Still open

- final Exploration & World selection
- Economy
- additional Towns & Kingdoms systems
- additional Create addons
- final version pins
- final Epic Fight compatibility matrix

## Changelog

See the 3.0 changelog source:
[TK3/wiki/3.0-Changelog.md](https://github.com/Mikaaah/TownsAndKingdoms/blob/main/TK3/wiki/3.0-Changelog.md)

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